Ice B0mber by adriczero 2022-10-04T18:13:49Z
nice sounds) pretty relaxing ticking :) though unfreezing wasn't working all the time for me
Foon → Ludum Dare Explorer → Users → Khullag
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Shopping spree | jam | 795 | 3.30 | 3.13 | 3.18 | 3.56 | 3.51 | 2.96 | 3.10 |
nice sounds) pretty relaxing ticking :) though unfreezing wasn't working all the time for me
assets and game concept is great! the links on the page are broken, so i could only download it from dropbox - so i'm not sure if i've played the version with fixes or not. but i've noticed that death screen doesn't have restart button, so you have to quit. also movement on left mouse button is feeling clunky. but overall the game is awesome! good job :)
nice idea with effects layering on top of each other every 10s! inverted controls pissed me off :D
took some time to figure out how to play and build stuff but it was nice :) good idea to put resource generation behind 10 seconds - makes you think about where you build your mines
very fun :D best interpretation of the 10 second game loop i've seen so far!
you've incorporated the theme in a nice way! :) love the art, i would probably rebalance cards or smth to make fights quicker - it takes quite some time to take down enemy's base.
great one :)
10 seconds indeed feel too little for this game, but after 3rd try i've forced my brain to work and was even able to catch some stuff :) like the idea!
you probably need to rebalance the game a bit, dying from 1 hit but requiring multiple torpedoes to kill and enemy is pretty unfair in the beginning
interesting concept, but game crashes for me after 2nd or 3rd broken wall with our of video memory error. i have 1060 with 6GB so it should be plenty. unfortunate :(
idea about charging is nice, but i've faced some issues i guess. it seemed like double jump was happening some times + the fact that music restarts each time you die (which with 10 seconds charge will happen a lot :)). so maybe make the song loop and not be interrupted by restart. also for the main game maybe use the song from the menu screen - personally i liked it more :)
overall very polished game, good job! i would maybe add some animation/sound on death since now it just suddenly changes to the restart screen, but it's a minor thing :)
nice art style and audio! after figuring out weapon patterns it was really fun :)
loved the music, acceleration feels awesome! i would only recommend to tone down the background stars - on high speeds it's too flickery
if you used colliders for the tunnels, maybe it's better to switch to a grid-based map. i got stuck because of the collider being a tiny bit in my way and then a block appeared behind me blocking me completely.
music and mood is lovely though :)
nice concept and great art!
i think 10 seconds for the season change is a bit too fast, but since it's the jam's idea ok. as feedback - you need to add the death conditions and ideally death animation - being able to still walk around while i'm considered "dead" is a bit weird :) at least lock the movement.
not sure if the cards are balanced correctly taking into account amount of cards i can put on the field in one turn
Hi @vilmantas, thank you for the review! I'm glad that it was only **slightly** annoying :) Regarding end goal, I've tried multiple variants but it made the game worse, so I've decided to cut it out for the jam and make it just endless. I need to think about it without the time pressure :)
@rezioz @lemare @appleplectic @joey-van-lierop I've uploaded windows build both to Ludum Dare and also Github (links are in game's description), sorry for being so late to fix it - had to work :) Please try again!
@stratcat66 Struggling with physics was the goal :D Thank you for the feedback!
I was debugging the input issue (I very rarely notice it on my PC, but it still happens), but so far no solution :(
@erikengineengineer Thank you for the review! I'm glad you found it funny) Eggplant is kinda the boss of the game :D
@fnessa Thank you for your feedback! Regarding the scan - it was tuned according to the idea of "barely" processing one item in 10 seconds (the most difficult item, easy items are of course faster).
Unfortunetely, I didn't have time to implement 2 other mechanics apart from weighing and scanning, so I had to make a balance choice.
@otaviobia Thank you! Totally agree with you. The end-goal and some mechanics were cut due to time constraints, so I decided to make it an endless struggle :D
@holyperson Thank you for the feedback! I will think about alternative rotation method.
@owca Thank you for your review! You've discovered a nice game mode) "Tower of Goods" :D
@martinboue Thank you for the feedback! I haven't thought about alternative keyboard layouts, maybe should've implemented key remapping.
@attala Thank you for your feedback! :)
@house-trap-charlie I'm glad that you had fun! The game might be challenging just because of its physics nature, which was the goal. Thank you too for checking my game out :)
@vary Thank you for your feedback! Yes some items have more than one place where sticker can be placed. With the apple sticker looks weird because I didn't have time to "bend" sticker around geometry of the item :)
@akkara Thank you!
@jandourek Thank you for your feedback!
@tuile Thank you for your feedback!
@georgy16 Thank you!
nice art :) it would be great to have smth like a dotted line from the gun to the point i'm aiming at, since the gun art doesn't rotate