Foon →
Ludum Dare Explorer →
LD51 →
Type Traveler
Type Traveler
By foolmoron
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 201 | 3.50 | 27 | |
| Fun | 117 | 3.64 | 27 | |
| Innovation | 275 | 3.22 | 27 | |
| Theme | 350 | 3.30 | 27 | |
| Graphics | 234 | 3.46 | 27 | |
| Audio | 195 | 3.32 | 27 | |
| Humor | 229 | 2.63 | 24 | |
| Mood | 298 | 3.04 | 25 | |
Comments
Very juicy. This game does a lot with just shapes and colors and some smart design choices. I like that the difficulty depends on whether you want to go fast and increase your multiplier or keep it slow and steady to avoid mistakes. Sometimes the keys are in an odd arrangement but the variety makes if fun. My high score so far is 2069M B.C. or 64 quadrillion seconds (I think I'm reading that right). Great game!
5*, this game is awesome. I would have like different colours for each key, but i cant fault this game. I enjoyed it alot and have played it many times!
Juicy feel! Perfect for mobile!
QWOP and Guitar Hero had a baby, and it's beautiful. :heart: i made it back to the Cradle of Time and the journey was well worth it!!!
nice it puts the typing skill to use (but not in an obvious way like a type speed test) and treats the keyboard as a controller. randomized keys are a nice touch, can't really memorize or prepare.
very nice vibes with the musical notes and overall minimal aesthetic. i liked the red backgrounds a lot.
thank you for pulling this out of your brain for me! :3
deprecat
2022-10-04 02:57
I'll need to try this on mobile later but it definitely works great with my clicky-clacky keyboard adding even more juice to an already very polished experience! This scratches my brain in a very satisfying way.
I also like that you went a very different way with the 10 second prompt, since most of us (myself included) went for a spawn-based direction. I like the creativity here
aeveis
2022-10-04 04:28
haha, really like the variation of how it's going back in time. I got to the part with just one more key before I kept messing up and died. I liked how the keys are a bit random to keep you on your toes on replays. Only thing that bothered me was I would always click or press by accident and miss the ending screen/end score.
Great job and well scoped!
Wow this was really easy to get into! I'm a slow typer so I appreciated there not being huge pressure on typing super fast. The every ten seconds decreasing amount of seconds was enough of a motivator for me to keep the typing pace fast enough.
I like that there's practically two rhythms to the game: the one provided by the timer constantly counting down ten seconds and the one provided by the player typing in their chosen pace
Highest score I got was 61,293,997,393,880 seconds.
omphh
2022-10-04 22:09
I like the simple asthetics of the game, keeps me focused on constantly messing up my button presses xD Great job! Fun little game with lots of replayability. :)
This is super satisfying to play, and a really interesting take on the theme! It's a simple but clever concept that's beautifully executed and really engaging to play. Nice work!
shogeku
2022-10-05 00:48
Amazing game. Id play this regularly. Theres an arcade game (Piano Keys) like this and it reminds me of stepmania a bit. I'd say let the user change the keybinds, because some are difficult.
My fingers are broken and it was worth it! If I had one critique, it would be that the malfunction sound scared the crap out of me the first time it happened.
xcarl
2022-10-05 02:28
I like that you can type slow or try to go full speed. Also the game is super juicy!
icxon
2022-10-07 02:55
Oh I assumed this is a rhythm game, my bad! I like how it changes the pattern on my second attempt to a different letters set :smile:
best3.png
I used to play Stepmania so this game is right up my alley. It's satisfying to get a long streak, and to get it fast. That said, the effect for when you make a mistake is way too aggressive. It's like a small jump scare every time it happens, which doesn't make for a great experience. Still enjoyed it though. Good job!
@sheepolution Yaaa prob should've used more restraint there. Thanks!
alexrose
2022-10-17 12:44
I got to the cradle of time but I feel like a problem with this game is that you have a limited number of mistakes. A mistake causing you to have to pause and therefore lose is perfectly fair, but making one mistake and now you can only make a couple more feels very unfair. I made 2 mistakes very early on and then got a few millions years into the past but it just ate my desire to play again knowing that I played near perfectly for so long and then lost because I made a couple of mistakes in the beginning. It would be as if guitar hero had a set number of mistakes for a failure instead of a rock bar that goes up and down based on overall consistency. If I lost on time I wouldn't have felt bad but losing because I made a few arbitrary mispresses felt bad
@alexrose 100% agree, the mistakes were the most rushed part. I wanted to add a sort of streak where it would give you back a life if you got X tiles in a row. That would keep the per-tile perfectionist tension that I wanted.