Foon →
Ludum Dare Explorer →
LD42 →
Skeleport
Skeleport
By thristhart and brygpo
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 420 | 3.54 | 23 | |
| Fun | 185 | 3.69 | 23 | |
| Innovation | 767 | 3.00 | 23 | |
| Theme | 284 | 3.85 | 23 | |
| Audio | 66 | 3.97 | 23 | |
| Humor | 393 | 2.97 | 21 | |
| Mood | 510 | 3.21 | 23 | |
Comments
ramanujo
2018-08-15 00:27
This is really fun, and the audio makes it even better. I would just improve on the menus/text, I can't really read them properly and some of them go off screen. Seriously impressed with that music, and otherwise the game feels quite polished, great work.
Really Fun! Awesome way to pick up the theme! Cool Audio. Get some original art, a detail here and there and it's good to launch :D
The movement and shooting is really smooth, nice sound and good game mechanics. Really liked it. When the circle shrank down to a very small size the game froze, which I assume is just the ending. A score would have been nice to let you know it's over and how you did. Well made.
This game is pretty cool, especially for one made in 3 days. Way to go! The controller controls made it hard to aim (though that may just be me), but the art style is neat and the mechanics are solid.
Nice game, I really liked the audio! My first game bugged out and everything stopped moving, a quick restart fixed this! The abilities were a nice twist to the action!
larnin
2018-08-15 00:37
Cool game. I have stopped at the level 3, i'm not realy good at theses "dodge" game. The principe of the narrowing zone is cool, and stick well with the rest of the game and story. Your game don't scale on all the resolution, my screen size is 1280*1024 (yeah, an old 4/3), and the texts goes out of the box, and i can't read the lasts lines.
Since it affects the usability with small screens, I deployed a post-jam hotfix to fix the UI scaling. thanks for pointing the issue out!
The game is plenty fun and engaging! I love the music and how it is simple to pick up and play. I just suggest to make the UI on top of the screen easier to read: given the fast pace of the game, it should be recognizable with a glance of an eye.
I wasn't really clear what the pillar was for, but the game overall was pretty good.
manusaiz
2018-08-16 17:55
Well packed bullet hell game. Love cultists too.
Once I realized I could move from the center of the circle on level 2 I rocked it!
Nice entry! :six_pointed_star:
comenoha
2018-08-17 05:08
This game was definitely very fun, I spent way too long playing - this because the graphics fit the style very well and I really enjoyed how the different abilities were basically REQUIRED to be used on different enemies depending on how the enemies moved themselves. Well done!
t-mw
2018-08-17 14:21
Very cool how you synced the music with the bullets on the second level. No big complaints from me, apart from the vertical difficulty curve!
Very fun and engaging game, music is really great and goes with the pacing really well.
I only have some minor gripes that were a little frustrating, movement felt really sluggish for what became a bullet hell and I swear that I watched my bullets go straight through the cultists multiple times. Those are really minor polish things though, I'm amazed that you managed to get a full game like this out in just 3 days and a really fun one too.
yuigoto
2018-08-18 19:14
The game's really fun, and has a nice concept for the theme too! Gameplay-wise it feels pretty good to play and it's quite challenging! :D
The work on sound and music was really well done! Though, I don't know why, the song from the third stage kinda felt like it broke the "feeling" established by the first two songs. I do understand the point you're going for, but I don't know. It does give that "boss"-type of sound, but something more would add a bump to that track, for sure! Also, loved the slowdown effect on both the game and sounds too! :O
Good job! Well done!