Full Play through:
I definitely got bored really fast. Thank goodness that you put a goal for us at the end otherwise I would have quit halfway through day 2. Shift to the rescue! (maybe allow us to fly like a plane or helicopter or something to spice it up:)
I love some of the hiding spots though, that was good:)
Strafing and left-right should've had reversed controls.
A countdown timer and YOU LOSE screen would have been nice. Something to encourage frantic finding (and subsequent missing of people)
I didn't play twice but are the people randomly placed? You could just have each night pick from a set larger than the number of people if not.
Mood was your strongest point. The neon-future thing worked. And that God Sound Recording at the end "say ah" :laughing:
Music as well as ambient would have been nice.
I loved the "bikes" great use of spheres and toruses :)
Cages were on point in quality, same for trash cans and trees and shrubs. The cityscape could've used some spice. Maybe flickering lights?
There are other bots. Two player co-op is a possibility post-jam (race to collect 'em all).
Finally, the sound effects for correctly and incorrectly looking at a human with the flashlight is waayy tooo loud/strong/abrupt. Breaks up the mood and gets really old, real fast. Ended up muting and unmuteing to hear the ambient but not the people sounds.
OVERALL: I gave you a 3.5, could be a 4, but wasn't fun enough for me:/
I can't wait to see all that graphics talent and mood talent in future games :thumbsup: