FoonLudum Dare ExplorerLD52 → The Great Harvest of souls

The Great Harvest of souls

By the-erebus

View on ldjam.com

CategoryRankScoreCount
Overall3.5010
Fun3.8110
Innovation3.5610
Theme4.0610
Graphics3.8110
Audio3.6210
Humor3.079
Mood3.2510

Comments

cloudwannabe 2023-01-10 01:41

This was a cool lil game. A tense version of ISpy :)

aj08coder 2023-01-10 01:42

I love the players animations with the scythe! I feel like the UI could be more better instead of the default Godot theme. The ground could have more variation like plants or rocks to make it not feel as empty but I like the premise and objective of the game overall

fabdynamic 2023-01-10 01:46

I like the gameplay and theme! Nice work!

Q: was there a way to extend the timer? Also how do the upgrades work? I couldn't buy any in the three games I played.

the-erebus 2023-01-10 01:56

@fabdynamic Whenever you harvest the correct soul, you add 2 seconds to the timer.

As for the upgrades, They might be broken.

therealjtgill 2023-01-10 20:21

Here are the neat things that I noticed about this game:

1. The NPC movement seems to be procedural, which is awesome 1. The pixel art seems like it allows for interchangeable elements between characters 1. You have to be careful swinging your scythe, it has a damage radius and can harm non-target characters 1. The speed of the reaper relative to the characters is sufficient to keep the game engaging 1. It captures the theme of the game jam succinctly! 1. I really, really appreciate the simplicity of the game - it's intuitive to get up and running and achieve the game's objectives

Things that would have been nice:

1. It would've been really nice to be able to swing the scythe while still moving - the swing animation makes the player become stationary, and the animation takes up a significant portion of the time remaining (~0.5 - 1s), which really eats into the ability to play for longer periods of time

Things that would be cool if there weren't time constraints:

1. It would be super cool if the NPC's had traits like bravery or cowardice, so they'd fight you or run away

All in all this was a fun game to play, and I look forward to seeing your submissions in other game jams!

profan 2023-01-10 22:24

Works pretty well with the time limit, shame about the upgrades being broken though!

Would have been nice to slash in the direction of where the mouse was, as that's the way i found myself trying to pay, navigating with WASD and putting my mouse over my target, getting a little frustrated when slashing in the "wrong" direction, but nice work overall :)

dawnreaver 2023-01-11 20:20

That was fun! Took me some to figure out whom I had to kill :D Well done!

iskra 2023-01-12 20:40

I like the theme of the game. I enjoyed playing it, good job ^^