FoonLudum Dare ExplorerLD51 → THE_MACHINE_KNOWS_HATE

THE_MACHINE_KNOWS_HATE

By hexyvexy and TeddyReid

View on ldjam.com

CategoryRankScoreCount
Overall1513.9646
Fun1633.9246
Innovation1633.8546
Theme884.2445
Graphics5533.6746
Audio1
Humor1
Mood1024.0846

Comments

william-wells 2022-10-03 23:13

Super fun game! I love the approach to the platforming with only showing the full level at the start

amarokczukay 2022-10-04 00:04

so sad i don't use windows nor linux, this games looks amazing!

vhalenn 2022-10-04 08:59

Really well done game ! It feels like we are jumping on the moon so sometimes the ceilling is our enemy, the blue lasers works especially well !

thatzniko 2022-10-04 09:55

It's a really well done game, it works well!

teddyreid 2022-10-04 09:55

@amarokczukay I had a look at a OSX build, but since I don't have a Mac it seems it wouldn't work. Next time we may look into HTML5 so we can dodge OS issues entirely :D

nicekot 2022-10-04 12:21

It's amazing how much style you can get with just a few colours. I guess some downside these flashing lights mechanic is that sometimes you just have to stand and wait for the flash. So it's kinda breaks the flow of the game.

But style and theme are top notch.

madlen 2022-10-04 12:37

I love the story line.The game is very well done! Loved it!

goosegarden 2022-10-04 16:37

This game has a very interesting and effective take on the theme, with cool graphics. Well done.

whos-candice 2022-10-04 19:09

well made game, but dk why i have a problem with controls

eugenik 2022-10-04 19:14

Very nice atmosphere.

socrazzy 2022-10-04 19:17

Game looks and plays awesome! Love the smooth fade out of the light. And cool introduction to the blue laser.

erlioniel 2022-10-04 19:41

Hi there! To be honest I didn't finish it, but I tried my bad. It's not hard, don't take me wrong, just requires some careful approach to it. Additional like from my side for the minimalistic visual style & storytelling - it works pretty well!

teddyreid 2022-10-04 21:17

@whos-candice Sorry to hear you had control issues! Were you using controller or mouse and keyboard, and would you be able to describe what the issues were?

aidturith 2022-10-04 21:28

Nice game! I would just point a little grip I with level 4-2, if you miss the overhead platform it forces you to wait 20~ seconds.

teddyreid 2022-10-04 21:32

@aidturith Thanks for playing! Yeah, we did discuss changing that level by making the platforms reset when you die, but by that time we were running out of time :D

vidim888 2022-10-05 00:36

Great entry! Felt that in having small concise levels the Theme kind of dissipated with that since you usually need only a single (sometimes 2) flash to finish a level before you get to the next one where again you get a flash. So it wasn't like Every 10 Seconds was heavily present :)

I think having no visual at all of where you are during dark time and bigger levels, and slow movement would actually make it a lot more in line with the theme where you would need to go blind (literally) somewhere and then see in 10 seconds where you end up and go from there. With light around you character (and seeing where said character is) you can pretty much just speedrun all levels without needing a second flash.

Obviously it's always easier to say it afterwards never having to do anything ;D

But overall the game feels great! The fading of flash, simple sound design, great simple lasers visuals! I want to especially pay tribute to your storytelling. I feel like the inspiration comes from I Have No Mouth and I Must Scream and it just adds so much to the game - loved it!

hexyvexy 2022-10-05 00:55

@vidim888 Glad you picked up on it, the level "Nanoangstrom" is an explicit reference!

We toyed with harder levels and no feedback on player location, but ultimately went with something more player friendly. Our LD50 game was very hard and we wanted to make something people could finish even if they weren't very proficient with platformers.

You can see where a more demanding structure might have gone in 4-4, for example.

harry-alissavakis 2022-10-05 11:50

Some really nice level design and tight controls here, I had plenty of fun solving the levels and moving on! Really nice job on this!

teddyreid 2022-10-05 12:03

@harry-alissavakis Thanks bud! Really enjoyed your playthrough. Will give your game a play today :)

beefbone 2022-10-05 20:47

Excellent game, love the concept. The addition of the red and especially the blue lasers in the later levels is perfectly handled.

wouter52 2022-10-06 12:42

Whoaw this one is awesome! I genuinely do not have any feedback about how this could have been better. Well done! I love how it loops btw, makes it even eerier. The sound effects really sell how horrible that place is. The icecold scream cut of with bonebreaking noises, the echo in the swiching sound, everything really. Well done.

Are you planning on expanding on this idea?

teddyreid 2022-10-06 13:29

@wouter52 Thank you so much! Genuinely blown away by the positivity :D

We have been discussing how we might expand it. More mechanics, better movement, more and bigger levels etc! If you follow us on Itch there may be something in the near future!

bison-warlock 2022-10-06 23:07

really cool game!! as someone with atrociously short term memory and who has to check if i locked my car three times before i can go about my day, i was sweating bullets when i realized what the concept of this game was, HAHA! the flash was really neat, and i love the sound effect you guys paired with it. i think it's just me, but the controls for the jumping was a bit difficult for me to get a handle of. i understood that holding the jump button longer meant a higher jump, but i think i was unable to get used to how quickly the character jumped and fell, so i got stuck on the levels with the deadly drops :cry: otherwise a really fun game!! wish i could've completed more levels to see more of it!

teddyreid 2022-10-07 10:18

@bison-warlock If you want to try again I will tell you a secret :P

You can press `Q` on the keyboard to skip the current level :D

hexyvexy 2022-10-07 13:00

@teddyreid Noooo, the ssssss-secretsssss!

riphitter 2022-10-07 22:18

I really enjoyed this game. a single flash of light in an otherwise dark platformer was a great use of the theme. really tests your memory and precision. Blue lasers getting added when the light kicks on was a great addition. Broke my ankle more than I would like to admit but I had a blast doing it. Really cool game. Would love more levels.

thristhart 2022-10-08 14:49

That was fun! I really like the way the lasers look and feel, they're very striking in the darkness. I completely missed the existence of the sprint button on my first go through so I was stuck on the introduction of lasers -- ended up restarting the game to go look at the controls to realize my mistake, but then played through to the finish. Love the various sci-fi references.

volodymyr-karchevskyy 2022-10-09 11:09

Great concepts and atmosphere! I got a lot of fun from this game)

tigerfinch 2022-10-09 11:42

One of my favourite games that I've rated for this LD. Absolute banger. Cool concept, carried through with some interesting mechanics, great progression. Love the style and feel, only thing missing is some good eerie music perhaps. Awesome stuff!

teddyreid 2022-10-09 12:01

@volodymyr-karchevskyy Thanks for playing, and for the kind words! <3

@tigerfinch Thanks! <3

We are planning to expand the game and I've been thinking about selective use of music for certain stages. Maybe if we want to make a stage *extra* spooky we could give it music :D

chriswiseman 2022-10-10 08:55

Best game I have played in the jam so far. Love the dying sound, the flashing lights and the feel. Want to keep playing. very cool, well done.

doot 2022-10-10 08:59

Very nice game!

Making a platformer feel good is quite hard, and this one is great! The mechanic works great. Having to wait to see what's ahead could easily be boring and push to be careful and wait too much, but here it's perfectly designed, with small levels, fast movement and a mood that pushes you to be scared of waiting too much.

Great job, I really liked it ✨

hexyvexy 2022-10-10 09:51

@chriswiseman @doot Thank you both for the kind words!

adam-gould 2022-10-10 12:01

That's very cool! The mechanics felt very tight (the most important thing in a platformer of course), and the theme was used excellently. It took me a few attempts to realise the lights would come on again, I originally treated the timer as a countdown to failure. I have since realised this was due to me not paying attention to the description! A scoring system might have been nice so that it mattered how many "light flashes" you had to use to get through a level.

hexyvexy 2022-10-10 17:34

@adam-gould Cheers Adam!

untitled-studios 2022-10-12 20:38

Interesting! Couldn't help but feel like it was underutilizing it's main mechanic, though.

resacagames 2022-10-12 21:29

Very nice concept! Loved the aesthetic of the light and the puzzles. Also very long for a jam game! The SFX were funny, overall great work!!

macaroni-dev 2022-10-13 05:23

I quite enjoyed the game. When I read the description I thought the lighting scheme wouldn't be too exciting, but I actually really enjoyed every level and how the game progressed. Really loved the story-telling that went along with the game!

mandytoh 2022-10-13 15:08

The story Telling, the lvl design, and the concept is great ! So what's possibly go wrong ? Nothing, it's a simple game, but it's a masterpiece, with good puzzle, not too hard, and not too simple. And a little bonus, the singer at the beginning. GG !

legitamte 2022-10-13 21:03

A great example of solid, straightforward core gameplay elevated by strong theme and atmosphere - not an easy thing to pull off in a jam! I wish a few more of the stages required a little more solving, but that's pretty minor - well done!

bqq 2022-10-14 13:17

What a mood! You managed to explore the design space very well with the levels, especially love the interaction with glass and lasers. The controls feel good and I really appreciate having the option to use arrow keys + Z/X instead of WASD + shift per in-game instructions. Also a minor thing but I always love to see games that name their levels/rooms (I think my favorite example of this is VVVVVV, which had Bennett Foddy cameoing as "Room Namer" in the minimal credits roll :D), it's such a small thing but adds a lot to the experience, that tiny bit of intent or insight about the level makes you look at it from a different angle.

hexyvexy 2022-10-14 16:38

@bqq Ha, glad you appreciated them. Some of the references are pretty out there, mostly just to make me chuckle :sweat_smile: but yeah, I adore it when devs add little details like that. @legitamte We have plans! @mandytoh @macaroni-dev @resacagames @untitled-studios Thanks for the feedback, all!

andidebob 2022-10-21 06:30

Finally got around to playing this, a solid platformer that feels nice to control with a super cool "I have no mouth and I must scream" tie in. I can see this game being a section in a bigger game with an actual story. The fact that the 10 seconds don't limit the time you play, or the length of a level was a refreshing take on the theme. Really well done!