paroxysmal 2023-01-09 01:56
Very retro feeling graphics and good sound. Hard for me to play without a Y-Invert for the camera. Great entry regardless.
Foon → Ludum Dare Explorer → LD52 → Farmtown Mowdown
By stevie257 and TiraBlazar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 108 | 3.96 | 64 | |
| Fun | 110 | 3.90 | 64 | |
| Innovation | 464 | 3.20 | 64 | |
| Theme | 330 | 3.81 | 64 | |
| Graphics | 235 | 3.99 | 64 | |
| Audio | 75 | 3.96 | 63 | |
| Humor | 156 | 3.54 | 60 | |
| Mood | 128 | 3.94 | 59 |
Very retro feeling graphics and good sound. Hard for me to play without a Y-Invert for the camera. Great entry regardless.
Ahahahahah i laugh so hard ! Excellent !
Really fun game! I found it very satisfying to play :) It took me a little bit before I realized that you need to start the combine before enemies will show up-- more instruction might help there!
I was about to type that I wish the combine would be a deadly weapon itself until I got under it.
I love the retro graphics, but I couldn't find any zombies. Tried refreshing a few times even tried endless but all I did was walk around in corn.. which surprisingly was actually pretty fun!
Solid game. I like the Audio and visuals!
@slantyoj That's not good... could you please make a post in the discussion board on the Itch page with more info?
Surprisingly well polished for compo, love the cheesy voice lines and ps1 style.
The game is pretty fun to play, I especially love the way the camera sways when you turn. I feel as though you could have done a bit more with the 'Harvest' theme, but the game works and that's what matters. The weapons especially have great feel to them, though I think some balancing tweaks might be in order because the starting shotgun outpaced every other weapon I tried other than the Double-A. Regardless, I like the game quite a bit, will be sharing it with friends.
This is amazing. The details (camera movement, voice lines, music changing, combine noises) are so good, and of course the first thing I tried to do was get run over by the combine - did not disappoint there! Some notes: running back to the shop was kind of annoying and felt like a chore, maybe being teleported there or something would have been nice? Also, the difficulty rampup on wave 3 was pretty nuts, I did not feel ready and the new gun I bought (Colton) was underwhelming. Finally, and perhaps most importantly, I was hoping it would be easier to trick the zombies into getting mowed down by the combine!
Overall, this is an impressive showing and was fun to play! I wouldn't be surprised if you found some ways to expand on it and do a larger release.
@twchapman Thanks for the reply! You're right, I thought wave 3 was pretty nuts as well. I'll be making adjustments for the rest of the submission window so let me know if you have any other notes!
Fun game! Could not get past wave 3, but I think I'll come back later when you make adjustemenets as you stated in comments so I can get past it! :D
Super cool game! Rare to see FPS games in ld but I'm a huge fan so thanks! Soundtrack is glorious, and the voiceovers are brilliant :D Love the retro art style and presentation as well. Impressive entry for a jam! Lots of content. Was pleasantly surprised to see different enemies as well. It was a bit annoying to have to walk all the way to the barn for the shop. I got to wave 6 but when I died and restarted the wave, the combine wasn't moving anymore, which made it a lot more difficult. Also had some issues with mouse capture. Overall outstanding work!
This was really fun, visuals were nice and loved the audio. I also made a game about a combine harvester, so its cool to see the direction you took the idea. :)
Very cool to see an fps game. However for my taste the sesitivity was way too high. The game needs a sensitivity slider :)
This was an absolute blast! (Made it to Wave 11, I assume it's endless?)
I would complain about the gun imbalances, but having an OP gun I didn't need to switch from simplified the gameplay a lot, and resulted in an (IMO) overall equivalent/better experience than if there was good balance.
I had an issue in Brave (Chrome-based browser with privacy features) where I'd get stuck in the shop and would be unable to exit it because the game wouldn't regrab my cursor. I switched to Firefox and that fixed it, although the cursor grabbing still seemed weird.
If I were to expect AAA-level quality from this jam game these would be some of my nitpicks: * No fullscreen mode * No sensitivity/FOV slider * No trouser-vacuum upgrades, so when I have spare money I can't upgrade my money-collecting-range to get even more :P
The graphics are awesome! Kinda hoped I could drive the vehicle myself and drive over zombies, but maybe that's an idea for the future :) Well done!
