FoonLudum Dare ExplorerLD50 → Cubic Defence

Cubic Defence

By leyamez, royalcookiex, , and

View on ldjam.com

CategoryRankScoreCount
Overall3.4514
Fun3.0414
Innovation2.9114
Theme3.0814
Graphics4.0015
Audio3.2914
Humor2.5011
Mood3.3714

Comments

t-c 2022-04-05 03:55

Fun game! I like the combo of resource harvesting and tower defense! I struggled getting towers to place, but other than that controlled really well.

2022-04-05 23:19

great game to play!

okamit 2022-04-06 23:36

Cute little tower defence! As t-c said, a bit hard to get how to place towers, would be nice with some kind of higlighted square around the area you are hovering that tells you if you can place it or not. But it was nice to control the player having to build the tower, making for a bit different tower defence experience. Nice graphics as well and very nice looking itch page!

Nice work!

ycb21 2022-04-08 04:57

Fantastic work! The art reminded me of many mobile games from the 2010s that I really missed, and it's amazing that you were able to figure the system of towers out in such a short time frame!

orionhart 2022-04-08 05:04

I was excited by the art style when I saw it, and the amount of work you put in to communicating the information on the page. I think the game was held back by a lack of cohesive-ness in the systems and graphics, and the fact that you had to put all the information up on the page instead of making it accessible in the game. The main aspects of the core game loop were nice, but the systems that held them together frustrated me a bit. The lack of feedback and indicators while placing turrets, the font not fitting in with the rest of the graphics, and the core loop of having to gather materials manually just didn't excite me as much as I hoped it would. I am impressed with what you got done in the time allotted, though!

leyamez 2022-04-08 05:28

@t-c Glad you liked it! We wanted to innovate on the tower defense a bit, rather than just sitting idle and waiting for the game to play out. We had a lot of issues working with getting the turrets placed down, so we weren't able to get it to a place we were happy with it. Thanks for your feedback though :smile:

@onyoukai Glad you enjoyed!

@okamit Thanks for your feedback! We know we didn't hit the mark with placing the turrets down, and I really like your suggestion with a little glowing square. Glad you enjoyed the variety in gameplay from the usual waiting for waves to end! That's something we wanted to nail with this game, and glad to see it landed! Thanks for playing :v:

@ycb21 Glad you enjoyed the art style! It took me a long time to get it down since working in Isometric was really something new for me. Thanks for playing :smiley:

@orionhart Sorry the game didn't meet your expectations, we had a lot of trouble working with the Isometric style so the game had a severe lack of polish. We spent most of our time working on rendering the tiles correctly and working on some of the base systems, so there was definitely a lot of room for improvement. Thanks for your feedback though, definitely some good learning points on this one.. Thanks for playing! :v:

lecloow7 2022-04-08 06:20

Nice game

link270 2022-04-08 06:23

Cool game. I liked the idea of collecting the resources you needed to build the towers. The only issue for me was the controls didn't seem super intuitive. I figured them out pretty quickly, but there seemed to be some bugs, I wasn't able to place a few towers at times. Nice work!

angiemon 2022-04-08 10:05

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A cute tower defense game!! It took me a while to fully grasp it, but then it was immense fun! (and before that it wasn't super frustrating or anything :))

Have to say, I was clicking at a tree (or rock) and then waited because I thought that's the time it needs to mine the resource, I didn't understand those are cooldowns and you're supposed to run around and click like crazy collecting wood and rocks (which was fun ^^) I would recommend you add that line to your description, really like "you're supposed to run around all the time and click on resources to gather them, they are immediately gathered, the countdown is a cooldown before you can harvest from that resource again" or something like that :)

The minimalistic graphics are very pleasing to the eye (cube with eyes was supercute and the colours are pleasant) plus the soft music was adoreable too and fit to the rest. Enemy cubes looking grim would have been funny too :D :D

Lastly, these are all sprites I'm gonna assume? I'd recommend you do a web build also, so more people will play (people are lazy haha.) We unfortunately don't have a webbuild because if you don't lightbake it's gonna look horrible because indirect realtime light isn't supported in WebGL 2.0, bur for 2D it's fair game :)

Also, having the current Score shown ingame would have been cool, but I know how gamejams are :)

A very nice entry, you can be proud of yourselfes. Well done, guys!

exevirus 2022-04-09 01:38

1. Enjoyed it 2. But still boring, because the waves were not enough to overpower even after 15 minutes. 3. quite tedious to collect resources, though it's a decent mechanic. Wish the player was WASD controlled not right click 4. Music was nice, but I'm sure you can do better! Feel free to @ me with some of your better work :) 5. The most impressive thing is you have a team of **5**. That's amazing and you all should be putting your time into a real game, because those kinds of teams are rare.

2022-04-09 18:31

Super chill game. Visuals were on point and very well themed together. Little confused at the beginning because I only skimmed the directions. It took a while to realize how easy it was to farm up supplies. It didn't seem super clear how close to failure I was.