Cool game! I didn't think the 10 seconds theme was that prominent at first, but once I figured out the strategy of timing your screen transitions to either minimize the risk of the monster blocking your way or maximize jump scares for viewers, maintaining that balance became interesting and I was watching the clock constantly. I also thought I noticed the amount of time between the monster appearing and starting to move seemed to scale down based on the number of relics I had, in which case that was a clever way to ramp the tension!
The overall art and sound presentation was top notch, and I even thought the random dialog with chat was pretty good! The only things that I felt like like needed some tweaks were some of the artifact locations being a bit too difficult - either too narrow to get in and out with the monster chasing, and the monster being weirdly prone to spawning directly in the way - and a couple spots on the right side of the map where the monster really liked to spawn directly on top of you, guaranteeing a death if it started moving quickly. Both minor quibbles - this game is a serious accomplishment!