pizzart64 2023-05-01 12:24
Looks simple at a first glance, but is actually pretty challenging. I like it!
Foon → Ludum Dare Explorer → LD53 → Artifact
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 15 | 4.25 | 24 | |
| Fun | 30 | 4.15 | 24 | |
| Innovation | 26 | 4.11 | 24 | |
| Theme | 257 | 3.65 | 24 | |
| Graphics | 150 | 3.75 | 24 | |
| Audio | 26 | 4.09 | 23 | |
| Mood | 64 | 3.83 | 23 |
Looks simple at a first glance, but is actually pretty challenging. I like it!
I like the esthetic of the game. As the comment above, it looks simple but it is quite challenging. Good job! I had fun playing your game :thumbsup:
I managed to finish it but these are some great puzzles! I spent a good hour finishing it. Super charming, I assume the music loops somwhere but it seemed quite seamless so i didnt tell when or where it did, the simple art style is charming and helps comunicate the puzzles really well, the only critique i'd give is that initally it was hard to figure out which slot was a gem vs a gem goal slot. So maybe some form of better indication would benifit that. But super fun!
Good Job! Simple idea, but very well executed!
Excellent game! I loved how complex things got from such a simple concept! Plus the music, audio, and visuals all came together do well to set the perfect puzzle mood!
This might very well be one of the tightest designed puzzle concepts I've ever seen from a Ludum Dare game. The levels were all very smart and intuitive. Fantastic music and VFX, too. Great work!
This mechanism may seem simple but it is actually complex, its essence is mathematics! This is an excellent design, a fun game!
:sob: Using Google in my country is a very difficult task. I saw the live broadcast of this game on Twitch!
This is so amazing, level design is top notch.
Really cool game. Really difficult in the end, but has nice progression so you don't feel overwhelmed.
✔️ I really liked the main mechanic and the gameplay overall: led to lots of interesting puzzles!
✔️ Nice chill atmosphere.
➖ Maybe add a level counter?
⭐ Overall: My favorite game so far. Consider expanding it into a full mobile game!
My favorite game so far! Nice job making a really engaging puzzle game that fits the theme. I didn't expect to play through the whole thing when I saw there were 24 levels, but I'm happy I did. The off-kilter music is super vibey. You could totally flesh this out into a full game if you find more ways to change things up like maybe different worlds that have different music tracks, color schemes, unique tiles, etc.
First of all, I notice you whenever you pop up in these jams, for obvious missing texture reasons :P, so it's cool to see you consistently putting stuff out. That's rad, keep it up!
Second, this is really good. Works just like a puzzle game should, where I slowly understand more and more of what the mechanics imply in terms of things you can do in puzzles. The graphics are clear, pretty much the only thing I would really want is maybe a number showing which level you're on.
Also, shout out to the audio! All the swapping sounds are chunky and satisfying and make me feel like I'm playing with mysterious contraptions of some sort, and than end of level sound (which sounds to be made of some kind of soda can opening recording?) is really satisfying too. The music doesn't get in the way or feel annoying.
Great job!
Really loved the simple mechanic, and many of the levels really made me think! Awesome work on a great game!
OH and I loved that the levels were in JSON, a quick squiz in there made it seem like it'd be a breeze to make your own levels!
Very elegant entry combining simplicity and entertainment. Congrats!
Excellent! The lo-fi beats are helping my brain relax. The levels do a good job of teaching the mechanics. The animations and sound effects work great together, very clicky and satisfying. You put a lot of juice into this one and it feels great.
Wow, you've really got something here!
To be fair I don't think it really fits the theme but it's a very neat puzzle game. The art is beautiful (even if the differences between artifacts/targets/swappers could be more clear), the puzzles are well designed, the difficulty curve is well crafted, and it's suuuuper juicy!
Excellent work and huge potential for a full release, congratulations!
This is brilliant!
A lot of people have mentioned how good the aesthetic is so outside of saying "great job" I won't go into too much detail there, but the design here is something else!
A lot of times LD puzzle games either escalate far, far too quickly, or fail to escalate at all. You end up at a complete loss 3 levels in, or you see the solution immediately on every level.
This scaled really, really nicely. From totally simplicity to proper brain teasing.
A couple of the levels got an audible "holy shit" out of me when I realised what I had to do 🤣
You have something here - definitely worth expanding on I'd say if you are inclined to do it.
That was quite a fun game! I didn't think it was all that challenging up until the last level: I probably spent as long as that one as on all the others combined! However, the core mechanic is solid and for a one person project it's a solid effort!
Alright, you defeated me at 21level. I may want to try again later as it's currently 3:20. Right when I thought the game was about to end, you introduced a new mechanic. Insane
This is both a successful head-scratcher *and* an impressively polished experience, which is a unicorn on Ludum Dare. My only possible issue is that this kind of puzzler encourages less thinking and more "clicking until it works".