@patatenouille Wooow! Thanks a lot for taking the time to play and write the very detailed feedback. Also congrats on getting this far with such a keyboard!
We were discussing adding a 2 button mode so that there won't be any instances of 4 simultaneous notes. I wasn't even aware that it's possible to get up to 3 when using WASD. Also, I wasn't aware that there are combinations that allow 4 keys on such keyboards. I'm very curious about which combinations allow 4 keys. And if there was a keybinding feature, how would you set it up?
Implementing proper keybinding would be more effort. But if you have a keybinding in mind that does not conflict with any other that works with your keyboard. It would be a very quick 'fix' it, by simply adding those keys.
Just to share some more details. To support 2 buttons properly, we'd need to adjust midi files, add an option for it, and trigger it properly. That's the most but cleanest approach. To get around having to change our midi files, I considered 'fixing' it via code only. Whenever there are 4 notes, I'll just ignore 2 of those. This might work, but ends up with less quality since we can't define which 2 buttons should be used instead of 4 for any given occurrence.
That's why an alternative keybinding sounds like a very nice solution as well!
Also, I agree, that GameJam games should be too easy rather than too hard. I was even considering naming our difficulty levels normal, hard, and extreme and having the easiest setting as default. But then we ran out of time to give it some more thought. I felt like easy should be easy enough though. But I also like rhythm games, so our balancing might be off here... also I forgot that not all keyboards support 4 simultaneous key presses. During development, I was even wondering why other games don't require it. Now I know... :grinning: