FoonLudum Dare ExplorerLD59 → Kittenbaticorn

Kittenbaticorn

By ukulelefury

View on ldjam.com

CategoryRankScoreCount
Overall523.8733
Fun503.7533
Innovation493.8332
Theme494.1933
Graphics374.1633
Audio463.8033
Humor643.1930
Mood923.6733

Comments

thunderklaus 2026-04-20 20:07

The Link to the HTML5 game is broken

gamebuilder 2026-04-21 17:43

I noticed the same—page not found error. Would like to try your game, maybe you could submit to Extra.

ukulelefury 2026-04-22 04:07

@thunderklaus @gamebuilder Oh no! I had a route path regex typo on my server! It should be fixed now. Please, go forth and discover the elusive Kittenbaticorn!

zakchaos 2026-04-22 06:02

Amazing! My biggest complaint was i couldnt see enough of your beautiful pixel art, this likely due to constraints of main mechanic. Very creative, and hillarious! with a bit of story, this could be something even more special than it already is, enjoyed atmosphere, and music felt like it belonged. great job, I look forward to checking out your other games!

purrseus 2026-04-22 10:50

Extremely stylish! The atmosphere is really dense. The game has several mechanics that are not super obvious the first time around (e. g. that your flying power diminishes if you stay airborne), but it was fun to discover them in subsequent runs. The water felt a little oppressive if you get stuck with too little energy for the frequency needed at the moment. I drowned three times with four or five gold tokens, so I think I will give up for the moment.

Anyway, you really captured the feeling of navigating a hostile world with a sense we normally don't have! And Kittenbaticorn is super cuuute! The music worked perfectly, too!

I'm glad I left this tab open until you fixed the link :)

haln 2026-04-22 23:17

Very creative, super neat idea, and the art style is great.

My main issue is the movement is pretty hard to control. It was really awkward trying to fly and switch echo types and avoid enemies and keep navigating at the same time. I also wish the echo would light up things a little longer.

Good job!

msipp27 2026-04-22 23:21

i llked it

conradoclark 2026-04-22 23:54

Cool visuals! The character design is great. I had some issues with the controls, a visual feedback of your flutter limits would perhaps alleviate that. Also, while planting yourself on the ceiling was a particularly interesting mechanic (and very bat-like), I was a bit confused and couldn't quite figure out how to smoothly use it.

The colors are really relevant to the gameplay, and I think it's great that the enemies have colors too. It made them feel like they belong in that world. Destroying walls was very satisfying, and the map feels huge. The sonar effect, though a bit laggy, is such an eye candy.

The enemies and the water were a bit of a nuisance at times, but to be honest, I think it contributed to the feeling of being lost, and I think they worked very well in the environment.

I had a lot of fun overall, and the ending was cute. Good job!

meta-link 2026-04-23 13:37

Really solid entry ! The game is maybe a bit hard at first (the visible section is small), but it's really well made and easy to play, the graphics are cool too !

Good job :slight_smile:

theoratkin 2026-04-24 00:51

This is insanely impressive that you built a complete 2D voxel world with physics in a compo entry! I really loved the echolocation/frequency mechanics where different frequencies affect different blocks/enemies. The pixel art is beautiful and the Kittenbaticorn is super cute. One of my favorite compo games so far!

ukulelefury 2026-04-24 04:41

@zakchaos :) Thanks! Yeah, I both regret spending as much time on the pixel art and animations as I did, and I regret not making visibility levels higher! But, it was hard to figure out the right balance to also convey the immersive bat-like echolocation feel. I'm so glad you enjoyed it!

ukulelefury 2026-04-24 04:41

@purrseus 😭 Oh no! On the one hand, I'm so sorry my water drowned you so close to the glorious completion of your full set of coins, and on the other hand, Mwah hah hah, you fell for the trap! ...but mostly the former. Yeah, it's hard to properly play-test it myself when I know where the super deep lake is that I'm, of course, going to fly over without fail. I'm also glad you left the tab open, thanks for holding out for me to fix the route matching!

ukulelefury 2026-04-24 04:43

@haln :( Yeah, it definitely can be awkward depending on which key combinations you use. I _did_ add redundant support for WASD, arrows, gamepad, and mouse, but I didn't make sure to figure out and suggest the optimal layout by default. And yeah, you're definitely right that the echo location shader should last for longer. Again, this was my limited by my biased playtesting when I already knew the level layout. :) I'm glad you liked the art!

ukulelefury 2026-04-24 04:44

@msipp27 I liked making it! I'm glad you liked it too!

ukulelefury 2026-04-24 04:47

@conradoclark :) Thanks! Yes, all great feedback and good points! In particular, I wish I made the reattach to ceiling more intuitive and more meaningful to the gameplay. It felt like such an obvious mechanic to add (and to start-out with), but, yeah, it's pretty meaningless in the actual gameplay. I'm so glad you liked the look and feel! I definitely spent most of my time trying to get those right. Yeah, it was hard for me to gauge whether the level hazards and enemy behaviors were the right level of difficulty, but hopefully they were just challenging enough! :) And I'm glad you liked the ending. My daughter definitely did too.

ukulelefury 2026-04-24 04:48

@meta-link Yeah, I get that! I did try to limit the visibility to enhance the immersive feel, and I _tried_ to make the mechanic compensate for that, but it's definitely tricky to replace normal persistent visibility! :) I'm glad you enjoyed it!

