It's balling time by Linus Szokody 2022-10-07T02:53:57Z ♥ 1
I think this is a pretty interesting concept and has potential to be tweaked and expanded. I quite liked the idea of throwing in different-shaped "balls", like with the hexagon, and while the gravity mode was indeed frustrating at times, I think I liked having to adapt how I predicted where the ball would go on the fly.
The most frustrating moments, I noticed, stemmed from when current modes interacted with previous modes. For instance, I got the ball caught going straight up and down on the edge, until I reset, twice. Additionally, I once had gravity activate, and right when it switched to the next mode, it was accelerating at a very, very slight upward angle—meaning that it was bouncing between the walls, away from the paddle, gaining altitude very slowly. It took 4 cycles (so about 40 seconds) before it drifted to my final brick. 😭 I know this can technically happen with the other modes, but since the gravity mode often ends with such small bounces, I imagine it happens more often.
With some tinkering (perhaps more tinkering than a 72hr jam would allow, to be fair), perhaps you could find ways to polish these out with programmatic solutions (i.e, perhaps during gravity mode, give the paddle a bit of a trampoline effect, to give it just a little upward-oomph); I also would be interested in seeing more shapes, like a triangle, maybe? Though that might be pure chaos! 😅
I also appreciated the offer of extra lives, that is super kind and I love it when jams include forgiving stuff like that. Overall, nice concept, and kudos for the completing with a solo team! Always super impressive. Cheers!
LD53 — Delivery (15)
I'm On My Way by KorionArt 2023-05-19T20:11:40Z ♥ 1
This was so unbelievable beautiful!! Thank you so much for making this lovely game, the graphics and music are stunning. I agree with many of the other commenters about tweaks that could be made, I really wish I could have gotten to the end to see more of the beautiful art ♥️
PS!! You still need about 8 ratings in less than five hours. If you want your game rated, you probably want to increase your smart balance. You might be able to do this in time, the key is to get karma points by writing comments that get liked. This is pretty important for getting your game seen, if you go to the "games" tab and sort by either "smart" or "danger", you're likely to get your comments liked by active devs.
If you want a headstart, I think you already rated my game, packet breach. If you throw down a comment, I can like it to get you started. It makes a huge difference!
Alien Postal Service by Corrupt Spaghetti 2023-05-19T19:43:13Z ♥ 2
Omigosh, this was super charming, I loved this cute little guy and his squiggly arm! Through rain, snow, lack of a skeletal structure, or hail, he'll deliver your mail! 🤣 Anywho...
I really liked this short experience. The physics def needed polish, the slow acceleration made jumping tough. I liked the music, it would be nice if it persisted rather than restart each level, so I could hear more of the track :)
I had a lot of fun trying to balance the package on the guy's head and hopping around 😊
Very fun and cute, thank you!
Frantic Folding by J4cko16 2023-05-19T19:29:41Z ♥ 0
This was hard! I definitely cheated at some point...I never would have thought to do so on my own, but my teammate @celtican saw me playing and suggested keyboard smashing, so blame him 😈
The polish/gamefeel was SPECTACULAR! Everything moved so smoothly, absolutely lovely. I agree with another commenter that the arrows could have been clearer, maybe they would have benefitted from being color-coded. Overall, I loved the graphics, music, and atmosphere, very fun!
13Hour Shift - Idle Game by ScriptMage 2023-05-19T19:16:17Z ♥ 0
I'm a simple woman...I see idle game, I play it. This was pretty fun, simple and straightforward, the graphics were cute, and I love to see them numbers go up 😎
Anvil Express by Zykra 2023-05-19T18:37:32Z ♥ 1
In the arms...of...an anvil...
ANVILASCEND
...It seems that the anvil can clip into certain walls, and trying to "attract" to it launches you. Curious!
In all seriousness, I agree with other commenters, this is a clever concept—a very clever concept, actually, and I hope you continue to hammer out (pun intended) some of the issues. For me, I experienced many of the physics bugs mentioned by others, it was difficult to get anywhere. Very impressive what you managed to do in 23 hours, I would love to see it polished!
