cloudwannabe 2023-01-10 01:41
This was a cool lil game. A tense version of ISpy :)
Foon → Ludum Dare Explorer → LD52 → The Great Harvest of souls
By the-erebus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 10 | ||
| Fun | 3.81 | 10 | ||
| Innovation | 3.56 | 10 | ||
| Theme | 4.06 | 10 | ||
| Graphics | 3.81 | 10 | ||
| Audio | 3.62 | 10 | ||
| Humor | 3.07 | 9 | ||
| Mood | 3.25 | 10 |
This was a cool lil game. A tense version of ISpy :)
I love the players animations with the scythe! I feel like the UI could be more better instead of the default Godot theme. The ground could have more variation like plants or rocks to make it not feel as empty but I like the premise and objective of the game overall
I like the gameplay and theme! Nice work!
Q: was there a way to extend the timer? Also how do the upgrades work? I couldn't buy any in the three games I played.
@fabdynamic Whenever you harvest the correct soul, you add 2 seconds to the timer.
As for the upgrades, They might be broken.
Here are the neat things that I noticed about this game:
1. The NPC movement seems to be procedural, which is awesome 1. The pixel art seems like it allows for interchangeable elements between characters 1. You have to be careful swinging your scythe, it has a damage radius and can harm non-target characters 1. The speed of the reaper relative to the characters is sufficient to keep the game engaging 1. It captures the theme of the game jam succinctly! 1. I really, really appreciate the simplicity of the game - it's intuitive to get up and running and achieve the game's objectives
Things that would have been nice:
1. It would've been really nice to be able to swing the scythe while still moving - the swing animation makes the player become stationary, and the animation takes up a significant portion of the time remaining (~0.5 - 1s), which really eats into the ability to play for longer periods of time
Things that would be cool if there weren't time constraints:
1. It would be super cool if the NPC's had traits like bravery or cowardice, so they'd fight you or run away
All in all this was a fun game to play, and I look forward to seeing your submissions in other game jams!
Works pretty well with the time limit, shame about the upgrades being broken though!
Would have been nice to slash in the direction of where the mouse was, as that's the way i found myself trying to pay, navigating with WASD and putting my mouse over my target, getting a little frustrated when slashing in the "wrong" direction, but nice work overall :)
That was fun! Took me some to figure out whom I had to kill :D Well done!
I like the theme of the game. I enjoyed playing it, good job ^^