reevest2 2022-10-02 22:33
Interesting. It took me a second to figure out you needed to collect all the coins. The enemy sprites look pretty cool!
Foon → Ludum Dare Explorer → LD51 → 10 second arcade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 220 | 3.46 | 28 | |
| Fun | 130 | 3.61 | 28 | |
| Innovation | 290 | 3.17 | 28 | |
| Theme | 212 | 3.65 | 28 | |
| Graphics | 290 | 3.30 | 28 | |
| Audio | 318 | 2.80 | 28 | |
| Humor | 224 | 2.64 | 23 | |
| Mood | 396 | 2.68 | 26 |
Interesting. It took me a second to figure out you needed to collect all the coins. The enemy sprites look pretty cool!
You got a lot of variation out of one concept, even some level generation in there. In 48 hours no less! The graphics really hit for me, that palette gives me DOS vibes and I'm here for it!
Game is cool but I had issues. Fire or interact button did not work. Couldn't pass the 3rd level. Also randomization of Coin placement sometimes makes it impossible to complete levels in 10 seconds. Cool idea but something is not working.
@deniz-aras I've had no issues with the action button (L/Z) on any platform so I am curious if that is really a problem and who else has it. "Impossible" is a strong word, are you sure? Sometimes you can make clever use of wrap around. Level 3 is certainly not impossible. The levels are made to be hard, remember you can always start at any level.
Sometimes RNG can be a little too unkind for those minigames :) took me about 5 minutes to complete them all but overall enjoyable!
Everything moved way too fast for me. I assume it is because the game is not frame-rate independent. The 10 second timer at the top actually lasted about 4 seconds when I played. Because the game ran way to fast, I wasn't able to complete a single level, but I did like all the variety between the different levels. You can tell a lot of effort went into the game. I also liked all the sprites; the game had a nice art style. Nice job!
@diego-escalante I use WebGL frame sync so the frame rate should be fixed. I have had runaway frame rates in old browsers but I haven't seen that in awhile.
The games speed was fine for me, probably because I use a 60hz screen. I liked many of the minigames but gave up at diving as I couldn't manage to solve it in time.
I really liked this! The games are quite varied and they're all decently fun. My only complaints are that some of them seem very RNG heavy (especially the balloons one), and I found it strange that one used the mouse, but no others did. Other than that, I don't have much to complain about.
@quinn-patrick Thanks for the feedback! I am not aware of a game you can play with the mouse! Which one is it?
@loveapplegames Wait, does the mouse not actually do anything in the ufo game? I saw the reticle appear and assumed it had some effect on aiming.
clear!
Very interesting game, I know it's hard to make so many mini games in 48 hours, but you did a great job!
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@quinn-patrick The mouse cursor is a default cursor. I should have changed it :-)
Pretty nice compilation of mini arcade games and I enjoyed each a lot. The most retries I had was the 1st one and the UFO and my favorite is the diving one since you need to strategize what coins to collect in each dive so it is more efficient to save time. Amazing job for a one-man team to create this in 48 hours, congrats!
Really neat. Crazy amount of work for 48 hours!
Standouts for me were Zombies, Diving, and Siege. There is a decent idea for a tower defense game in Siege somewhere!
I like the idea, but for me the game was a bit too difficult.
Impressive for 48 hours to make 9 mini games! I liked all the games, but found diving the most difficult. I know you probably didn't have time to add music to it, but that's the only thing it seemed to be missing. Great work and good luck with the Compo!
Wow - nice work making so many games in such a short time! They all felt interesting and different. Great job!
Very fun! All the levels are fun and makes you keep trying them until you complete them. Very cool art too! Great work!
Lots of fun mini games. Too fast for this old geezer - I only finished 3 of them.
Good job with the game. I liked the different games and there was a decent variety between them, each felt like it did a unique thing. I enjoyed the trampoline one the most personally.
wow kind of amazing to squeeze so many mini games in 48 hours, fast paced and fun, i love the retro aesthetic. The control set up for any games that needed firing felt very uncomfortabe and weird to me. Move the cursor with the mouse but don't shoot with mouse click, what? I only managed to complete about half of them, but enjoyed them all. Great work.
@automatonvx Thanks for the feedback! Firing in all games is controlled with the keyboard, that is the Z or L key. The crosshairs mouse cursor is a default cursor and doesn't indicate aiming.
I never failed more often in a video game before :D But I like the idea! I don't know if it is intentional to move that fast, or if this is a delta-time issue, but it definitely gives the game its charme!
Wow, that's a crazy amount of different minigames to cram into one Compo game. The games are really hard to win in 10 seconds, but I managed to win them all after many tries, more by luck than skill.