triangle-point 2023-05-01 02:29
Fun game got a bit confused with the controls but once I got used to it, I had fun good job
Foon → Ludum Dare Explorer → LD53 → POSTLORD
By zimonitrome
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 208 | 3.50 | 21 | |
| Fun | 141 | 3.60 | 21 | |
| Innovation | 135 | 3.55 | 21 | |
| Theme | 71 | 4.21 | 21 | |
| Graphics | 148 | 3.76 | 21 | |
| Audio | 128 | 3.55 | 20 | |
| Humor | 86 | 3.52 | 21 | |
| Mood | 143 | 3.50 | 21 |
Fun game got a bit confused with the controls but once I got used to it, I had fun good job
Controls were a tad too loosey-goosey for me, but the game was still pretty interesting, especially once I really got used to it. Lots of funny flips, and it's oddly satisfying to grab a package and just dive into the chute with it. I wonder if real mail deliverers do that, you know, to get exercise!
Had an urge to come back and see if my favourite followee had participated in the new game jam, and they had (no way)! Afaik currently I'm the world record holder with a time of 13:39 which is no big deal. It was a fun experience honestly. Was a bit confusing at first how the controls worked, but once I figured out you could hold space to stick yourself to the packages, it became much easier. Sometimes, the packages are let go, however. Not sure why that happens.
Nonetheless, love the bouncy physics and cute graphics :3 Also very realistic message when you fail! I've heard that a lot irl and in the game!
I really like this game, physics based stuff is really fun! Felt like really good difficulty progression, like just as I get used to jumping in with the boxes you forbid it! So I had to find a new playstyle. Overall really nice and neat game! Well done!
Once I figured out the controls it started becoming really fun. The final challenge of not going through the tubes posed a great punishing final challenge that took me way longer than I'd like to admit to finish. Great job!
Really fun mechanic! really entertaining, I found myself trying too hard to basketball the packages from afar
Fun entry! Interesting controlling scheme, really cool art style and the music vibes well. I love that you get plopped back down where you start after jumping into the sorting funnel haha.
Controls are fun, even if they are a bit difficult, that's what makes the game the best! Loved jumping into the funnel, it made me laugh to go through with the package. Love the gameplay and the art, well done !
Had a great time playing this once I got used to the gimmicky controls, but once I did it was a lot more fun than I expected. Loved the music too!
I really want to love this entry, the movement of the character seems a lot of fun and I love how you can deliver packages in the most chaotic way. However it was also quite frustrating when I couldn't properly grab a package or rotate my character :/ Good job :)
Really fun, I think this is the most mechanically enjoyable game I played this jam! The movement is really goofy and hard to control, but in a good way. The art of the postman boss is also really well done! The one thing that confused me a bit is _when_ you can and cannot grab onto packages, that felt a bit unintuitive. Aside from that, very fun entry!
I found the game to be really funny for several aspects! Like how the postman is square shaped like the parcels and that he himself could also fall into the parcel shaft if I wasn't careful and how the physics of the game can cause him to twirl in the air. It's hilarious! One critique I can think of would be to add some sort of visual indicator to show when you have properly grabbed onto a parcel since sometimes I would fail to grab it properly and run away empty handed by accident.
Regardless, nice work on getting this all done for the COMPO!
The light, bouncy feel is very satisfying :)
I liked the idea and the bouncing felt good. My big frustration was the lack of feedback when you have got hold of a box or not. It did not grab always when I thought I had and this started to get annoying. A simple animation / colour change to show a box was grabbed would have helped a lot. The various levels and how they changed was great. Lots of good work here.
So chaotic but fun :laughing: Controls a bit confusing but great mood. God job!
I like the music and the visuals. The idea is fun, and I had fun trying the game. For me the controls is fun, but it also makes the game really difficult. But anyway this is a pretty well made jam game. Well done.
It's always super fun to play with physics, but I feel like your game lack a of some depth, but still a compo entry, well done!
Nice! Others have mentioned the controls, so I won't rehash that. I loved the design of the grumpy postfellow, I loved how I would chaotically cartwheel sometimes, the music was whimsical and I had a lot of fun overall, a satisfying little compo game.