Liberation by Light by Yaroslav Kravtsov 2019-10-08T11:37:24Z
Loved the atmospheric environment and visual style, fun gameplay too although movement was difficult and a bit janky when it came to platforming
Foon → Ludum Dare Explorer → Users → Beefbone
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Age of Honey | jam | 101 | 4.08 | 3.95 | 3.39 | 4.28 | 4.26 | 4.06 | 3.71 | 3.70 |
| 2022 | 51 | Every 10 seconds | 👥 | Fun Time Games | jam | 172 | 3.93 | 4.04 | 3.45 | 4.41 | 4.12 | 3.89 | 4.16 | 3.89 |
| 2022 | 50 | Delay the inevitable | 👥 | Pier Pressure | jam | 37 | 4.27 | 4.38 | 3.90 | 4.40 | 4.38 | 4.13 | 4.36 | 4.11 |
| 2021 | 48 | Deeper and deeper | 👥 | Payday | jam | 167 | 4.04 | 4.11 | 3.38 | 3.28 | 4.16 | 3.65 | 4.34 | 3.69 |
| 2020 | 47 | Stuck in a loop | 👥 | Oh My Hamster | jam | 127 | 4.09 | 4.07 | 4.01 | 4.31 | 4.07 | 3.68 | 4.09 | 4.07 |
| 2020 | 46 | Keep it alive | 👥 | House Bouncers | jam | 165 | 4.05 | 4.05 | 3.20 | 4.09 | 3.94 | 3.46 | 3.84 | 3.67 |
| 2019 | 45 | Start with nothing | 👥 | private void Start() | jam | 171 | 3.88 | 3.87 | 3.79 | 4.01 | 3.92 | 3.48 | 3.82 | 3.83 |
| 2019 | 44 | Your life is currency | 👥 | Undertaker | jam | 482 | 3.51 | 3.74 | 3.12 | 2.85 | 3.74 | 3.38 | 3.44 |
Loved the atmospheric environment and visual style, fun gameplay too although movement was difficult and a bit janky when it came to platforming
Blew my ears out, although made me laugh *flex*
After the first text boxes the game doesn't progress and I can't play it
@wolfrug I'm on Windows 7 and Chrome
Finished it pretty fast
Kinda funky, my balls went flying. Not sure how this game is related to the theme tho.
Very interesting concept and handled quite well, the graphical aspect of this is definitely the strong suit, really ties everything together.
Perfect length and very satisfying game, pretty good stuff, even when I went bathing in acid
Game was a bit sluggish and hard to play, but it's a cool concept
Really cute (although dark) entry. Very addictive, especially with the leaderboard system, kept me coming back to try and score more! The graphics are very endearing and I love the clean, smooth aesthetic. Such a deceptively simple idea but executed very well, well done! (RIP to the hamsters squished in the process)
Design was charming and well done, definitely fits to the theme of stuck in a loop, but for me it was just too much repetition with not enough progression to balance it out. Wanted to keep playing to see what the ending was but it was taking far too long, and although the repeated dialogue alludes to the theme it got a little grating after a while. Also the power bars in the corner could've done with a bit more explanation as to how they help you move forward, towards the end it felt like I was going through the motions for no reason, so I suppose it was accurate as getting into the head of an NPC! Good work though
Nice job, graphics were very appealing and combined with the music created a satisfying atmosphere. Liked the idea of the wormholes but felt there could've been more to fit with the theme better, or have transported you to more 'loop-like' locations. Agree with other commenters that the steering was a bit strange and hard to wrap my head around, but still really enjoyed the challenge. Well done
The cut scenes and the narrative were charming and melancholy, but were done really well. I agree with the comments about the size of the shots being too small. I think it would've benefitted from making Lily's negative reactions to the nectar more obvious because otherwise the ending can seem quite abrupt. Good job though
Extremely well polished game. It hits all the notes it needs for a nice little rhythm game. I quite liked the graphics, they really made the game feel well rounded. I can imagine this game being lots of fun if it was developed further to have a rhythmic soundtrack that would fit to the action prompts and longer more complex tracks. Well done!
Love the theme tune, going fast is always fun, can't go wrong with that. Simple, bosh, well done. Rootin' for that hamster to go even further beyond.
