scott-redrup 2024-10-11 20:20
This is such a cool idea, I loved learning about cellular automata! Unfortunately I just couldn't get anything to happen even after making a few rules :(
Foon → Ludum Dare Explorer → LD56 → Cellspace: Cellular Automata Sandbox
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 876 | 3.19 | 23 | |
| Fun | 957 | 2.79 | 24 | |
| Innovation | 11 | 4.37 | 26 | |
| Theme | 925 | 3.02 | 23 | |
| Graphics | 937 | 2.58 | 25 | |
| Humor | 886 | 2.23 | 19 | |
| Mood | 1038 | 2.40 | 22 |
This is such a cool idea, I loved learning about cellular automata! Unfortunately I just couldn't get anything to happen even after making a few rules :(
@scott-redrup it should be very easy to get something to move using the rules. Maybe you did not press the **Restart** button after your changes?
A very interesting and unusual game, great idea!
Very unusual game, level 6 is my favourite so far, but took me some time to understand the basics
5 on innovation. well done
Wow it is so beautiful!!!Fantastic job!!
Very challenging. I like all the combinations and the setting of rules. Took awhile to know what to do and there is probably a lot you can do with this.
Not gonna lie, this is challenging, but this what makes it fun! Idea is quite innovative
Nice, very nerdy, but very cool. Was looking through cellular automata recently when studying level generation techniques. More an interesting tool to simulate stuff than a game (not a bad thing!)
Fun!
This is awesome, easy 5 stars in innovation.
I've said last week in a blog comment here that I've been trying to gamify cellular automata for ages but can never come up with something that non-programmers would enjoy. I think this possibly falls into that criteria as well, but this is a good basis on which to build something fun.
A "simple" change that would make it more accessible could be rule definition templates you can apply that make various things happen without the player having to truly understand the ruleset.
Interesting concept, but it seemed to behaved weirdly, like I set a rule, pres restart several times, and get different results. It would also be nice to have a more friendly user interface.
Hi fellow cellular automata maker! This was pretty fun and difficult, and I can see how this could turn into a game with objectives. It's cool to see how many different types of games and behaviors can be simplified to cellular automata, and it would be a nice tool to teach programming in a fun way.
Hi, I got curious when I saw a post on the feed and started playing this, but I think I found 2 bugs.
First: on Level 2 I'm not able to pick the "~" for the rules, which seems to be required for a "solution". Unless the idea is to do some workaround solution with the other characters, but then it's too tricky for a Level *2*.
Captura de tela 2024-10-18 143901.png
Second: I tried playing Level 4, and apparently one of my rules moved X to the left, outside the grid, then the game stopped responding. I couldn't even press restart.
Very difficult, took me a while to understand how the rules work. It could have been much more appealing if the rules were more "graphical". I mean, if the menu on the right directly used images instead of o @ X ~ ...etc. I think this could lead to a very interesting game with objectives.
@wendel-scardua thanks for your response! About your bug reports: the first is not a bug, "follow the trail" just means following the ":". As regards the second, this is a bounds checking bug, causing the engine to crash, which I fixed now.
@loveapplegames oh, okay then - i thought "follow the trail" meant "change rules so the ~ follows the : towards the o instead of spreading everywhere" 😅
Not quite sure what this is trying to be. Is it a game or not? There are levels that hint at objectives but nothing structured. It feels like you intended to make a game but made an editor instead. It could have been a cool game of figuring out some rules within a limited set to solve a specific objective. The follow the trail one came the closest to this.
The post jam IDE is a really cool toy. Still quite rough but good fun to mess around in.
Very cool entry! Setting up the rules took me some time to get used to, but then I had fun playing around in the different levels you included :)
Wow, such a cool engine. It would be amazing if there were some puzzle levels with clear win conditions that are detected by the game, and some constraints of what you could do. I'd love to melt my brain over that.
@thelastslowpoke Thanks for your feedback! Check out some games I made with the postcompo IDE:
https://ldjam.com/events/ludum-dare/56/cellspace-cellular-automata-sandbox/cellspace-ide-update-create-and-share-complete-games-using-cellular-automata
I kicked myself for not thinking of doing something making this before! So simple, but really genius. I've played with cellular automata lots before, but never thought about expressing the rules as part of the UI. So cool! So much potential in your IDE: damn great idea!