Ok ok ok ok ok. So I played the game the first time, and I was kinda confused. "Harveep and hafpeep, idk what's going on I'm just gonna click on stuff."
After the first play through I understood what was going on and decided to play it through one more time.
That being said, there is a ton of richness in this game.
Game theoretic stuff I noticed
This game is strongly amenable to game theoretic analysis. I didn't play big enough to try and get a bonus, but my general strategy was just to kill as many angreeps as possible. Angreeps are the *only* thing that end the game for you, and as long as you're killing Angreeps, you're able to collect points.
On my first play-through I noticed that getting big fat slabs of lines was 100% not worth it. It leaves way too many spawn points open for Angreeps as you build up the chunk. So my second approach was this:
1. On a Happeep-only screen, pick a block that can be placed wholly inside *one* 3x3 square that grabs as many Happeeps as possible 2. On subsequent plays, use new blocks as efficiently as possible to clear out the 3x3 square that was adulterated in step 1 - If you can collect during Happeeps during this time, then great, if not, then no worries. The idea is to get rid of places where Angreeps can spawn 3. Once the entire map is clear of crop circles, go back to step #1.
In most cases (I didn't do the math) it seems like it's most advantageous to only work on clearing out your 3x3 square. E.g. don't use a cheeky final piece to clear out the 3x3 square **and** capture nearby Happeeps - it's nearly never worth it. If you clear out the 3x3 without touching other squares.
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Like in this picture. I've got one Angreep in the bottom-left 3x3 cell. Instead of trying to "build" a crop circle toward the nearest Happeep, I'm just going to clear out the bottom-left 3x3 cell.
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Now that the bottom-left 3x3 cell is cleared out, I'm free to grab as many Happeeps as I can by adding a crop circle to one 3x3 cell.
Other things I liked
1. This game is fantastically feature complete and blessedly free of bugs 2. The pixel art is very very nice 3. The audio is just what I'd expect from this kind of game - not too fast, not too slow, but set at a steady pace that doesn't induce anxiety 4. The effects from little things like rotating blocks or the Angreeps throwing things at the health bar is endearing and shows how much care and effort went into making this game
I am extremely proud of this score, I wonder if anyone else had any different strategies?
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