Paper Boiii Menace by Aravell 2023-05-18T20:49:35Z ♥ 2
Nice! Great humor, I am impressed by the graphics. I was definitely disoriented by the camera, controls, and motion blur. I think it would be interesting if there was an optional objective system. I think the music was really fun.
Absurd Packing in Outer Space by Paul-Maxime 2023-05-18T17:58:26Z ♥ 1
I WANT MORE LEVELS!! I seriously loved this simple little game. I might be biased because I love packing/arranging puzzles anyway, for some reason—I've been trying to convince my teammate to make a game about arranging charcuterie boards for several jams now, to no avail (yet). I think this zero-gravity version is an excellent innovation, I had so much fun, 11/10
Medieval Package Delivery Company by Link270 2023-05-18T17:46:20Z ♥ 3
This looks really nice! You guys definitely took on a big project for this jam, I am impressed that there are just three people on this team. You all seem to have talent/skill, it seems time was the biggest hurdle. My teammate and I have definitely learned the hard way (multiple times 😳) how important it is to start with a very narrow scope for jams. I look forward to seeing your future games!
Train Sort by Max S. 2023-05-18T17:15:43Z ♥ 1
Super addictive, as everyone else has said! I also had screen issues, still had a lot of fun. Would love to see this developed further, I think this would make a really fun mobile game. Thank you!
Moon Kiss by jepjoh2 2023-05-18T02:04:42Z ♥ 1
Fun! I usually suck at games like these, but I was determined not to give up. I was pretty pleased with myself for being able to figure out the solutions. Side note, I really really like the art on the start menu, very cute and cozy.
Doggo Delivery by Quobbel 2023-05-18T01:36:04Z ♥ 1
I agree with all above, very cute and chill with room for growth. You've got an excellent foundation for both art and game, you should keep adding to this!
Infant Interceptor by voidraizer 2023-05-18T01:26:56Z ♥ 1
Hilarious and fun! While this somewhat a straight-forward driving game at its base, a lot of good choices were made to make it super enjoyable. Obviously the humor is great (audio especially). I was really grateful for additions like the buildings disappearing, arrows, floating directional symbols, these types of things are often low priority for jam games but really decrease frustration and improve enjoyment. Cheers!
POSTLORD by zimonitrome 2023-05-18T01:13:07Z ♥ 0
Nice! Others have mentioned the controls, so I won't rehash that. I loved the design of the grumpy postfellow, I loved how I would chaotically cartwheel sometimes, the music was whimsical and I had a lot of fun overall, a satisfying little compo game.
Thou Lines by VeniTheRich 2023-05-06T01:16:57Z ♥ 2
Love it! I am a nerd so I like the theming, particularly the pseudo-tarot cards. I agree with CalicoBubbleTea, I think this would be extra fun with a keyboard option. I also agree that the levels were a good ramp up. I did find in the earlier two levels, there were a few times that I dropped the correct card on the correct person, but it gave me an x. Maybe I missed the hitbox? Fortunately that didn't happen later, so I possibly just got good.
There was also once in the beginner level where no one forgot their line at all!...Which, I think, froze the game...haha. I assume that means the player was let go because their services were not required! 😂
Overall, I love it!
PuffyCats by Iacopo 2023-05-06T00:53:34Z ♥ 3
Beautiful visuals and audio, as others have said! I really like the idea for this game, I had fun and eventually got a score I was happy with.
It was definitely a bit tricky to get a hang of, I'm not sure if I ever did. I really like the concept, but I started to get a bit frustrated because I felt like I couldn't reliably hit anything. I think this is mainly because of the lamp and those darn seagulls. I don't think it's a bad idea to involve those as obstacles to increase the difficulty, but perhaps a bit intense to throw those in from the start.
The aiming mechanic is interesting enough, especially with those puffers bouncing around, I think those together are a tricky-but-satisfying challenge. The gulls being moving obstacles doesn't really gel with that dynamic, in my opinion—typically with moving obstacles, you want to skillfully wait for an opening, but when the puffers you're aiming at are franticly wiggling about, the player has to calculate more variables at an unfeasible speed, so at least for myself, I ended up just aiming and praying.
I'd be curious to play a version of this that lets the player get some practice without those to start, I really like the concept and theming, and overall really enjoyed this game!