FoonLudum Dare ExplorerLD53 → PuffyCats

PuffyCats

By iacopo, MicheleLeva, icyyw and itsLizzyart

View on ldjam.com

CategoryRankScoreCount
Overall3903.7522
Fun4523.5722
Innovation3283.6522
Theme8383.6222
Graphics1114.4522
Audio2523.7720
Humor3343.5021
Mood6623.4421

Comments

philocode 2023-05-02 16:41

Hey, it may be marked as unfinished, but it really plays like a complete game :) Love the graphics and everything and loved playing the game. Even though it made me sad to see some cats go unfed :(

micheleleva 2023-05-02 16:56

@philocode It actually is a finished game. I forgot to set it as Jam like a total noob :( Thank you for playing the game though, we appreciate it.

bezedh 2023-05-02 17:10

Nice game! art is beautiful, the cat are super cute and would fit nice with our little mouse :D simple but fun and intuitive, i think the woosh audio effect of the arrow (or needle? ) is a but too strong and distractive !

misterkeefe 2023-05-02 17:11

This is a really cute game, nice job :grin:

connorgrail 2023-05-02 17:12

Cute! Especially love the art, the cats, fisherman, and backgrounds look amazing

bmanstudio 2023-05-02 17:12

Very nice and cute game! It took me a minute or so to understand the mechanics, but then I started gaining points (crossed 2K points haha). It feels however like I did mistakes sometimes, but the game didn't panished me enough for it. It felt like the game will keep going even if I will shoot randomly. Awesome game overall!

thomas-bringer 2023-05-02 17:13

Cool game! Great visuals. Liked the gameplay a lot, too. Great you had time to add a leaderboard!

blueanoli 2023-05-02 17:13

This is one of the best entries I've played so far! Love the art style, love the music...and of course I love cats!

iqoribou 2023-05-02 17:13

Very cool entry, looks very polished, but i feel the gameplay itself could use a bit of a redesign, i feel the game is a bit hard/confusing.

2023-05-02 17:15

a great and cute game! love the graphics! SFX could be more diversified but otherwise amazing job!

dk5000p 2023-05-02 17:18

Lots of fun. The leaderboard didn't seem to update for me, but still enjoyed feeding the cats and it played well.

manogugas 2023-05-02 17:19

looks really good and plays it too, a bit hard to hit the right fish to the right cat but with a bit of luck is manageable. Mostly i was just shooting randomly and just after some time noticed that the cats want something specific to eat. The game is polished but needs a few tweaks to readability to make it clear for the player which cat wants which fish and some hints in gameplay even though there are instructions. Overall a great game

micheleleva 2023-05-02 17:28

@dk5000p Yes the leaderboard on WebGL is sadly not perfect, if you start another game and check it from the Pause Menu (ESC or SPACE) you should see it updated.

philocode 2023-05-02 17:36

@micheleleva In this case, it is even better :D One of the best games I have seen in this jam :)

iacopo 2023-05-02 19:29

@bmanstudio thank you very much! We tried to face the problem of "you can just shoot randomly", but it is not an easy enemy to defeat!! From an external perspective, do you have any suggestions on how to tackle it?

@iqoribou There are a lot of unexplored design paths we can take, we might indeed redesign a bit the gameplay after the jam. We went the "mayhem" path since a complete redesign would have taken too long.

if it's not too much to ask, during your playtest did you come up with some interesting ways that could rework the gameplay? (even completely!)

@manogugas I personally agree with the readability issue, and it was a mistake on my side to overlook it a bit in the design phase. I apologize if it has compromised the fun of the game D: I hope you still had fun though

@philocode We are sad too that the cats went unfed, we nearly changed the whole winning conditions to a game where you had to feed N cats as fast as you can to win. A time attack game. Maybe it would have been a better choice? Who knows, we might prototype it! Thank you for your love :D

@bezedh Thank you, noted, the audio effect will be equalized or changed with something more subtle (post-jam) I hope you and your mouse stick around for more :)

@misterkeefe @connorgrail Thank you both for your kind words :D Do you have any suggestions?

@thomas-bringer Thanks, it took a lot of caffeine to implement the leaderboard xD We're glad you enjoyed it.

@blueanoli We love cats too. We serve cats. As it should be. (No cat is threatening me while I'm writing this)

@diamyn-v Thanks! We have loads of SFX for this game in our assets, we had to remove some because it was too chaotic xD But we'll try the best of our ability to add more in the future

@dk5000p Thank you very much, we're very happy that you had a good time and we apologize for the leaderboard issue, if restarting the game does not show it you can message me and I will add your score on the server ( this could be your ticket to the first spot xD )

bmanstudio 2023-05-02 20:07

I would start a new scene and use/modify the existing code to build a new balanced level design system which allows the player to focus on just a few targets at a time, or make it increasingly go crazier, but just once the player has good control of the mechanics. Good luck!

weirdbitgames 2023-05-03 21:47

Very cool. I like this game a lot! Though I don't think I quite got the hang of it. It felt like I was firing randomly a lot of the time. Cute cats, cute sounds. That makes this a win for me!

potatocouch 2023-05-06 00:45

This is a nice game, I really liked it. It's quite challenging as well, my personal best score was only 520. Also, small detail, I really appreciate the music not being set to the maximum possible value at game start, every game should do this, it's so annoying when I boot up a newly purchased steam game and have to immediately go into the settings to adjust the sound volume.

gardenovena 2023-05-06 00:53

Beautiful visuals and audio, as others have said! I really like the idea for this game, I had fun and eventually got a score I was happy with.

It was definitely a bit tricky to get a hang of, I'm not sure if I ever did. I really like the concept, but I started to get a bit frustrated because I felt like I couldn't reliably hit anything. I think this is mainly because of the lamp and those darn seagulls. I don't think it's a bad idea to involve those as obstacles to increase the difficulty, but perhaps a bit intense to throw those in from the start.

The aiming mechanic is interesting enough, especially with those puffers bouncing around, I think those together are a tricky-but-satisfying challenge. The gulls being moving obstacles doesn't really gel with that dynamic, in my opinion—typically with moving obstacles, you want to skillfully wait for an opening, but when the puffers you're aiming at are franticly wiggling about, the player has to calculate more variables at an unfeasible speed, so at least for myself, I ended up just aiming and praying.

I'd be curious to play a version of this that lets the player get some practice without those to start, I really like the concept and theming, and overall really enjoyed this game!