cottonfloweryellow 2021-10-05 02:26
Fun game with cool music!
Foon → Ludum Dare Explorer → LD49 → Osaka USA
By moritz-jaeger, CrashMusashi and Olima
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 385 | 3.78 | 23 | |
| Fun | 380 | 3.73 | 23 | |
| Innovation | 531 | 3.52 | 23 | |
| Theme | 260 | 4.04 | 23 | |
| Graphics | 490 | 3.88 | 23 | |
| Audio | 168 | 3.92 | 23 | |
| Humor | 131 | 3.97 | 23 | |
| Mood | 400 | 3.72 | 22 |
Fun game with cool music!
This is fun. I really like the little town to drive around. Is it possible to make the bowls fall off? It never happened to me. You can see my review and testing of the game here: https://youtu.be/w1x5T88S79s
Funny game, but the bowls should probably fall so the balancing really matters. Excellent music though!
Wow great entry! I love the mood and the energy of this game! It seems like the bowls of ramen never fall so I would love to see consequences for that in future versions of the game. Well done on your itch page and trailer as well!
Wow great game. I like the idea and it was funny to play :D
Very good theme fit, absolutely love the music and chaotic controls. Some potential improvements:
* I would like a timer that compares against my previous best. Like when you race your ghost(/personal best) in racing games * There should be some penalty for not keeping the bowls upright. Maybe there is but I didn't notice it :thinking:
Overall a really solid entry!
Great world, interesting concept. The game is not ready while i don't see how the angle of dishes affect to success or even if collide to obstacles by the bike. I'd like to see Map here; the pointing arrow is not enough. There would be also more challenging game play, like the delivering time and if delivery missed the player loses a winning point. There would be other items to deliver like pizzas and cakes from different delivery stores. Still interesting concept indeed. Driving carefully would make this unique and interesting mechanics to the cruising games, but there are no implemented these features completely yet.
Really fun to play. The music fits the vibe and ties it together. Others have already recommended adding a win/lose condition, so I'll say that I'd like to see items/scenery that gets destroyed when you crash into it.
Good job! It's a small game that misses some features but whats there is pretty polished. Models are pretty well done, the town looks fancy even if a bit plain. Bike physics are neat, reminds me of crazy taxi a bit, maybe the guy should lean into the turns. Obvious things missing are the fail state, score, highscore, maybe a time limit. It's a good prototype either way, can easily be expanded!
I like the Crazy Taxi meets Paperboy approach, but I wish the gameplay had more of a bite to it-- the lack of a fail condition or drift encourages the player to slam into walls headfirst because it's the only way to move relatively quickly.
With a game like this, the street layout is important; I can see that you used grids to properly build this in time which is a completely reasonable approach, but having more curved corners to roads as opposed to a strict grid layout could make for some very fun main roads. The highlight to me is when you have just enough space on a slight turn to keep your speed up, and I would really like more opportunities to build that environment. I also wish the turn control was just a little tighter, with slightly more acceleration on the bike. I know you're just on a bicycle here, but the game tone really leans itself into full-blown craziness and I think a more arcadey vehicle simulation may add to that.
Another thing you might find to be fun is destructible decorations. Something Crazy Taxi does well is making the player feel like they're on a total rampage through the streets, throwing caution to the complete wayside. I think you need to add traffic cones, boxes, trash bags, and other objects that break on the moment of impact, not affecting player movement (or negligibly so) but shooting debris pieces everywhere with a crash sound. The longer you keep the smokescreen of chaos over the player, the more invested they'll be in as they feel like they're barely in control.
With more music, a refined vehicle control system, and more of an impact to your collisions with a game-over timer and score on delivery, I think you'd have a pretty solid game here.
My biggest criticism is the gameflow-- I'm going to guess that a failstate just didn't get implemented. It's definitely hindering this version of the game. I would recommend losing ramen bowls one at a time as a condition for the ramen tipping, and a timer that extends on delivery for a game over-- that way, the penalty for losing balance is having to prematurely go back to restock. A low-poly chef model that appears on would also be a great inclusion.
Another small thing, but I'd like to see a little more post processing to bring the visuals out. If you restrict the WebGL version to WebGL 2, you can still use Linear color space and ACES tonemapping in WebGL without any issues (this is how we approached post-processing in our own LD49 game).
Aside from that, the presentation is great-- the character model and low-poly aesthetic is pretty much perfect. I only wish the city itself had less normal low-poly buildings and some more decoration to distinguish certain areas as you begin looping back around the streets. The ramen stacking is wonderfully executed with the way they lean towards the left/right with your balance, but a light beige particle effect on the top bowl might be nice to simulate broth splashing out of the bowl.
Small side note, but can you add wheelies and ramps? Asking for a friend. Great submission!
I like this a lot. Really reminds me of Crazy Taxi and the like. Brakes and a scoring system would be appreciated, and I also feel like the turning could be better. Other than that, the presentation and the game itself is great.
Very fun game with very nice graphics and sound! I really like that you prioritize gameplay vs realism since this made the game better (for ex. when crashing into fences, or using common vehicle controls instead of some weird bike controls). Great job!
I like the controls. It felt so weird at the beginning but I quickly got used to it and it bring me a lot of satisfaction. I'd like to have something like drift in a game. That would be awesome. I noticed that I can't break the plates. i think it's cause lack of time bit It's very nice entry. Keep going!
This is unstable in a very literal way, love it :D
Very Nice game! Liked audio and graphics! but it's impossible to get the ramen f4lling off the plate
i dont know what to say... the game is so good and i really was trying to keep the ramen from faling!
Very energetic music and gameplay. Graphics simple, but super nice. Controls were fine and I loved the feature of honking. Could not get the ramen to fall, but maybe I'm just too pro at this.