pixipit 2020-04-21 02:41
Interesting. I would recomend stick to one art style characters and env have different and it looks strange.
Foon → Ludum Dare Explorer → LD46 → Twist of Fate
By drew-cutchins and Harrison Haigler
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2398 | 2.77 | 22 | |
| Fun | 2402 | 2.50 | 22 | |
| Innovation | 1487 | 3.15 | 22 | |
| Theme | 1300 | 3.62 | 22 | |
| Graphics | 1515 | 3.40 | 22 | |
| Audio | 1544 | 2.30 | 20 | |
| Humor | 1560 | 2.54 | 22 | |
| Mood | 2336 | 2.28 | 21 |
Interesting. I would recomend stick to one art style characters and env have different and it looks strange.
I tried to play the game, unfortunately I couldn't figure out the controls, WASD, arrows, IJKL, numpad, mouse, none of them did anything. A tutorial would be nice. However from what I did see, I think the pacing of the game is too slow for it to be captivating enough for me to want to play it.
Interesting idea, maybe bigger sprites!
maybe it's my browser but I don't seem to have any control of the game. What are the controls?
Can't figure out what I'm supposed to do, sorry! Clicking on settings went to an empty page and caused me to refresh the page
It's lacking some music but I like the take on the theme where you can manipulate stuff and pick up enemies. It was hard to pick up stuff and enemies but it is fun when it works. The art is pretty cool too. The blend of 2d with 3D environments physics look good together. Nice level design also where player can tell what to do to defeat enemies. Thanks for sharing!
I couldn't figure out what I was meant to do either, the mouse didn't seem to do anything, although I was swiping it at the enemies and they died eventually, I'm just not sure if it was me that did it.
Like others, I wasn't able to figure out exactly what I was controlling, or how to do anything. The art is nice, and the concept seems like it could be good, you should probably teach the players how to play the game a little more clearly! Good entry though, keep it up
cool idea, the game really needs to give more feedback for when the player is dragging something
Try making a tutorial! It'll ease the experience of the player. Had lots of fun with the particles effect in the bomb. xD
Fun game. Dragging objects around and knocking them into people is satisfying. The bombs even more so. Great use of the concept, and a lot of potential to the idea. The pacing is a little slow though and the hero a little too dumb for it to reach it's full potential here though