ukulelefury 2026-04-24 04:51

@theoratkin :) Thanks! I kinda was hoping going into this that I'd get a chance to try out implementing a marching-squares system (I had a _little_ bit of an idea for what I was getting myself into...), and I didn't _really_ have to (the echolocation was the main important bit for the gameplay, immersion, and theme), but I'm pretty glad it ended up working out! Thanks for playing it, and I'm so glad you enjoyed it!

ukulelefury 2026-04-24 04:51

@gamebuilder I hope you eventually got a chance to try this out!

bentglasstube 2026-04-24 06:55

This was a really chaotic and fun experience. It took me a while to understand what all the colors meant and the limited vision was a cool mechanic. The enemies were a little too difficult to deal with other than by just running away from them, but perhaps that was the point. The pixel art was great, and the dithered "transparency" for objects you could no longer see worked really well. I found the end with only a sliver of health left! Great work.

silentwander 2026-04-24 10:36

The visuals are adorable, with the pixel cat, and the sound effects are really nice too. The way it ties into the theme is very interesting. The overall style feels very polished and mature. Overall, well done!

djtequila 2026-04-24 12:53

The art style is amazing, the pixelated effects feel really polished. Initially I was avoiding the pellets because I thought they were enemies, but then it all made sense. Really fun game, and even more impressive that it's compo!

2026-04-24 12:53

cool game, but im stuck on waterpool part and died with no chance :( anyway, so good sound- and gamedesign!

fifut 2026-04-24 19:00

It took me a while to realize that the colored balls produce the corresponding frequency.

The NES-style music is great. It's a good game.

gamebuilder 2026-04-24 21:51

There is a lot of nostalgia in this game. The graphics and bleepy music remind me of arcade games from the '80s. I mean that in a good way—some of those games were works of art. Aesthetically, this is a beautiful game, especially with the color contrasts of light against dark. There is an ambience of magic, to be sure.

In terms of game-play, I had trouble figuring out the difference between Q and E. It was hard for me to navigate—but that might just be poor skills on my part. How I yearned for a map. Quite an unusual experience.

ukulelefury 2026-04-25 02:40

@bentglasstube :) Thanks! The enemies were color-coded in the same way the blocks were, so you could have killed them with a couple blasts of the right color. Or, yeah, I did want running to be an option! :) Glad you made it to the end!

ukulelefury 2026-04-25 02:41

@silentwander :) Thanks! I was a little hesitant at first on the kitten+bat+unicorn combo, but really pleased with the result!

ukulelefury 2026-04-25 02:42

@djtequila Yeah, I guess the bugs are a little too similar to the enemies! I didn't even think about that. I'm glad you liked the pixels!

ukulelefury 2026-04-25 02:43

@tedrey :( Oh no! Sorry. You _should_ be able to fly out, but yeah, I made that one pool reeeeeeeally deep.

ukulelefury 2026-04-25 02:44

@fifut :) Thanks! I'm glad you liked the music! I love those beepy sounds too

ukulelefury 2026-04-25 02:45

@gamebuilder Thanks for trying it again! :) Yeah, I love those '80s games. Q/E were just meant to scroll one way or the other through the selected color echo frequency, so you can blast enemies or the level with the right one. A minimap is a great idea!

pavel-goncharov 2026-04-25 12:09

Interesting idea and great execution! I think it could be successful on Steam if you put more effort into it

irkar 2026-04-25 12:14

It looks great, I like this mechanic

smolbigby 2026-04-25 23:04

Very creative and fun game! The echolocation feels very satisfying, and the sounds are well made. The music is also great!

vydra 2026-04-26 06:53

I found big flying cat! Gameplay is awesome! But flying isn't really convenient but it was interesting to play! I liked this game! Also interesting graphics and way to break ground by finding end sending different types of echolocation signals!

rubatotree 2026-04-27 02:26

I love the 80s artstyle, especially the color scheme! The control is also smooth and reminds me of ANIMAL WELL. The color switching might be a little confusing for me, I think when a color run out, pressing space defaultly sends white signal may be better than switching to white?

deformhead 2026-04-29 07:49

Really fun idea for the main character, and I love how you made the echolocation work.

The art is beautiful, and the sound design well-polished, nice entry!

(P.S.: I had really really bad performance issues on my laptop, maybe 4fps)

floonace 2026-05-04 11:48

The graphics and sound are great. I liked the concept. It's very dark around us, which is a bit limiting for me while playing. I would have preferred to be able to see a slightly wider area. I didn't experience any performance issues.

2026-05-05 21:36

I can't believe you made this all by yourself in just a couple of days, and in the solo category too! WOW! The work is insanely stylish. I loved how you narratively incorporated the movement mechanics (BATCAT), while leaving the attack on the spacebar. It was incredibly fun exploring the locations, and the mob animations are just unbelievably cool +I especially liked that the webs come in different colors. The atmosphere is wildly fun! Plus, this is probably the best interpretation of the 'signals' theme out of all the projects I've seen

fabonacci 2026-05-06 09:12

Nice entry, i loved the idea. I was a bit lost at some point, i would not find where to go to get more coins. Nice arts, sounds/music and gameplay !

2026-05-07 15:19

True hardcore. Space button confuses a little coz usually it's a jump button so I use it in panick and loose charge. But I still belive once I'll find my way home! I think I'll keep play it till I done