northerndevguy 2021-04-27 02:14
This was really fun to play. The whole time I am thinking is there a map and who put me in this hell? Great graphics, love the random generated levels. Great entry! will be playing again to beat this!
Foon → Ludum Dare Explorer → LD48 → Deepest Dungeon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1123 | 3.40 | 57 | |
| Fun | 1323 | 3.06 | 54 | |
| Innovation | 1271 | 2.95 | 55 | |
| Theme | 937 | 3.63 | 55 | |
| Graphics | 790 | 3.78 | 57 | |
| Humor | 1077 | 2.46 | 47 | |
| Mood | 930 | 3.49 | 55 |
This was really fun to play. The whole time I am thinking is there a map and who put me in this hell? Great graphics, love the random generated levels. Great entry! will be playing again to beat this!
There was something visually appealing about this that made me enjoy just walking around.
From a visual standpoint, it looks quite good and the few sound effects work well to create an atmosphere of tension. I also thought the traps were neat and really matched the whole theme. From a gameplay perspective, it's pretty basic and I found myself getting turned around quite often in the dungeons and I gave up after spending a solid 7 minutes trying to get through the first level, it just feels hard to orient yourself. This might be fine if that was the point, but I didn't feel like I really got anything out of the experience other than frustration. Just to reiterate though, the visuals and tone are excellent and I love the inclusion of a real options menu! (a rarity for a jam game)
Remember me some level of Human Fall Flat! My god! I'm lost here but it's so nice! Well done dude :) Good luck!
Overall fantastic! Loved adventuring through the dungeon and getting chopped up by traps! The environment was beautiful!
Overall a pretty good game. I'm the type of player that gets lost very easily, so took me some time to understand where I should go and why. A minimap or some sort of indication would be very appreciated.
Besides that, the controls are on point (changing the mouse sensitivity on the menu was a great addition), the graphics looks awesome, the music and sfx are pretty good either. Congrats :smile:
Incredible amount of polish for a jam game! I got really lost at first but managed to figure out landmarks enough to beat the first level. All of the 3d models look really nice here & are cohesive. Will have to check out that dungeon generator.
Really nice artwork. Fits the theme perfectly, and has a great atmosphere. Very well done!
I really like the visuals and the overall atmosphere of the game. I felt lost in the dungeon the whole time and it really has this trapped in the maze vibe. Gj!
I really love the atmosphere!! The visual is incredible and even when I feel quite lost at times, it's still enjoyable walking around! Great work!
pretty interesting game , amazing visuals!
I think the sensitivity was up way too high, even on the lowest setting. The visuals seemed to go well together which is a plus, but I couldn't really experience the game. I wasn't sure what to be doing and even got a level that was just a small room with no exit. Pretty frustrating to play actually.
Fun game x), gg
Good atmosphere. I was wondering if it was procedural while playing as I didn't read the full description. If the traps weren't in front of blocked tunnels I might have never noticed!
I got 10 levels in and I have to admit I cheated a lot. I couldn't find the holes but when I got 3 stars I was able to pick the next level from the level selector.
Great atmosphere. I spent a ton of time just wandering. I only wish there was more audio.
I really liked this procedural dungeon in that it didn't have as clearly defined "room types" as other procedurals have. That being said, it made navigation a nightmare. I got lost quickly and only found the stars by dumb luck. The trap variation was cool, but they all boiled down to "timing" challenges which felt the same. It would be cool to see more exploration of puzzle elements for each trap type, especially if you'd like to see traps be the feature of the game. Good work on this one!
I really liked the mood that you created and the overall atmosphere of the experience! Personally I felt one level seemed really enough for the jam, but you went ahead and made so many! Thats really impressive! The only gripe I have is not knowing where to go! Maybe a minimap, or if yall wanted to dive deep (hehe) into the immersion, could go for a mystery narrative vibe like why u keep getting lost, could make for a nice ending to finally break free of the dungeon, just needed a direction as a player. Overall still great work! :D
I like the graphics, style is very cool, and sounds. But need more sounds like footsteps. And dungeon is very unlogical, it's hard to play the game not because it's hard, but because it does not provide to player which way he should go, I mean like visual logic of the game. For example, some of the traps placed on the dead ends, it's not logical, And you need to fix placing of the traps, because some of the traps you can just bypass. By the way game is looking cool and has a great potential! Good job!
I really enjoyed exploring this game, the levels, though procedural, was still pretty cohesive. Finding the stars that were hidden around was fun.
Nice job
Nice looking game, but it was hard to know what to do or where to go, and it felt like there was not enough interaction in the levels.
It looks like we had about the same idea and just approached it very differently! I felt that the dungeon was a bit hard to navigate, I tried for about 10min in the first level and found only one star.
I even tried pressing retry in the pause menu (I thought there might be a glitch and the stars weren't spawning) but that didn't help. I actually found a glitch where if you press retry your health doesn't reset
Overall the graphics were good and there was a wide variety of traps, I just felt that for the first level it was way too hard :)
The fact that it is procedurally generated blows my mind, it must have taken a lot of time and effort. The graphics are really nice, and the audio is good as well, although i think it lacks footsteps. There were some bugs, but overall I found playing this a pretty relaxing experience. I don't really understand the concept of levels in a procedural game tho..? And also it sometimes got a little hard to navigate. Great job on the game tho, had some fun playing it!
I really like the graphics. There is probably just a hint missing. I was just walking around random and had to clue were to go or why. But other than that it feels really finished and polished. Good job :-)
Great graphics, great diversity of traps. Very good atmosphere and environment for the theme.
Some possible add-ons that would make the game even better in my opinion, would be some refreshing music.
I had lots of trouble finding myself inside the dungeon, I am generally very bad with directions, I just kept running around in circles in level 1 for like 10 minutes... xD A minimap would be very well appreciated.
And also maybe you could reset the HP to max when changing levels, because regardless, if you die, you respawn at 100, but you can navigate back to the same level..
It was definitely brave to take on this theme in 3D and over all the game looked pretty good, however I found myself running in circles and got bored pretty quickly. I think the first level being shorter with a more obvious end point would have perhaps helped a bit.
Nice game!
The concept is simple and well executed. The mood the labyrinths set is awesome. I love that you gave a lot of options, even if I would also love to have one more : luminosity (it felt a bit too dark for me)
Very nice low poly art too!
Good job and Thanks for the game!
Nice art and mood! I did feel like it went on for way too long for a jam game, though, especially since there didn't appear to be any notably different content the deeper you progressed. I did go through all 30 levels, though, just to see! Could have probably stopped at level or sooner. Had a lot of the common problems of randomly generated content: long, winding paths that just dead end, traps set up in front of blocked paths, areas that look like the area you were previously in but aren't, causing you to get turned around, etc. The stars were nice, as they often made you realize, "Oh, I HAVEN'T been here before.". Healthpacks were a nice touch, too, since sometimes the traps had unexpected hit boxes.
Good game it took me a while to understand exactly what to do maybe a little tutorial/introducing gameplay clearly showing what to do would be fine^^
But game is good overall, good job!
I might not have given this game the full effort it deserves (only made it thru level 3) but from what I saw, it wasn't bad. I liked the graphics, finding the sprint key made backtracking easier, and I really got the feeling that I was lost in a cave. Perhaps it was my lack of any sort of direction, but I found myself getting lost often in the caves. Like, I'd find the three stars in the level, and struggle to find the exit. I'll assume thats part of the mood tho, so points there for really nailing that feeling of getting lost in a cave, lol.