jungle 2022-04-04 15:46
Ahahahah. This game is incredibly funny. Nice entry.
Foon → Ludum Dare Explorer → LD50 → Soon To Be Roadkill
By captainexpo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1170 | 3.10 | 22 | |
| Fun | 488 | 3.57 | 22 | |
| Innovation | 601 | 3.40 | 22 | |
| Theme | 525 | 3.80 | 22 | |
| Graphics | 1232 | 2.60 | 22 | |
| Humor | 366 | 3.55 | 22 | |
| Mood | 1234 | 2.82 | 22 |
Ahahahah. This game is incredibly funny. Nice entry.
The controls caught me by surprise :smile: A really funny game
Bird QWOP! I like it. Highscore 8sec but I have no idea what my technique was :)
i like it, just terrible at it :joy: simple yet effective!
This is a cool game. Difficult but interesting. My only suggestion would be to maybe explain which direction each wing moves you, but I was able to figure that out pretty quick. Generally an interesting game.
Congrats on your first LD! The physics surprised me and it's funny watching this poor bird flop until it dies its inevitable death :')
I found a tactic to fly even 37 secs. Gotta try to beat few minutes!HighScoreRoadKill.png
Your title so good i had to play it! Fun game, props.
Good QWOP. Wish the bird didn't go offscreen though. Hard to recover if you can't see how bad you're failing :D
The idea is very original, but the bird goes out of control pretty much instantly. If you could stabilize it a bit and add more obstacles (like eagles or electric cables), you can have a great game. Congrats anyway for the entry!
It's a great idea but the controls were a little hard for me.
Good job! The mechanic for flapping the wings was cool and is something I could see be expanded upon. Hope you had a fun jam :D
Took me a while to figure out a decent tactic to stay afloat for more than 5 seconds. Very fun and floppy controls, somehow reminds me of flappy bird :) Fun entry, keep it up.
Nice take on the theme and the QWOP-like genre! I really love this idea of QWOP but for wings instead of ultra-toned athlete calves, and I wouldn't mind seeing more development on it! In my opinion, this type of game is made so fun and compelling by forcing your brain to work extra hard by having to account for multiple controls at once, and more specifically, managing how those controls interact with each other and the game's physics.
The main suggestion I would give is to implement more visual feedback when you "flap". For me, I struggled to keep track of what was happening when I performed an input, because pressing the buttons mostly just made the bird kinda "pop" up into the air, and otherwise stay in a bird-T-pose, unless I went too far and it suddenly veered off to the side. In these types of games where fine controls are used—as in, tiny input presses cause large reactions—visual feedback is important so that the player can keep track of how their input is affecting the game. By learning the game's reaction to how long an input is held, a player can adjust accordingly and do better in the future. If the individual wings had rotated in accordance for how long I held the button, I think that would have been a step towards making the game feel more like something you could master with skill.
You might take the above feedback with a grain of salt, because I happen to be a certified Bird Nerd:tm:, so I might just be more picky about bird physics. My partner agreed when he played, however. He also almost immediately found a way to get stuck eternally and rack up a high score, but I didn't encounter this bug once, and I played several times.
Overall, a stellar and innovative concept with good promise, great relation to the theme, very fun, and quite funny (though perhaps not so for the bird)!
High Score: 13.27 seconds
Totally Cheating High Score: ♾️
Nice B)
I love the concept and the physics based movement! It's honestly kind of addicting, even if I usually survive for only 4 seconds on average. 👍
@gardenovena Thank you for the amazing feedback. I will definitely think about all of what you said.