lawnjovi 2018-08-15 00:00
pretty good. I just wall-jumped up the left wall all the way up.
Foon → Ludum Dare Explorer → LD42 → Altair's Quest
By carlosbueloni, Lazysquid and Windfury
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 687 | 3.29 | 24 | |
| Fun | 595 | 3.22 | 24 | |
| Innovation | 1203 | 2.35 | 23 | |
| Theme | 1090 | 2.72 | 24 | |
| Graphics | 1004 | 2.77 | 24 | |
| Humor | 1.82 | 16 | ||
| Mood | 1087 | 2.26 | 21 |
pretty good. I just wall-jumped up the left wall all the way up.
pretty good. I just wall-jumped up the left wall all the way up.
You run out of space after each jumpXD good idea! But one thing: You can lag up the edges of the platforms becaus the collider not just gets activated on top of the plattform. It gets activated touching it:) Kepp going nice work!
The controls are very smooth. Fun platformer. I think I would have liked some ongoing music and maybe a just a little wider angle so you could predict things just slightly better.
I really enjoyed this, it's pretty challenging but addictive! Great job!
This was more fun than I would have expected from the elevator pitch. It had a meatboy feel to the difficulty: Brutal, memorization heavy, but fair and lets me try again to avoid my mistake the next time.
I enjoyed the take on theme. I had some issues with platforms disappearing if I got too close to the edge. Consider adding some music to help fill out the atmosphere. I like how you added a small backstory to help flesh out the 'why' of what you were doing. Nice job!
Solid jumping mechanics, the movement generally feels good. But I got lost in level 2 and didn't know where to go, so it needs some kind of indicator about where to go next.
Cool game, a little difficult to get the gameplay, but the idea of reaching the destination while the platforms are gone, it's cool
I liked the game design (you guy's put the platform's on a great way), it was really challenching! i would love to see it with more envorment (as backgrounds and music)
This was very cool! The character looks good and jumps well. Being able to wall jump makes it definitively easier to make some jumps. Perhaps some interesting background is missing, just something to keep the eye interested. Also, Altair is a cool name, so bonus points for that! :D
@lawnjovi thanks for the feedback we'll loook into it.
@swini Thank you very much, and the colliders are a little bug we're planning on fixing it in the next release.
@thecommonthug thanks for the feedback about the camera and we were thinking about music too but we ran out of time xD.
@gareththedestro thanks for the feedback :)
@netguy204 thanks and I'm glad you liked, we actually took some inspiration from super meat boy while making it xD
@aaron-horrar Thanks, yeah sorry about the platforms they are a little buggy we ran out of time and couldn't debug anymore or add the music but I'm glad you liked the backstory
@exofrenon Thanks for the feedback, and we're thinking about using the background to help the player locate itself in the level but we ran out of time for the jam.
@zariel Thanks for the feedback, we'll try to make it easier for the player to get the gameplay.
@kaipi Thanks, and yeah we are planing on making more enviroment in the next release.
@hatchet thanks for the review, and yeah we're planning on adding backgrounds and I'm glad you liked the name we like it too xD
Very responsive controls.
I like the graphics. I like the idea and what you've done with it. For me as in inexperienced jump-and-run person it was a bit too hard. ^^
And yeah, since I couldn't manage the jumps in the first level properly, I started jumping up the left-side wall until I stood on top of it. Didn't finish the first level to my shame, but I know there exist more because my friend has. :)
@echo-team Thanks for the feedback.
@cheetahcat I'm glad you liked it, and yeah we made it a little too hard sorry about that, and thanks for the feedback on the level we'll try and address that in the next build of th game :smiley:
The game is cool and very difficult.
very nice and difficult game. the controles were realy good. but was it intentional that you can climp up a wall by tapping space all the time or is it a sideffect because of the wall jump mechanic??
@alysson-moraes thanks for playing :smile:
@stames Thanks for the feedback :smiley: and it was intentional we wanted two kinds of wall jump one to jump away from the wall and another to climb up
Really fun platformer!
I enjoyed some aspects of the controls. The double jump I think needs more oompf to feel good. The wall climbing aspect feels weird to me. It doesn't communicate or feel like an ability of the character and more like an exploit. I think a good direction would be make it more like wall jumping and giving a nice boost of height when doing it
@zicboy glad you liked :smile:
@carlos-giraldo Thank you very much for the feedback it really helps, we'll look into the double jump, and about the wall climb it had to be that way due to the final level desing and time constraint, but it will probably change in the next iteration of the game.