That's Crazy, What? by commanderstitch 2020-04-20T05:08:25Z
That alien eating is 10/10 what makes this game.
Foon → Ludum Dare Explorer → Users → watswat5
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | CellForm | compo | 470 | 3.48 | 3.48 | 3.95 | 3.68 | 2.82 | 3.46 | 2.81 | 3.10 |
That alien eating is 10/10 what makes this game.
This is an excellent game. The concept is a cool twist and the level of polish is unreal!
As a huge fan of Ratchet and Clank, I can sppreciate this faithful remake of one of the most frustrating parts of the second game.
I like the graphics, that and the audio work well together. The gameplay is a little confusing though, wasn't sure if anything I was doing was helping or not.
Seems fun , but Ctrl messes with the browser a lot :( Other than that, the controls are simple to learn and the concept is very original!
The middle mouse glitch happens even in fullscreen. The concept is really cool though, I can see this being very strategic.
I hit "Spacebar" to begin but the game doesn't begin :( It stays at the title acreen after fading out and back in.
@sirtyler Awesome! I love the art, the atmosphere is cool. The controls are weird for a platformer though, the jumping feels off.
Great looking game with a good atmosphere. That car is ON FIRE. Really like the music, although at times it didn't feel like it matched up with what was going on.
The combat is pretty clunky. It's hard to see where the damage is coming from, priests blend in to the background. I tried using the car headlights to illuminate them but then the ones hiding around the car get me. Maybe some audio cues from the priests could help. It was also possible to skip fighting entirely if I just kept running.
Overall, not bad! You set the mood really well, some mechanical polish (and more levels of course) is all it really needs.
How do I climb in the air vent? I can't jump or crouch jump in.
Figured it out! I was afraid to go into all the plants with the poison gas everywhere, especially when crouch-jump is a really common fps mechanic. Good looking game, good voice-over, the custodian is a little slow.
This game is hard. Great, original concept and atmosphere.
Interesting concept, took a minute to wrap my head around it. I like the music, it really reminded me of some old school Commodore 64 games.
Throwback to old school flash games. The lack of audio was a bummer and the shooting mechanics were clunky. Great animations though, and the destructible environment is a nice touch.
Looks great, but boy is it hard.
This game is hard! I love the concept, very original. Also love how the menu screen is like a mini tutorial.
I love the art, but the controls are wonkey. My ship seems to spin around on its own randomly.
Very good looking game. Only bummer is I'm playing games alone at home. Had a good laugh at the concept, though!
I've always wanted to be a bartender. Every day I peek out my window, I see a world waiting for heavy alcohol consumption and poor advice on bad life choices. That could be MY bad advice.
8/10 I feel prepared for the real deal.
The follows waddling like ducks to the music was hilarious!
The art style is great! Gives me a Nintendo vibe, like a mario party game. Maybe have objects you can throw at the balloon?
Dashing quickly becomes annoying when Sticky Keys keeps interrupting the game. Maybe switch to holding shift and having energy or something?
I love the main character model.
I like the movement system. I am terrible at card games though.
I like the resource gathering. It adds an extra layers of resource management over other TD games. I do wish towers could be upgraded though.
I like the graphics, but I have no idea what I'm supposed to do.
@lmb Thanks for the feedback! I actually spent so much time making the mechanics work how I liked that I forgot to do actual level design. (oops!) 1. The guns were supposed to come in with some puzzle mechanics later on, but time didn't allow it. I plan on adding a few puzzle mechanics and making a complete game later. 2. I was trying to keep controls similar to some standard RTS ones so it'd feel familiar (going for the hybrid genre here), but a lot of RTS button combos (mainly with shift and control) mess with the browser. I like your suggestion! It's cross-platform, clean and no weird button combos.
I like the concept. It reminds me of Gwent from The Witcher. I suck at it, but I still have fun :)
Fun game. The boss is hard af though, and the music loops a lot.
I really like this idea. The levels pace really well, the music is head bangin. Can't wait for more levels, maybe a mobile version.
the art style is really cool. I can see this being played on a Hackaday Superconference badge!
Missing a bunch of DLLs? Can't run.
Creative theme, but the mini-games aren't that mush fun to play. The small screen area really makes Dodgeball and the catching game more of a luck thing.
The audio made me take my headphones off. I can see the psychedelic maze given the theme, but the audio pushes it way over the top.
Great theme tie in and beautiful art! Also, how is the quadplay engine? I've been looking for an engine to develop raspberry pi games on.