nikolaself 2023-01-10 10:19
Casual game, I remembered the old flash games, I liked it. It would be great to write that arrow control.
Foon → Ludum Dare Explorer → LD52 → Harvester
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.75 | 12 | ||
| Fun | 2.85 | 12 | ||
| Innovation | 2.04 | 12 | ||
| Theme | 3.20 | 12 | ||
| Graphics | 2.25 | 12 | ||
| Audio | 1.21 | 9 | ||
| Humor | 2.40 | 12 | ||
| Mood | 2.20 | 12 |
Casual game, I remembered the old flash games, I liked it. It would be great to write that arrow control.
Reapers are crazy...
A straightforward game, nice and simple. I liked how the red one continued to get faster and faster as the game went on, made it a bit more difficult and ensured the game ended.
The purple guys were moving super fast on my computer, it made it difficult to predict and dodge them. Was that by design? I have a high refresh rate monitor, maybe you needed to multiply their movement by the frame time to slow them down on my computer?
Great job nonetheless, and it looks like you used your own engine/wrote the game from scratch? Amazing!
A nice little thing, some notes: Packaging as a .7z will probably proclude some people from playing. Similarly having to dig through the bin folder to find the Exe. A shortcut in the root of your directory would go a long way.
Nice and simple, those harvesters almost made it feel like more high-stakes frogger game, and tomatoes healing you as well allowed for some nice and risky movement.
I did indeed also experience very fast movements for everything, I would guess your internal game clock's speed depends on the computer's processing speed, and not on some constant time factor
Nice and simple game, scored 56k idk if thats good, the mowers were just zipping around the screen by then :joy:
Props for not using a game engine. Tho that does make it harder controlling the speed of things, i programmed my first game in C++ with nothing but a visual library too, like 10 years ago. When i play that on my computer now the speeds are just of the charts :joy: But hey, you made a good playable game. Good job :thumbsup:
Simple game that feels nice to play, the vampire is crazy! :joy: I don't know if it's intended but the game is running at very high speed. It lacks a bit of sound design and some more polished stuff but it works well itself. Good job!
I got a little lost at the beginning because of the speed of the gameplay, but nevertheless I had super fun with it <3
First of all, congratulations on building a game without an engine! This is a straight-forward "all thriller no filler" game.
1. The gameplay was straight forward - grab the tomatoes, don't get killed by the devil, also harvesters will murder you so avoid them as well 2. The character art was crisp and clear
1. You've packaged the *.sln file and source code with the game - I'm not sure if this is intentional, but you could've probably just packaged the `bin` folder. If you build this into an engine you probably won't want to distribute your source code with your builds :wink: 2. The `debug` build is in the package - Again, I'm not sure if this is intentional. Typically the `release` build is shipped to users. `debug` builds typically run more slowly due to the presence of debug symbols and bounds checking (at least in C/C++ this is the case). This isn't an issue for this game, but it's something to consider for the next one! 3. I had to install .NET 6.0.0, which isn't a big deal
This is a commendable effort, congrats on submitting, and thank you for the fun game!