FoonLudum Dare ExplorerUsers → Tylla

Tylla

Games

YearLDThemeGameDivisionRankOvFuInThMo
202046Keep it aliveTo Save a Princessjam2.562.252.422.563.35

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Mood vs Overall

Comments by Tylla

LD46 — Keep it alive

Universal Friend Organization (UFO) by ThePelranthean 2020-04-22T01:39:47Z

I had a lot of fun with this game! A couple things:

- The controls were at first unintuitive, but I learned them quickly. One frustrating thing is what I called "missed drops" in my playthrough, where I would hit the E key when not directly over a planet and lose the cargo I was carrying.

- If there is a way to exit a level without waiting for the timer, I don't know what it is. There were a few times where I got stuck once a planet that provided a key resource died; it would have been easier if I could just exit the level and restart instead of waiting for the timer.

- One time I got stuck to the point that *all* the planets died. Yet it still said "level complete" and still let me progress to the next level.

Flamerunner by groverburger 2020-04-22T01:53:07Z

The dashing mechanic was a bit frustrating...okay, a lot frustrating. But I managed to make it through the game.

The sounds for lighting the torch seemed out of place.

Once I won, there was no way to exit the game.

I never really felt a need to "keep it alive", so to speak.

To Save a Princess by Tylla 2020-04-22T01:06:29Z

@creamybacon2 Thanks! This was my first time using that toolset, so it was very much a learning experience for me.

To Save a Princess by Tylla 2020-04-22T18:26:13Z

@exevirus , no, I did not write the music myself. I used sample tracks from the toolset I used. Yes, it was my first time using the toolset.

This is actually the first that I heard about the .png issue.

Thanks everyone for the feedback!