Seriously great entry, I really enjoyed playing this. Great art style (brings me back to ps1 days) and a sound track the BOPS! Progression was great, waves were enjoyable, and when I accidentally got mulched by my own combine I almost spat out my coffee laughing. GG 10/10 would defend combine again.
Very fun, and great graphics. I had a hard time, died at wave 2! Some feedback:
1. It would be nice if you didn't have to run all the way back to the barn after each wave. 2. I got stuck strafing several times, maybe worth looking into.
F Pressers pay you respect
I really enjoyed the artstyle. It brought me back twenty years or so. Also the sfx are really fitting with the taunts "GET AWAY FROM MY COMBINE" and "HOW DO YOU LIKE ME NOW".
Sadly, the controls felt a bit clunky, i guess maybe because it was running in a browser. Maybe a standalone version wouldn't have the problems of the cursor going out of the screen and such. Also, i got found a bug when i first entered the upgrade menu and the grame wouldn't allow me exiting it.
Great entry. Congrats!
So Far is the best game I saw on this jam! Thanks for experience.
Enemies feels a little too spongy. I mean a shotgun should feel more powerful in any game except quake 1 =) But overall it is a very fun game.
F Pressers pay you respect!
Atmosphere is mind-blowing, very nice game. I really enjoyed playing it, need post-ludum version!
Very fun! Love the overall look and feel. Agree with others that the starting weapon should do a bit more damage. Well done!
Apart from balancing issues this is solid entry. I especially like that weird, fading to black shading style combined with low res. Just like those weird early 2000's budget/free games we used to play as a kid
Coooool game.I like to protect my combine.Some feedback:
1.Buy weapon is too far. 2.Give a bigger damage when i shooted monster's head.
Wow incredible job having all this running in the browser. Great feel to it, good graphics, and pretty decent gameplay
Cool game design especially for 72 hours! Maybe the shotgun could do a bit more damage, I was surprised that one headshot was not enough.:D Would be cool to be able to change mouse sensitivity as well! Overall very nice work, congrats!:)
Visuals and graphics are top-notch, really like them. Talking of gameplay, it feels a little bit respective and enemies are quite spongy, I don't feel shotgun as a proper Doom shotgun, unfortunately. Anyway, it's a really good submission.
Great little game. I loved the visuals and the audio.
I felt the sidearms were a bit pointless. And most of the time I didn't notice zombies until they were already on my combine, due to the wheat.
Honestly, if my farm were overrun with zombies I'd probably just give up on harvesting the wheat.
I swear they always spawn behind me.... old school graphics were amazing! sounds good... AK esk gun - crappy compared to my shotty :heart: was fun! really well done!
I absolutely love the vintage aesthetic. You've done so much for the time you had!
For me it's a :star::star::star::star::star: for every categories, really enjoyed how the theme was integrated. I see a lot of potential in this game and I would like to see more content.
This is clearly the best game ever that I've played from Ludum Dare (EVER!).
Fantastic job this was a blast to play, ran great and such a fun concept. That difficulty spike at the third wave really got me and I think I found a bug where I tried opening the purchase weapon menu before I started a wave and was stuck in the menu and had to restart. Over looked great, played great, sounded great, fantastic work!
Very neatly done game, the game-play look was satisfying and the graphics were well suited and worked together so well. It was a bit hard to aim, maybe to the mouse messing around in the browser, but still managed to do it. As previously commented, difficulty indeed spikes up suddenly, but that's understandable in a ludum game.
The one small issue I had on my 3rd run was that sometimes the combine didn't harvest, so I couldn't see when it left all the plants up still. Also have to mention that the audio & music was top notch!
Great work!
Outstanding! I died on wave #9 trying to jump on top of the combine!
