nekoruma 2020-04-21 02:53
what he has done is impressive !! great job, i'm really surprised!
Foon → Ludum Dare Explorer → LD46 → Useless Machines Inc.
By herniewise
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1069 | 3.55 | 53 | |
| Fun | 1999 | 2.92 | 53 | |
| Innovation | 564 | 3.62 | 53 | |
| Theme | 123 | 4.25 | 54 | |
| Graphics | 592 | 4.04 | 55 | |
| Audio | 894 | 3.35 | 50 | |
| Humor | 1171 | 2.89 | 52 | |
| Mood | 441 | 3.82 | 51 |
what he has done is impressive !! great job, i'm really surprised!
I was very lost for the first few minutes, but great job on the modeling and atmosphere!
fun simple game. challenging and beautiful artwork to go with it.
I like it a lot! it reminded me of Astroneer! very beautiful. It leads us to think there'll be a puzzle to solve.. I was left wanting to see more... Also if you're interested of doing something later and need some OST, i'll be happy to help you.. DM me anywhere (Pedro Kozovits)
I guess I'll never be a good parent :sweat_smile:
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Yeah this is pretty great! love the dark dark humour. Just the worst tamagotchi! :D
Thanks everyone!
Had some ideas to make the experience better, but i didn't have the time to implement them (like popping icons saying that you're raising different needs) and outlined objects, with sound cues. In this case i just let people experiment with things around and in the machine.
Will work on this post-jam a little more :)
The atmosphere is great. It feels like a apocalyptic cyberpunk future. Controls and music are also great. Amazing job!
Took me a bit to actually understand what I was supposed to be doing -- I saw the bars on the back, but didn't stay long enough to realize they were decreasing. Once I figured out that they correlated to the three interactables it started to click.
My favorite action was the pump. I liked that you had to do it at a particular interval. The crank and the hold button were a bit too basic by comparison. It felt like I could just stand there holding the mouse. The wheel for example, could have required I crank at a specific speed.
Finally, I was able to activate all of the things while standing at the rear looking at the monitor. I'm not sure this was intended as it led to me moving around the world a lot less.
Overall, the graphics were high quality, the game ran well and played well. Good job!
I like the graphics, that and the audio work well together. The gameplay is a little confusing though, wasn't sure if anything I was doing was helping or not.
Great idea. It has a Portal feel to it. Atmosphere is good, I like the idea of a little puzzlebox like the Room games and Bop-it, or Keep Talking and Nbody Explodes. Others have said this, but the player isn't led easily to their goals. Overall, well done!
Really neat idea and nice interactions! I kinda felt it would be nice to play this in VR because of all the different ways to interact with the machine. Graphics and audio were really good too! Great job!!
Visually and thematically striking!
Gameplay-wise, I like the idea of having tangible buttons, levers and knobs to experiment with on an ominous machine. As it is now it requires a bit of patience, but I'm sure you'd be able to make it intuitive with a more relaxed deadline.
Will be interesting to see where you take it post-jam. Lots of potential for a good bit of intrigue, I'd say!
Innovative and funny game. My bad I managed to make it survive for no longer than a minute lol
Trying to keep a baby alive inside of a machine that keeps turning itself off... sounds like a social commentary on devopsing NodeJS. :)
Very visually pleasing experience, I enjoyed playing this. Also a very creative idea!
Took me a while to understand what I had to do, but best I could do was 2 minutes lol. Amazing graphic, simplistic but matches the atmosphere. Great job!
it simple but great :thumbsup: excellent job..
Great aesthetics.
I really liked the idea of your game and that "keep talking and nobody explodes" feeling, the same pressure I think. Only thing that bothered me and i coudn't solve was: Thirsty? Check. Poop? Check. Hunger? ???
Naming the baby robots enterprise "Johnson" was fantastic. The map layout, perfect enough to distress you and not feel very overwhelming. Suiting mood. A liiittle too slow the death for me, but that is so minor XD
Also, not being able to fully get a grasp of the game (no finding how to feed him...), didn't cut my Fun aspect in any chance! I was thrilled searching for it multiple times due to your incredible atmosphere, trying my best to optimize my robotic workflow hahahah
For doing all of this incredible game alone, you sir, gets a big and blue 5*.
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It took me a while to explore the environment and figure out what all the different interactions were, but really great mood and graphics!
Very interesting concept and handled quite well, the graphical aspect of this is definitely the strong suit, really ties everything together.
Your game looks really nice ! I enjoyed the mood so much and the Idea is great. It took me several tries to understand what was going on exactly, maybe adding some visual feedback and get a little more time at the beginning would help. Great job though, especially on the atmosphere :)
Very creepy an atmospheric. I love it! My only problem was that for the life of me I could not find a way to fill the hunger bar!
Nice game! Nice graphics, plz add tutorial and indicators to screen.
All right! Another Godot game! And I killed the creature! Ah well. Obscure controls, fantastic model, subtle soundtrack... Really great mood you built. Good experience. Loved it.
Well, I wasn't very good at this game :) The atmosphere, modelling and sound is great. I loved the atmosphere - can see this being a VR game. Great job :)
This seems like a really awesome start to a game. Also, hell yeah a Godot game!!
++ Super good atmosphere
++ the assets are really impressive for such a short amount of time
++ interesting controls. I like the idea of having a single thing be the focus, and then manipulating it in a lot of different ways
-- it was hard to tell if things I was doing were actually doing anything. Could be good in a puzzle sense, but not very satisfying. Maybe more impactful sound effects?
-- I wish there was more! It seems like there's lots of potential here
I really like the graphics and audio. It's a fun game. It sort of reminds me of Keep Talking and Nobody Explodes, with the obscure controls. Maybe making a companion manual with unnecessarily verbose instructions (like in KTANE) would make the game more fun for someone who's never played.
Graphics, sound and overall atmosphere are fantastic, as are all the little details. The idea is nice, but it's very unforgiving - it takes multiple tries to even know what's going on before the baby dies. I think there's something fun here but it needs a lot of balancing!
Very hard to keep it alive :P
Overall the graphics were great, the atmosphere/mood were on point, and the idea was awesome. Good job with the entry. :)
Very well done. Reminds me a lot of Keep Talking and Nobody Explodes. This concept could make for a fun "maintenance loop" game.
I had no idea what the hecc I was supposed to do and I still had fun
It's pretty hard to keep that baby alive ! I never found out how to feed or hydrate them, had a hard time to see if some buttons would do something or not. But it's an intriguing game, and a really intesting atmosphere.
pretty hard to understand what to do and how to keep it alive..
What a wild game... Haha, great entry I enjoyed playing something different.
Really enjoyed this, I actually found all of it quite intuitive (but I enjoy these sort of puzzle games) the only thing that kept me guessing for a while was that I had to hold the valve open in order for it to affect the thirst level.
Great little scene and very atmospheric, maybe it could have some background music though for you and the fetus to chill to.
Maybe do a few of these "mini-games" and chuck them in an app :D i'd buy it!
I really enjoyed the mood. It's nice to find out what each control does but i didn't find how to deal with hunger. I'm happy to see awesome 3D graphics in Godot. Good job !