Game feels very complete and played quite nice and smoothly. Love the style you went with it really adds to the game. Lighting was amazing, it gave the game a lot of atmosphere. I however played with a touchpad so I couldn't play the game to it full extent, doesn't take away that the game was great.
Controls were quite clunky and I had a bit of a hard time going around, even after getting more used to them. It was also a bit confusing and I got lost very quickly. It would have been nice to have a clearer goal. Enjoyed the atmosphere and graphics tho.
Very neat game! Loved how well balanced it was with how the time passed and each subsequent loop. Dialogue was cute and the things you picked up and how they linked together. It was also quite satisfying linking it all and completing the game. Well done.
Neat little game however loses quite a lot of opportunities using the ring for more fun gameplay. As it stands it's almost just the same as if the gun was in the centre rather than in the ring around. Having the ring just makes it different rather than more interesting.
As everyone else have said, the controls really ruins the game for me. If the controls were better it would be a very solid game, as everything else is excellent.
@stefan0198 The MAC version seems to be a little hit and miss so I'm sorry if you can't get it to work. Haven't yet found a workaround when it doesn't work sadly
Very cool stylistically, love the trippy camera angles. And the combination of 3D and 2D is done well as they blend together nicely. However when I played, the bar at the bottom reset every time I pressed A or D so the game was pretty much impossible to lose, I'm guessing that's not intentional.
Cool style and visually pleasing. Wish there was slightly more things to interact with or some more dynamic storytelling. Well polished tho and feels like a whole completed game.
Cute animations and artstyle, agree with other comments pointing out that the run should be automated. Took me a few tries but was satisfying winning.
Having the trash collide is a nice touch but it also makes the game very frustrating at some points. Some slight indication for the trash coming could be nice, as a few times they appeared and fell straight down before I could react. Because of the difficulty I also never really got any upgrades even though I played through it several times. Overall fun and feels well made but some more fine tuning and balancing would make it a lot greater.
Visually a cool game with a pleasing choice of colours. Playing the game tho was a little tricky, the difficulty ramps up very very fast and so when I played I almost got the same time doing nothing than actually trying. Also moving the camera by clicking and also interacting by clicking makes it a little bit finicky to navigate, but I understand there's not many other ways to do it. Otherwise a good entry that plays of the theme well.
Graphics are crusty as hell but in sort of a good way, and so is the entire game in fact. Tho I'll say the minigames are way too hard and so my playthrough was basically just a 5 min timer going down to zero. Some instructions or a small 'tutorial' at the start would have been nice as well.
Love a simple game with simple controls that is executed well, and the graphics are lovely. I LOVE BALLS
I like when game can let me throw people, everything else was of course designed very well and it felt well thought out.
Felt like the goal of the game could have been made a bit more clear, there also could have been more of an instruction to the gameplay at the start as well
I liked it when the raccoons danced, in fact the game bugged and they got stuck dancing by the fire even though the timer had finished, good for them
Fun little game, really really hard to do well, would love for the box throwing be more impactful as it seems like such an important mechanic in the game
Excellent game, love the concept. The addition of the red and especially the blue lasers in the later levels is perfectly handled.
Why the robots die I don't speak Russian
@ntimi Hidden pacifist playstyle (True playstyle, let the bears have honey). For real tho the plan was to have the bear attack the bees as well but time ran out. The bears won this time.
It was fun to stick the blocks together, liked the sounds and the overall idea, but getting Garry across seemed basically impossible to me.... sad poor Garry
Addictive, as a big Monkey Ball fan I love whacking trapped animals in balls. Wish it had a mini map, I got a bit lost a few times.
Highly addictive I enjoyed the ogre experience more than I thought, truly it called out to me in the time of need.
Splendid, absolutely scrumptious, finally some good jam
Just so cute!! Really great work
Strong graphics and response to theme, the sluggish movement controls were really the main negative for me, wish that they had been a bit more fluid and responsive. Otherwise solid stuff!
Really enjoyed the graphics of this one, both 3D and 2D- the design choice of dropping the items into the cube was surprising and just lovely. Super nostalgic and a great way to interpret the theme, would've loved if there had been a guide to interpreting the symbols that the slime guy thinks about too.
Pretty well made game, good music and visuals and fun to play. Overall it's a bit difficult, it's quite hard to dodge a few of the attacks, especially the bees as they are bit unpredictable.
Loved this one, great innovation, great graphics, great gameplay, what's not to like!? Great job team!