1. Graphics style - amazing blend of low-poly and pixelation, the lighting on the buy station and the combine looks sooo good 2. Audio - extraordinary. From the soundtrack to the little auditory hints - "hey, get off my combine!" - letting you know that a zombie is hitting the combine, everything meshed together extremely well 3. Gameplay - 10/10. The high mouse sensitivity and the speed of the enemies makes this a high-paced, high-action FPS. Being able to barely see the zombies (except their eyes) over the wheat is a nice feature to keep the player's head on a swivel. The mixture of big enemies is challenging enough to make the game interesting and enjoyable
1. Sometimes I could get kinda hit-boxed into one spot that I couldn't run out of - mostly this happened when I was surrounded by zombies with a green spitballer hitting me from range. Maybe that's a feature? 2. I only really needed two guns: the cooper and the double A. The cooper made waves 4 - 6 passable, and the double A made mincemeat out of the enemies in later levels. I suspect I could've played through to the final wave with just the double A, but I decided to fuck around (and subsequently find out).
I would pay for this game, probably even in its current state. I would pay more if there was a multiplayer component. Thank you for sharing!
I really liked the screen effect when getting hit. Music and voice is also cool. And I like the enemy design. It was somewhat hard to figure out how to start the first wave. On the whole, not super original, but a fun little game.
@therealjtgill ❤️
DAMNNNNNNNNNNNNNN this game's SOOO well made! The music, sound effects, voicelines, all just perfect!
AMAZING GAME! Gave me alot of ultrakill vibes cause of the graphics! well done!
Holy crap, this game is AWESOME!!! I loved it! Some feedback I have:
- The mouse drifted a bit sometimes - I love the adaptive music - The gameplay was perfect. Easy to understand and hard to master. I love how you get an urge to protect that combine from the second you start it - The sound/effect that you use to indicate that the combine is attacked is very clever.
I think we have a winner here
Edit: I see that this is your first entry in Ludum Dare. I am impressed. Well done
First of all: The soundtrack is quite a bang and thank you for sharing it as download via your itch.io site!
The Grafics are all okay, yeah there are no super detailed models, but the rough "resolution" and the strong shadows make a good first expression. The sounds existing in the game are quality wise good enough.
You put a lot of effort in making the goal and setting of the game clear, I appreciate it. The game has not so much of a story but lives quite well from its flair, especially when the Combine driver is commenting the situation "WATCH THE PAINT!!!"
The best part of the game is the gameplay. It is a somwwhat simple and dumb shooter, just how I like them. There are enough features to spice things up, like your objective to defend (and repair) the combine and addition like the weapon shop. There are 8 different guns in the game and (so far I know) 3 types of enemies, the normal green zombos, the green glowing spitter/throwers and the Big Ondes - so I would say Farmtown Mowdown has quite amount of content for a jam game.
...
Here are my suggestions (from one of your blogposts) again:
The zombies are quite silent, often you hear them the first time when they attack the combine. It would be nice if they would make some noise when shot.
Some weapons are good, like the double barrel gun, though most “precise” guns feel a bit to weak. Personally I think most of these plus the starting gun would be fine if they need one hit less, to get rid of a standard green one
The Zombies are straight forward, and it is more difficult to defend the mower, than your self. My suggestion is, that zombies are more likely to attack the player, when either they got hit, are in a not to small radius of hearing gunfire, or are close to the player even at the combine.
If the changes makes the game to easy, there could be consumable healthkits introduced, so the player gets no autohealing at the end of a wave…
In addition having a system for gore, gibs and or more blood would be nice … it’s Zombies, you know.
... and I like downloadable games and play them every now and then - so would you mind?
Impressive work. I really like the retro aesthetic and the monster animation. All works well as expected and there are really good feelings playing. The music track is good - and reminds me of Quake. The way you managed the theme is unusual and clever. One of the best entries. Thank you. I wish you the best ++
It seems the best strategy is to save money for a better purchase since there is no reward of having multiple weapons. Although I was still not able beat some early levels with with $300 gun.
Here is my attempt:
https://youtu.be/eRkN23SLLDM
Absolutely loved the voice lines, the music, the aesthetics and the overall mood of it. I felt like the difficulty spike on wave 2 was a bit too much. I couldn't say for sure, but I think the money drops would disappear if I didn't pick them up immediately, which is a bit frustrating. It's baddie blasting time, ain't got no time for collecting money!
This was really awesome! Love the retro graphics and the music was really bumpin, great job!
Excellent entry! Very fun old school FPS. The voices add a lot. Please, for games using WASD for movement, always add the arrow keys as alternate keys, not everybody has a QWERTY keyboard 😉