I had a lot of fun with this game! A couple things:
- The controls were at first unintuitive, but I learned them quickly. One frustrating thing is what I called "missed drops" in my playthrough, where I would hit the E key when not directly over a planet and lose the cargo I was carrying.
- If there is a way to exit a level without waiting for the timer, I don't know what it is. There were a few times where I got stuck once a planet that provided a key resource died; it would have been easier if I could just exit the level and restart instead of waiting for the timer.
- One time I got stuck to the point that *all* the planets died. Yet it still said "level complete" and still let me progress to the next level.
LD46 — Keep it alive (2)
Flamerunner by groverburger 2020-04-22T01:53:07Z ♥ 0
The dashing mechanic was a bit frustrating...okay, a lot frustrating. But I managed to make it through the game.
The sounds for lighting the torch seemed out of place.
Once I won, there was no way to exit the game.
I never really felt a need to "keep it alive", so to speak.
Universal Friend Organization (UFO) by ThePelranthean 2020-04-22T01:39:47Z ♥ 1
I had a lot of fun with this game! A couple things:
- The controls were at first unintuitive, but I learned them quickly. One frustrating thing is what I called "missed drops" in my playthrough, where I would hit the E key when not directly over a planet and lose the cargo I was carrying.
- If there is a way to exit a level without waiting for the timer, I don't know what it is. There were a few times where I got stuck once a planet that provided a key resource died; it would have been easier if I could just exit the level and restart instead of waiting for the timer.
- One time I got stuck to the point that *all* the planets died. Yet it still said "level complete" and still let me progress to the next level.