gardenovena 2022-04-09 17:05
Hey there! I just tried to play this game, but it seems to not be loading. Sorry if you're not done and I stumbled across this page too early, lol. Here is the console:
Screenshot_6.png
Foon → Ludum Dare Explorer → LD50 → Down with the Ship!
By yellowscope
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 10 | |||
| Fun | 10 | |||
| Innovation | 10 | |||
| Theme | 10 | |||
| Graphics | 11 | |||
| Audio | 11 | |||
| Mood | 11 |
Hey there! I just tried to play this game, but it seems to not be loading. Sorry if you're not done and I stumbled across this page too early, lol. Here is the console:
Screenshot_6.png
I think it's a great game. The idea is amazing, if you have spare ammo, you can have extra kills. the concept is great I have one problem: variety. It has only one enemy type, that is moving in a predictable pattern. The music is simple, but fitting in my opinion. The game lacks a bit on the texture side, but the ending screen is a great addition. However, maybe I'm too good or dunno, but i bugged the crew counter, meybe it isn't capped to 1 or 0. kép_2022-04-09_192750.png As a whole it was a fun game, and I really appreciate you giving us lore. @gardenovena If you're still here, I think it is now fixed, and worth giving a try :)
I did some research on the issue above. It turns out that was an issue with the web_gl build in the version of unity I was using. I have gone ahead and re-built the game un the latest official unity build which should fix the issue. I also made a windows build while I was at it. just for fun. Thank you for letting me know of your issues.
Really great use of the theme. It got a little repetitive, because of the lack of enemy variety, and because I didn't feel there was any incentive to try to shoot anything but the missiles. Overall good entry!
Thanks everyone for their input so far, this has made my first jam experience very pleasant. I will keep the improvement suggestions in mind as they are all very good points.
I did however push out another small patch just fixing the Crew Counting bug that was pointed out.
Played a couple of times and found a bug that made it easy to get all of the crew away safely... go full screen on a 4K monitor. When I did this the incoming missiles disappear before hitting the ship and my missiles disappear before hitting any enemy ships. Once all 40 pods were away I then hit escape to get out of full screen and died pretty quickly.
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Okay thoughts about the game... music is very fitting and sets the mood. I'd like to see it either longer or switch between a couple of similar tracks. With the current length I find it repeats too often. The graphics are good and appropriate... adding more ship detail in the future would give more interest. Also for some reason I did not catch on that the objects firing out the bottom were escape pods until later in the game when I had time to look around (in full screen). Not sure if a sound or something would clarify that, or maybe a countdown to the next escape pod. The ships and missiles scaled well to the different monitor sizes.
As someone else mentioned the enemy patterns are quickly learned... maybe this is a good thing since it is balanced with the slow speed of the turret and the limited number of missiles... and typical games are likely short due to the number of enemy ships and incoming missiles. I'd consider randomizing the entry of the enemy ships a bit though.
Overall... a good game that I enjoyed playing. Would like to see it expanded beyond the game jam and more features added.
I enjoyed playing this on stream! The speed it takes to turn the cannon, and your ability to stockpile missiles, means that there is more depth to this game than initially meets the eye. I thought it was neat how you integrated the scores and statistics into the ending message.
and i really thought MY GAME was decent ,turns out it isn't even on the charts ,wow I've been impressed
Great take on an Asteroids type of game. It was quite challenging and fun. The delay on the turret's turning makes it quite realistic. Well done!
The speed of the turret moving really makes you plan ahead on where to position. Great work!
Really neat graphics and cool music, great use of the theme, gives off the feeling of hopelessness really well.