tero-pulkkinen 2020-10-04 23:38
Oh, it's restricted movement to a loop. I liked the text borders, and sounds/music. The gaming logic wasn't too clear, but seems to be working game.
Foon → Ludum Dare Explorer → LD47 → Raised by Serpents
By binroot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 513 | 3.00 | 23 | |
| Fun | 474 | 2.88 | 23 | |
| Innovation | 242 | 3.45 | 23 | |
| Theme | 401 | 3.38 | 23 | |
| Graphics | 409 | 3.15 | 24 | |
| Audio | 274 | 3.17 | 22 | |
| Humor | 291 | 2.57 | 23 | |
| Mood | 369 | 3.02 | 23 |
Oh, it's restricted movement to a loop. I liked the text borders, and sounds/music. The gaming logic wasn't too clear, but seems to be working game.
It wasn't really clear what I needed to do, then understood that putting the 3 controls in the same direction was winning the game. The game should continue with 4 or 5 layers. I don't really know what it would look like, but it would definitely be amazing to watch.
I liked the visuals and the music!
Nice entry :)
I found the concept for this game really interesting. Like the other commenters, I wasn't really sure what I was doing in the game, but I absolutely love the aesthetic. The visuals and the music were very good.
Really neat concept, I like your idea of "loop within a loop". I agree with the others, it was a little confusing understanding how to control the game, and after I captured a bunch of dragons, it was impossible to lose. Overall though, great work! The art and sounds were great!
Cool little idea! The title screen animation is super cool!
I win, was able to beat it by spamming commands quick enough, not sure what I was doing, I can't say I was a big fan of the controls or how they're introduced, but you've got some unique ideas there. The presentation was pretty good
Pretty hard to understand and control, but the atmosphere is very interesting.
I won, somehow!
That was a really wild game! The gfx were really good as was the overall presentation. The music really set the mood for the game. I agree with the others that the controls were a bit hard to understand but I did manage to win. Congrats on finishing and submitting your game!
I thought I was doing pretty well, until the "wo-lo-lo your enemies" mechanic was introduced, at which point I could not for the life of me control the snake. I liked the presentation, though!
Great graphics and mood, nice job!
I wasn't very clear on what was going on; initially I seemed to have a fairly straight forwards avatar that orbited a nest then it started looping and going haywire... That said I somehow won and it was a unique idea / mechanic. I thought the mind control was a good idea too.
I like the idea. Like other people were saying the controls are hard to grasp but I managed to win. I think the most jarring is when you get access to all the pivot points. It's a real harsh switchup. When I got to that point the first few times, I thought I was doing something wrong and tried to get my snake back to the center