FoonLudum Dare ExplorerLD51 → Lay low

Lay low

By maximbegunov and DaryaArdo

View on ldjam.com

CategoryRankScoreCount
Overall2123.8722
Fun4103.5722
Innovation4523.4722
Theme7573.4722
Graphics4793.7722
Audio6792.8621
Humor2463.5020
Mood1933.9022

Comments

robin49 2022-10-05 13:15

The idea is interisting and i like the art. In 1 min it's hard to decide what you take, i personnaly click everywhere to got a lot of stuff with me. I like the narrative part and the different end. i find two of them i will not say wich to not spoil the others ;)

toppervideogames 2022-10-10 06:10

This is pretty good! I played through many times and managed to get five of the endings. Some endings give a hint on what you need to have to get another ending, which is a good hint system and adds goals for replays. The actual finding of specific items can get tedious as the constantly random nature is in fact very random! It works exactly as intended but it does wear out after a while. The writing is great and I do like the man in the woods and his weird endings. A few items were static in their location, though I do not think I found a use for them. More items could have benefitted from being a bit more predictable. Overall good job!

chispalbc 2022-10-10 15:57

Having so many endings and options in a jam game is not easy, good job! The items are a little hard to see tho but maybe thats intended(?

sven-schoeling 2022-10-10 16:51

Found all the endings and loved it. My only criticism would be that 10s aren't enough to explore the house every time, but that was the theme. Gotta stick to the theme.

fosf0 2022-10-12 13:09

I really liked the use of narrative and the different endings! very good job for a jam.

legitamte 2022-10-12 13:18

There are a lot of games in this jam that use "Every 10 Seconds" to create a lot of tension, but this maybe takes the cake, it's a frantic scramble trying to find useful items. The dialog in the endings is remarkably well done in a Jam timeframe, and the hints at what was missing when you don't quite make it to an ending are well done without being too forced. I appreciate the mix of sensible and wacky endings, as well! The only thing that would have made the experience any smoother would be a faster way to advance dialog or restart, so you can try again quicker when you know what ending you're trying to get but failed to get it in time, but that's a pretty minor nitpick all things considered. Well done!

georgy16 2022-10-12 15:00

Interesting and cool game

adriangray 2022-10-12 16:33

Nice game, really like the graphics! The idea of having multiple ends based on collectibles is a very interesting approach and requires a lot of planning. Good entry 👍

dod108 2022-10-12 17:03

Very good game, addictive and consistent. Suggestions/issues: - Navigating the plot/dialogue should be done entirely with your mouse, similarly as the rest of the game. There is no point in doing the main part of the game to be point-and-click and then navigating the plot options using arrows and space/enter. - Text is sometimes difficult to read. I'm not sure what exactly causes that: maybe positioning + line width etc. Maybe looking at good examples of readable text in games (e.g. Disco Elysium) could help. - There is a bug: when you click on an object too close to the character you don't pick it up.

Anyway, really good game.

xariusexcl 2022-10-12 18:03

I really liked the different stories you managed to put in this game in such a short amount of time! Some are mean, but entirely logical (The Mexico gambling, I won't say more), and i'm a sucker for meta-4th-wall thingies so yeah :smile:

To be entirely frank, I didn't plan to do the endings, but doing an "incomplete" run, where you know what you need to progress, really hooked me, and so I did all! (except 5th I don't know how to get it :sob:)

From a gameplay improvement standpoint, highlighting the items would break the game, but I think making the hover hitbox for objects bigger, and maybe the text more separated from the background would be good ?

Congratulations on this fantastic entry!

kalendhos 2022-10-12 23:53

It's an interessant idea, and the stories are pleasant to read. But the system has some problems, in my mind.

The eyes blinks is not easy to understand. A made a few games before I understood the items were moving. I thought there were multiples socks, rings, etc. And even after, I always have items I need disappearing in front of me. And if I don't have luck, I never find what I'm looking for. (In example, I made 5 tries just to find the metro ticket)

So I can't count on my eyes to find things, there is luck too. And the game will ask me, one try per one try, what more item I need. It took too long to follow a way.

Finally, I found endings 1, 2, 3, 5 and 6. I don't have the patience for the others (And they seem harder than the others)

The writing and the designs are pretty cool, by the way. The items and the background work well together. Good work ! I just find you can have more anticipation about the gameplay and what we feel in game... for my proper experience, of course !

macaroni-dev 2022-10-13 05:55

I absolutely loved this game. Great narrative, incredibly fun to have all the different endings and possibilities wrt what you choose. Great interpretation of the theme as well!

tsuyurikuraudo 2022-10-15 18:02

QQ图片20221016020051.pngTried to get all endings, very good story telling!

maximbegunov 2022-10-16 15:06

@tsuyurikuraudo Thanks! It's great to see someone get all the endings.

molpe 2022-10-17 08:11

Great game, simple but fun and with such a great story ♥

https://www.youtube.com/watch?v=xV3jh22L53c