kromeboy 2018-08-13 18:09
The idea is good, but the drag and drop interface to draw the track is kind of bad.
Foon → Ludum Dare Explorer → LD42 → Bad Trains
By radical-dog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 294 | 3.47 | 23 | |
| Fun | 220 | 3.50 | 22 | |
| Innovation | 222 | 3.45 | 22 | |
| Theme | 356 | 3.57 | 22 | |
| Graphics | 320 | 3.35 | 22 | |
| Audio | 458 | 2.61 | 20 | |
| Mood | 2.75 | 18 |
The idea is good, but the drag and drop interface to draw the track is kind of bad.
Great game! Had fun playing it. I could really feel the difficulty at level 11 & 12 :P
Very good puzzle game ! i'm stuck at level 11, difficulty curve is nice.
graphics and SFX are pleasent, music is missing but that's ok for a puzzle game.
i discoverd you can erase cell by simple click, you should write it somewhere in the game page. A "clear all" would be useful as well.
great job.
Already said my comments in the Elysia stream.
Level design is extremely clever - solving the puzzles was very satisfying. And I am still stuck at 13.
Had a lot of fun! Really interesting concept, well thought puzzles! Contrary to others, I found the drag and drop interface to draw the track perfectly adapted! :smile:
Neat puzzles with challenge ramping up smoothly, reminds me of the game Trainyard. Drawing of the tracks feels cumbersome though.
Nice game! Really cool and interesting! :D
Cool puzzler! Really had me thinking. GJ keeping the basics simple, but still have lots of possibilities.
Thanks all! Looking forward to expanding this post-jam.
@joror Looks like we were playing each others' games at the same time! Thanks!
A fun little game, and it really makes you have to think! The tracks are a little difficult to place, but it's something you do get used to. Nice work!
Very solid game, so far I have played this one probably for longest amount of time and this is even compo game. Only those drag & drop controls were very annoying and strangly behaving.
The controls are a bit janky, but overall a neat little game! I also noticed some pretty good tutorializing, well done!
A simple puzzle mechanic made great through clever level design. It's fascinating how much you made out of this. The game is a real brainteaser in the best sense. The drag controls felt awkward at first but once I got used to them they made sense. A button to clear all rails built (aka clean up the mess I made...) would've been helpful. Enjoyed this a lot and played for quite some time. Good job! PS: The game would work great on mobile I think.