FoonLudum Dare ExplorerLD54 → Blowfish Baybies

Blowfish Baybies

By matt-walak and Jerlyn

View on ldjam.com

CategoryRankScoreCount
Overall7923.3320
Fun8553.0521
Innovation3363.6321
Theme10562.7321
Graphics2864.0820
Audio1.256
Humor2.8815
Mood7773.2621

Comments

jerlyn 2023-10-02 23:09

So beautiful!

mar-zockmeister 2023-10-03 02:15

Really awesome artwork. In the beginning, it was a little bit unclear, what to do. So some small introduction would be nice. And maybe the time is a little bit long? But interesting idea and nice realization! :smiley:

jerlyn 2023-10-03 16:57

Thank you @mar-zockmeister ! We ran out of time for onboarding but we had an instruction module. Was that clear at all? It was accessed by tapping the "?" on the top right. Maybe we could have it appear before the game play next time?

Screenshot 2023-10-03 at 12.56.40 PM.png

Screenshot 2023-10-03 at 12.56.47 PM.png

mar-zockmeister 2023-10-03 19:38

@jerlyn I did not click on the ? so I guess I missed the the bottom part of sorting und blowing bubbles. Hence, it would definitely better to show it before starting the game. Anyway, it was not that difficult to find it out during the game. :smiley: But I totally understand the problem of time running out :wink:

flaterectomy 2023-10-04 17:19

Great and very cute art! It took me a little to figure out what to hit and what not to hit, and it took reading the (?) info to figure out I had to move the babies in the correct directions.

I see you opted in for audio, but I heard no sounds at all when I played, so if there *is* audio then something must've gone wrong.

a1stakesauce 2023-10-06 02:25

Innovated movement mechanic. nice artwork.

tucan 2023-10-06 05:21

I really like the art! I also noticed details like the the bubble particles and lights, all those details adds a lot to like visually. It took me a little bit to get used to the mechanic, but once I did it was working good. Good job!

ping78 2023-10-06 08:26

What a neat nice looking game with a unique movement mechanic. Game is very intuitive as well. Well done.

bb.png

matt-walak 2023-10-06 21:09

@ping78 oh no! You played so well our menu couldn't handle the number of points you scored 😂

2thegamechanger 2023-10-09 07:56

Its a bit hard to understand what to do at first. after understanding to empty the stamina completely bouncing of the stuff was pretty cool. Stunning graphics!

hora-timer 2023-10-10 12:20

Lovely! Art

kjip 2023-10-10 13:28

I liked the art! The lack of audio was a bit of an letdown, but the game felt smooth and I liked playing it! Well done.

wouterk12 2023-10-10 19:04

Pretty unique gameplay combined with awesome art! Audio would have made it even better, but that could be for a next update. Keep it up, well done! :)

rongon 2023-10-11 23:25

Amazing art style, even without any animated parts, it's very refreshing and bright. Expecially with glowing bubble vfx. The mechanic is a bit confusing at the start, but then I realized that I should blow away the bubbles with bunnies up and alligators down. Why is the timer so long? Do you expect for players to play one run for 5 minutes?

redoxeide 2023-10-12 02:00

Good work on the graphics! I do think having the instructions somewhere visible on first play would help the player better understand the objective of the game. Having some good sound effects together with the mechanic would make some very satisfying gameplay. Nice job!

djtequila 2023-10-12 12:20

The movement feels good, and I love the art. I liked the challenging sections with lots of enemies. Having to feather your bubbles to stay small really sells the "limited space" theme. I think the blue and orange areas at the top and bottom of the screen should be more visible, just to make it clear that you have to sort them. Great job!

matt-walak 2023-10-12 15:04

Hi @rongon! The timer exists because we wanted to give an extra bonus for players who master the game mechanics enough to go fast. Even if the timer runs down to 0 the game does not end, you just don't get the time bonus of 1 extra point per second left on the clock when you finish. I agree though, 5 minutes is a long time for a run. Perhaps a bit more thinking could go into how we can reward players for mastering the mechanics and completing obstacles quickly.

Thanks for playing!