thewustache 2020-04-21 18:45
I like the idea of the branching paths. The music is pretty dope too. However, I had trouble placing the towers. Maybe there was some hidden cost I was missing? Nice entry nonetheless!
Foon → Ludum Dare Explorer → LD46 → Dragon Defender
By isiah-brighton, mythbuilder and David Jones
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1033 | 3.56 | 24 | |
| Fun | 819 | 3.52 | 24 | |
| Innovation | 1612 | 3.09 | 24 | |
| Theme | 1740 | 3.40 | 24 | |
| Graphics | 1508 | 3.40 | 24 | |
| Audio | 733 | 3.47 | 24 | |
| Humor | 1 | |||
| Mood | 1542 | 3.20 | 24 |
I like the idea of the branching paths. The music is pretty dope too. However, I had trouble placing the towers. Maybe there was some hidden cost I was missing? Nice entry nonetheless!
Great idea having a baby dragon that I have to protect! Wish you good luck
I like the resource gathering. It adds an extra layers of resource management over other TD games. I do wish towers could be upgraded though.
I love the graphics and narrative for your game. Nice job :3
Pretty nice TD game! The game could have helped with a shallower learning curve - it wasn't clear how to play the game at the start, and I didn't know you could move the towers around. Nice music and cute sprites! Which people on your team did what work?
@congusbongus I was the lead programmer and the music composer, Swarnava was the designer and secondary programmer, and David was the artist
Very great tower defense game. I like the music, the sprites and the additional resource gathering. The dragon menu is a bit buggy. The sliders go over the line if you are to far into the dark side and the item box is to small if you have a lot of items.
Nicely done! The graphics are nice and the soundtrack is great.
This is a really interesting twist on tower defense. There's a lot of game mechanics going on here. I actually made a tower defense with resource gathering as well, but it's much simpler.
A description of the towers would help a lot in the beginning. You may also want to mention to players that it's essential to move towers. The biggest issue I'm seeing is the tower placement is very finicky. Not sure of the cause, but it reminds me of when I set objects to 'mouse click' instead of 'mouse release'.
There's a dark item I keep reclaiming, but it never goes into the loot screen. This might be the only 'Likes' item I can't get.
I do like this gathering mechanic, but it's clunky to use. Maybe have the list on the top left show all the towers at all times. From there the player could flip a switch to assign them to gathering. Just an idea, I'm sure there's plenty of other ways to tackle that issue.
I honestly forgot the skills exist on the left. The buttons are vague. Otherwise there is a huge variety of graphics in this game for 3 days. While the style is not my taste, it does have a nostalgic look to it. The dragon is kind of cute too.
Does this game actually progress? Is there a goal or an end? It seemed like the levels kept repeating. It would be nice to see the dragon grow up or something. Any kind of guidance for the player would be nice.
This was a very ambitious game for a jam. There's a lot of flaws to point out, but that's only because there's a lot of content. Overall it's a really impressive entry. Great job!
I liked the tower defense mechanics of this one and your sense of progression. However, a lot of information was unclear / unexplained and it took a while to learn the mechanics. However after the learning curve it's a neat little game. Nice work.
Nice game! Good audio and a lot of mecahnics were implemented and all were done quite well for a game jam! Some more clarity on the instructions would be good, and even some text popups throughout the game would be helpful to players. Good graphics and the tower defence was of a appropriate difficulty so well done! Overall really good game! I had fun playing it!
Great artwork! Surprised by the depth of the game! It would be better if the player could be guided to learn the system.