djtequila 2022-10-04 02:48
Fun game, you really have to hurry before the disasters start piling up. The art is really well done. I like the noises Avery makes :laughing:
Foon → Ludum Dare Explorer → LD51 → Avery, 10 seconds!
By winniehell, dasMaichen, WehTeheFf, Sesca and sven schoeling
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 834 | 3.26 | 25 | |
| Fun | 886 | 3.04 | 25 | |
| Innovation | 875 | 2.97 | 25 | |
| Theme | 463 | 3.78 | 25 | |
| Graphics | 393 | 3.89 | 25 | |
| Audio | 589 | 3.10 | 25 | |
| Humor | 507 | 2.97 | 25 | |
| Mood | 924 | 3.04 | 24 |
Fun game, you really have to hurry before the disasters start piling up. The art is really well done. I like the noises Avery makes :laughing:
Hard to control, but maybe that was the idea
A fun little game. Interesting mechanics but quite hard.
Great choice of the animal :D The controlls were a bit flimmy/ slidy but the game is still very good. Good job!
Fun game, really hard tbh
Really enjoyable game. Reminds me of Rayman in a way. Really powerful artwork. However, it wasn't clear when the disasters changed / how they affected Avery.
nice idea with effects layering on top of each other every 10s! inverted controls pissed me off :D
Wow the controls are unforgiving. :D Intressting mechanics and game idea though. Art and sounddesign is nicely done. Good job. Intresting entry.
Like others have said, the controls are a little tricky and the game feels pretty punishing. Not that you can't have hard games, but maybe start with something more approachable so that most people will be able to play a couple levels, but then the difficulty really ramps up. Nice work though. The player is very cute.
The controls are very hard at the start but i got used to it :)Screenshot 2022-10-04 205646.png
Controlls are hard, feels like you are allways walking on ice. And the first Controll switch was kinda weired, thought the wind was to strong and blew me all the way to the start of the level. :laughing: But after that the game was very funny! Looked very good!
I like how every level was unique with its own art. Had some fun playing thorugh all three levels. Simple but evective, but I think some platforms are hard to see.
The disasters were interesting, but they either killed me instantly or weren't really noticeable. The platforming was very tricky to control. I love the art though. I got stuck at the boat with the dragon that pops out of the water for far too long. The third level seemed much easier and I only died there twice, as opposed to over a hundred times in the first two levels.
The backgrounds are so beautiful! I like the premise and how it's executed but ended up in an unplayable state because I was being pushed against a wall and I had to wait for several powers to kick in until a fireball finally killed me. It'll take a long time to balance the game out with so many powers haha
Love the artwork and the disasters are a fun. Sound design is sweet and fits very well. The control is hard on keyboard, feels better with a controller. The balance between the disasters needs some tuning, some combos are deadly and some are a "free win" like gravety low and wind. The double jum. Level 2 and 3 didnt really need it, there it was more a "i messed up" help, but on level 1 he was needed for some jumps to make them. There it feelt bad if he was not ready (nedded to wait ~5s to reload)..
The level design is solid, good mix of easy and hard.
Overall a really good platformer that needs some tuning and polishing :) 8/10 :)
Controls seemed fine to me. Cute jump animation! I did find a small bug where I was constantly being pushed backwards after landing but that resolved itself after dying. Cute drawings too!
The artwork is very pretty - I love it :heart_eyes:
I love the adorable little hero character and the way that he spins when he jumps! I think the game is a little hard at times due to randomness (i.e. how am I supposed to jump the largest pole while gravity is increased?) but the reverse is also true (I can jump well over some platforming bits while gravity is low). Fun game overall, though I am kinda wondering what happened to the hard-working little critter since there isn't really an ending.
I'm terrible at platformers, so I didn't make it too far in, but really enjoyed the lil meer cat jumping around. The random effects were interesting, and combined with the low penalty for failure really helped give it a "trial and error" vibe.
The second level is too hard(
So cute!! I had so much fun playing! The graphics are stellar and this is a really full fledged game for 72 hours!! Good job guys!
I have to be honest, I was pretty frustrated by the disasters, i had enough difficulty just trying to do the level without them (i guess it's not my kind of game). I seemed to be able to do exactly one wall jump per life, not sure how that works. I do appreciate what the game is trying to do, it seems well put-together.