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Harvest kingdoms
Harvest kingdoms
By apollowales
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 787 | 2.62 | 22 | |
| Fun | 721 | 2.67 | 22 | |
| Innovation | 649 | 2.85 | 22 | |
| Theme | 616 | 3.32 | 22 | |
| Graphics | 711 | 2.47 | 22 | |
| Humor | 632 | 2.18 | 21 | |
| Mood | 754 | 2.65 | 22 | |
Comments
I like the principe of the game, but I didn't achieve to counter the 1st wave of zombies, because their number was way more important than my soldier / workers.
Also, I think the UI needed to be more polished to better understand mechanisms of the game However, I think there is potential for this game since the base mechanism fully works (path-finding, resource-mangement, population-management). It think just needs to be better balanced
sorry for the UI issues I had to completely redo it all in an hour because there was a problem with aspect ratios and the UI being really weird when uploading it.
It's a cool minimalistic game. Like @drawrunner said the UI is all over the place, which made me wonder what to do for like 10 minutes xD. But besides that it's fine.
cievers
2023-01-10 16:25
I like this concept, but it really needed a bit more refining. Night are relatively long, with not much to do besides hope and wait, and on day two there were very little resources spawning, so all my remaining workers simply got outrun by the zombies :(
Interesting game, but the instructions need to be a little more in-depth, such as explaining how long the day and night cycle is, but overall well done!
The game is cute with his minimalist style but there is a lake of instruction that confuse me about what to do. You can maybe add a screen with controls or a small tutorials. Nice work I had fun to play with my tinies soldiers ^^
It's a very tactical game. The rules are simple, but the gold coins given at the start of the game may be too small. In a nutshell, congratulations!
Interesting concept :) Well done! Definitely has a lot of potential ^_^
Definitely has UI issues, but the concept is something with potential that you can build on. Could have used a timer to know when night is going to come
The UI is a little unclear, but in general it's a cool game, I like this minimalistic graphics and gameplay.
Interesting game. The units/resources were clear and easy to distinguish. Having the UI sitting over the top of the play area made it a bit cluttered.
hadik
2023-01-14 19:23
This game has its ups and downs. While it has some strong points, it also has some areas that could be improved. For example, the atmosphere and mood of the game is well done, but the fun factor and overall enjoyment could be better. The game doesn't offer much in terms of innovation, and the theme is only partially successful. The graphics are decent, but not outstanding. The humor is also lacking. It's not a bad game, but it's not the best either. Some improvements could make it a more enjoyable experience.
xparker
2023-01-14 21:40
Tactical game where you have to think on how to spend (or waste :slight_smile: ) your time. Didn't manage to pass the first night, though I quit before the game was actually over.
It was nice to go around and collect materials, getting more workers to do it faster. It's a good base to start with, but you could expand on it. Maybe some objectives, better pathfinding, combat system, etc.
gabrimer
2023-01-16 02:12
Took me quite a bit to understand how the game plays out, but after I did I decided to keep going until I was satisfied with what I had. zombie.png It's a very interesting idea! I like the game, but after a while the night cycles becoming shorter doesn't really make it that hard. I was still harvesting even during the night. If there was a more straight-forward goal, rather than just collecting more resources for just that, I think it would engage the gameplay more! Having some sounds and a little theme playing would've been nice too. Good game though!