foxxy 2018-12-04 16:14
Hi there. Easy to understand. Good controls. Difficult to optimize sliders before first play. Good job.
Foon → Ludum Dare Explorer → LD43 → Destination - Mars
By cricket
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.78 | 9 | ||
| Fun | 2.14 | 9 | ||
| Innovation | 2.85 | 9 | ||
| Theme | 2.85 | 9 | ||
| Graphics | 3.00 | 9 | ||
| Mood | 2.85 | 9 |
Hi there. Easy to understand. Good controls. Difficult to optimize sliders before first play. Good job.
The sound is torture. But you already noticed that. At Unity, sound is actually quite simple. What couldn't you fix? Apart from that the playing is good. I think it's very good that you can set the resources beforehand. That gives the game replayabillity. The graphics also fits.
Really cool ide, I enjoyed the art style a lot and your justification for now sound was brilliant. I did have a lot of trouble with geting thrown back to mission start when trying to scavenge which stopped to finishing the game.
i dont know what im doing wrong but it wont allow me to scavenge any resource from other ships. also abandoning after progressing is a chore and leeches out the fun in the game. also the exhaust sound is quite annoying. sorry for the harsh comment just being honest
Good game, interesting idea, solid execution, and I didn't find any bugs.
It felt like the flight time between earth and mars should have been longer to allow for more interesting decisions, and some random debris like broken satellites and/or meteors to harvest would have been nice.
Once I figured out that the broken spaceships were the dead bodies of my former attempts, it was really easy to build a ladder of dead shuttles and win consistently. I don't know if that was the intended way to play though.
I like that you took the time to make the celestial bodies have orbits that they follow. I feel like that's something that a lot of people wouldn't notice, and I wanted you to know that at least one person appreciated it.
At first I expected the shuttle to maintain it's inertia when I stopped burning fuel, and it surprised me when I realized that I can't just burn fuel to reach a certain speed and then just coast at that speed. Not necessarily a bad thing to do it the way you are if it accomplishes your design goals, but I expect a lot of people aren't going to expect it to work that way.
Great entry. I really liked it.
Nice concept but I am not sure about the gameplay. I couldn't seem to scavenge anything from ships and sometimes there was just nothing to scavenge anyway. You've already mentioned the noise I know but unless im missing something I just don't get it
Thank you for your opinions, to me it's a new experience that someone else is looking at my personal project and giving feedback, interesting feeling.
I made an edit at the end of the page, giving some explanation about the audio.
To answer some questions: * Not sure about not being able to scavenge, did the shipwreck turn red and you clicked on it? To offload the resources from the wreckage you need to drag the sliders to the left, opposite of what you do in the beginning. * You can only scavenge resources from your abandoned ships and the resources that you can scavenge are the resources that were left on the ship before abandoning it. So if you want to have extra oxygen for your next mission, load up on oxygen, fly out and abandon the ship. * I did consider debris for obstacles that could destroy your abandoned ships, but didn't have time * It is intended that you build a "ladder" of ships to reach Mars that is relatively close. Reasoning for that is so you guys have a short play-session to be able to judge the whole idea * No inertia is also a decision to make it simpler, ideally I would make it more realistic
Ps.: Thanks for noticing that detail.