FoonLudum Dare ExplorerUsers → xazens

xazens

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Goku's Wish - Summon the Dragon. An hommage to Akira Toriyamajam6183.523.612.552.643.454.013.50
202148Deeper and deeper👥Finding Momjam3.663.662.833.333.832.833.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by xazens

LD55 — Summoning

Patty Panic by thomz12 2024-04-17T17:10:55Z

That's a really fun little package! Like literally, it's impressive to see how small a game could be when it's stripped away from a bunch of unnecessary stuff. Great job and congrats on creating this game with your engine!

Demon Well by 100th_Coin 2024-04-15T16:16:08Z

Oops! I exploded! Love the humor in this game!

Sumo-ning by wolderado 2024-04-15T12:37:36Z

Nice tutorial and animation text and most importantly, camera shake. :clap:

5 for humor for the pun!

ONMYOBUSTER by happyhour 2024-04-17T12:38:05Z

Awesome great feel, nicely polished. Had fun with it. I can imagine playing such a game more as a couch multiplayer game. :thumbsup:

Orcs vs Skeletons by Xahon 2024-04-15T15:52:54Z

Feels like a tech demo, but a cool one! Great job considering you switched mid-way through and it's the first time you've worked on a game jam alone. Keep it up!

Summer at the pool by BntRpnw 2024-04-19T08:45:00Z

I finished all the levels! Love the vibes, really chill. And the sounds feel satisfying. :8ball:

Critter Duel by WubbaDuck 2024-04-17T16:11:07Z

The overall style fits nicely together. It need some decent audio? I think it's fine as is. :D Great job!

Penguinology by Smidgens 2024-04-17T16:40:17Z

That was unexpected, but fun. Good job! :D

Claws and Conundrums by LocksmithArmy 2024-04-15T16:05:25Z

I felt like I was playing a PS2 game in a good way. Great job on the atmosphere!

Euclid's Elementals by avareii 2024-04-17T16:49:56Z

Wow... so much math, I thought I had a decent understanding of geometry but I couldn't create a proper circle after spamming a bunch of line and circle. Great job, respect!

Isekai Summoner by PatateNouille 2024-04-17T15:56:14Z

The game system looks pretty cool. I wish I did not die that quick. :D

The Mage And The Assassins by 0X_VOID_X0 2024-04-15T14:29:34Z

Can't go wrong with pixel art. It took me a while to understand how it works, but in the end, I like the idea. Great concept with some second-to-second risk vs. reward decisions. Better color coding of items, enemies, and friendly units could have helped a lot to keep the overview of everything that's going on.

Muddy Wars by betovf 2024-04-15T14:36:37Z

Cool 3D Pixel look! After getting the hang of the controls, it was quite enjoyable. I couldn't beat level 4 though. Not enough time or ammo. :grinning:

Dry Season by HolyPerceval 2024-04-15T16:27:48Z

Fun, I love how the people represent the health and the thunder killing them. Well made!

Paintamonium by fargred 2024-04-17T17:19:04Z

We were thinking about creating a similar game. Really cool to see it in action. And it's developed very nicely. I also like that chalk sound. It feels very satisfying.

I also like how the background also acted as a helpful grid. Good job!

Goku's Wish - Summon the Dragon. An hommage to Akira Toriyama by xazens 2024-04-17T09:50:32Z

@wubbaduck it might be slow at times, but you'll be in for a treat when you stick with it. Enjoy the show!

Goku's Wish - Summon the Dragon. An hommage to Akira Toriyama by xazens 2024-04-17T09:51:57Z

@classico-gilt Very happy you've seen the tribute! Did you really manage to finish hard? I couldn't :joy:

Goku's Wish - Summon the Dragon. An hommage to Akira Toriyama by xazens 2024-04-22T08:57:13Z

@petitcoke @zablas @alpalcalad Very happy you enjoyed this tribute! :cry:

@teddyreid Being (not) able to simply mash all buttons was a discussion point! So that's great feedback!

At first, we had a version were you would just miss when you clicked too early. But that felt too unfair so we allow mashing, but you won't get any combo. And since your score multiplies with the combo for each note, it's a huge difference. But if you don't care about the score, you're right. Also, it's not clear enough that the score scales with the combo. We also had some other ideas as well. If we decide to iterate on it further, we'll keep it in mind! :)

Goku's Wish - Summon the Dragon. An hommage to Akira Toriyama by xazens 2024-04-22T13:31:31Z

@teddyreid Btw, in Dragon Ball you collect 7 crystal balls, called Dragon Balls, to summon the dragon Shenron so that he can grant you any wish. Goku's the protagonist, the guy you see in the health bar UI. So it's about collecting 7 Dragon Balls, summoning Shenron, and seeing what he wishes for. That's the connection to the theme. That's why you need to hit the 7 special Dragon Ball notes to get the real ending. ;)

If you have the time, watch the show! Though a bit outdated here and there, it's still an entertaining show today. :)

Goku's Wish - Summon the Dragon. An hommage to Akira Toriyama by xazens 2024-04-22T13:39:08Z

@alpalcalad Yeah, we were talking about using summoning as gameplay and/or theme inspiration.

We quickly came up with Dragon Ball and I really wanted to pay tribute to Akira Toriyama. And we thought, let's make use of our composer and focus on music, as music is a big factor in creating emotions in games and focus on that!

Plus, since we did not have much time we could save time on research and focus more on creating a game that feels good. So yes, we focus on summoning as a theme rather than gameplay.

Thanks for the feedback, happy you had fun with it. :smile:

Goku's Wish - Summon the Dragon. An hommage to Akira Toriyama by xazens 2024-04-24T14:24:14Z

@patatenouille Wooow! Thanks a lot for taking the time to play and write the very detailed feedback. Also congrats on getting this far with such a keyboard!

We were discussing adding a 2 button mode so that there won't be any instances of 4 simultaneous notes. I wasn't even aware that it's possible to get up to 3 when using WASD. Also, I wasn't aware that there are combinations that allow 4 keys on such keyboards. I'm very curious about which combinations allow 4 keys. And if there was a keybinding feature, how would you set it up?

Implementing proper keybinding would be more effort. But if you have a keybinding in mind that does not conflict with any other that works with your keyboard. It would be a very quick 'fix' it, by simply adding those keys.

Just to share some more details. To support 2 buttons properly, we'd need to adjust midi files, add an option for it, and trigger it properly. That's the most but cleanest approach. To get around having to change our midi files, I considered 'fixing' it via code only. Whenever there are 4 notes, I'll just ignore 2 of those. This might work, but ends up with less quality since we can't define which 2 buttons should be used instead of 4 for any given occurrence.

That's why an alternative keybinding sounds like a very nice solution as well!

Also, I agree, that GameJam games should be too easy rather than too hard. I was even considering naming our difficulty levels normal, hard, and extreme and having the easiest setting as default. But then we ran out of time to give it some more thought. I felt like easy should be easy enough though. But I also like rhythm games, so our balancing might be off here... also I forgot that not all keyboards support 4 simultaneous key presses. During development, I was even wondering why other games don't require it. Now I know... :grinning:

Goku's Wish - Summon the Dragon. An hommage to Akira Toriyama by xazens 2024-04-25T13:42:14Z

Your keyboard sounds wild! So you're asking for a level that requires 6 buttons? :joy:

You're right and I'm already using `KeyCode`. We don't have proper UI elements for the drop-down but it would indeed do its job. :thinking:

I was even thinking about switching the the new Unity Input System, but that would be too much. I like your suggestion. I'll think about it. Might also be that we come up with 2 button levels instead. I'll let you know when we have something.

Again, thanks for the effort! :)

WIP (actual game name) by ThomasVenner 2024-04-17T17:05:20Z

Great polish, I like all the little details. Nice, simple, and readable UI. Nice transition screen and quick respawn when dying. And I really like the idea. I couldn't get the physics to cooperate nicely to finish up level 2 though. Great work!

Zelena's Summoning Service by GaryNinja 2024-04-16T07:35:57Z

Nice result! Making a game is never easy.

Some pointers: - I'm always interested in seeing settings, especially in game jams. It's cool that there are some, but I believe you could have a saved time there. I thought my high-end laptop could handle epic but apparently, it couldn't. Just a default setting that should run fine on most machines could save time here.

- I went to credits and was a bit lost seeing a 'congratulations building'. For credits, you can also keep it simple by adding a splash screen or just adding it to the title screen. Also saves some time.

- There were a few cases I wasn't sure about the info. Could I unlock double-jump and run? Where can I find the entry to the next level?

All that said, it's a game! Congrats on seeing it through. Keep it up! :clap:

You're Punching Fired!!! by Cozary 2024-04-17T16:20:59Z

Nice game, I had a hard time finding all the alchemists and lost my job though. :cry: Glad I'm not working in HR. :grinning:

Amazon-Void by Bex2499 2024-04-17T16:03:31Z

That dead animation is hilariously dramatic and long. I was really bad at the game, but at least I got to enjoy that animation a lot. :joy:

DURO by Fenix131113 2024-04-17T16:35:17Z

Nice overall package. Neat set of wizards for a puzzle game. It started off very easy, but then increased a lot in difficulty. Some more levels to ease the player in would be nice. But that only means you created a nice set of wizards. Good job. :thumbsup:

Summon Inc. by nemaberci 2024-04-15T15:58:25Z

A nice twist on the word 'summoning'. I felt like an IT support who wished to be able to run faster! :laughing: