FoonLudum Dare ExplorerLD46 → Intergalactic Space Turtles

Intergalactic Space Turtles

By darottio, Austin4705 and Sherif Abdou

View on ldjam.com

CategoryRankScoreCount
Overall16463.3028
Fun16483.1128
Innovation12183.2828
Theme21873.0328
Graphics14713.4428
Audio13352.8828
Humor17872.2823
Mood20142.8725

Comments

austin4705 2020-04-21 02:00

Amazing Game 10/10

austin4705 2020-04-21 02:00

Ign gave this game a 10 and it deserves it, the graphics are photorealistic and its less buggy than fallout 76

orsi 2020-04-21 05:39

I like the idea of the two game types: space shooter and then an 'inside' the space ship game while it's still being hit. I think it has a lot of potential if you keep working on it after the jam.

frankie-hobbins 2020-04-21 06:41

cool idea but needs more game, I didn't feel like I was getting anywhere

a-312 2020-04-21 07:19

Another game with turtles (+ HTML5 version :heart_eyes:) ! ~~My game also have turtle. :stuck_out_tongue_closed_eyes:~~

Your game is very great!

I found three bugs (I think):

- I though the "Play" button on the HTML5 version is not at the good position, and need many click to start the game - **Keys E doesn't work, I can't enable my railgun. Why ?** :sob: - Hold left mouse button (LMB) on the fire with engineer do nothing :sob: - ~~Gamepad support is partial is too bad! (we have only left joystick and 2buttons to fire laser/rocker)~~

Do you think to make a release of your game (after ludum dare) ?

Also I made a controls sheet to avoid a hadache this morning. :')

control sheet.png

It is great to have lot of action/features, you got a good team work ! GG. I'm impressive

Usually I thought JAM+team is a bad mixte between individual touch and to do JAM in team need a good coop (know you team mate) to don't lose time and avoid waste time or game control little bit difficult/not improved (because nobody fix them, or several people try to fix them). I am curious to know more about your teamwork (and how you split work/task/decision) because you break all my prejudice.

samurguy 2020-04-21 20:37

the sound was a little too loud but everything else was really solid. the theme is a little unclear but the again the actually theme wasn't great.

sanjana 2020-04-21 23:47

The game was very smooth and the audio and graphics fit it perfectly. There is a lot of scope for this game if you continue to work on it and I would definitely play it again.

izokia 2020-04-22 01:59

Really Lovely game you got here. The idea of having two games in one was smart and well executed. I would have liked to see better UI and simpler controls, but that is just me. Art was nice and animations inside the ship were good as well. A good concept.

lvl76blastoise 2020-04-22 02:09

This is a really interesting idea! It's kind of like a mix of FTL and Galaga! I think the difficulty could be increased a bit, but then you wouldn't have much time to put out fires so maybe not. Great concept!

bmacintosh 2020-04-22 02:10

I really like the premise of having a ton of different types of weapons you can be operating all at once, if you're good enough, and of running around inside the ship to fix things. It could definitely use a little more progression - start off a lot slow to let the player get the hang of the many controls, and then ramp up to where all the guns become useful (the laser and turret are really all you need to do well in this iteration).

exevirus 2020-04-22 02:30

Phew, comments seciont is giving me issues so I hope hits goes through (3rd times the charm right?)

Anyways, lots of great thoughts here! The ship battle is effective, but I never got hurt enough to need to fix anything without intentionally letting it happen.

I love that I can walk around and fix the ship I'm flying, that is a really really really cool concept (high innovation award incoming :laughing: )

Graphics and sounds are good as well.

Issues: yeah it's not done, by any means. one type of enemy, infinite health through Regen shields, like 8 weapons but no one to kill haha.

I liked the auto-aim concept for the missles that was cool. Honestly most of the game is there, just need to make the ship auto scroll forward and have more enemies. would have been a top entry and I pray you do a post-jam version!

Finally, if you want to know a secret to explore the inside of the ship at your leisure, just fly the ship up **above the enemies**.... you won't get hurt and can stay there all day long haha.

Thanks for the entry I hope to see a finished version soon!

darottio 2020-04-22 02:36

@a-312 Thank you for making that controller guide and for the thoughtful review! Sorry about the click button being arranged poorly -- when exporting the unity project as a WebGL it was altered and we didn't have enough time to fix it. . . Also in order to use the rail gun you need to hold down the E button for a second or so and then it fires -- we should have added this in the control s section. Also adding in gamepad support was one ambitious thing we planned on adding, but didn't get around to finishing or removing entirely, hence the half done controls. As for working as a team, all three of us are good friends in real life, so we where pretty comfortable with each other, although we had never made a game together before. I created art and music for the game, while @austin4705 and @sherif-abdou did the coding. Having to programmers helped us add in all these features, and it was a pretty fun experience although I was exhausted afterwards. Once again thanks for your kind words and that amazing control sheet! It really means a lot.

oberynmartell 2020-04-22 03:17

I like the idea of having to manage the intergalactic battle while at the same time fixing your spaceship. That said, I have the impression that the guns don't fit well with the gameplay itself. For example, there is no change on the enemy behavior that would make me switch the missile targeting type, it all comes down to preference. Also, the railgun is kinda hard to fire (you have to hold while rotating the turret) and has a high cooldown despite doing a little more damage than a regular bullet.

amazura 2020-04-22 17:08

love the classic feel.. can switch play to fix your ship is a good idea, but the enemies keep shooting at you. after fixing one the other is broken. so.. dodging the bullet is better than :laughing:

austin4705 2020-04-25 04:21

@oberynmartell there were suppost to be bosses and it was suppost to like wipe the screen of enemies. But we ran out of time

austin4705 2020-04-25 04:23

@exevirus yea ik of the bugs. there are quite a few ngl. Anyways yea we ran out of time and if we continue all of these things will be added to the game.

austin4705 2020-04-25 04:23

@sanjana yea we just ran out of time

austin4705 2020-04-25 04:24

@samurguy the theme was patching the ship to up keep it alive

austin4705 2020-04-25 04:24

@izokia ik the ui was made in the last hour of the jam

legavroche 2020-04-25 20:09

This was a really innovative concept, but playing as the engineer felt counter intuitive since the ship was still being shot at and could take damage. This feels like a really good foundation for a coop game though, where P1 is the ship and P2 the engineer.

austin4705 2020-04-29 17:03

@legavroche we were gonna have the strafe and good forewards in the other mode, along with bosses, planned levels, and no bugs. but as you can see that didnt happen. this is our first time oever making a game

frenchie 2020-05-08 05:28

Cool game! Definitely got some FTL vibes from being the engineer in the ship :smiley: