FoonLudum Dare ExplorerLD49 → Steel Coffin

Steel Coffin

By jlv

View on ldjam.com

CategoryRankScoreCount
Overall14752.6427
Fun15222.0128
Innovation13962.5528
Theme11473.0728
Graphics12472.8529
Humor12161.9023
Mood11463.0226

Comments

jcmonkey 2021-10-04 23:41

the game link doesnt point to anything, maybe set the game to public on itch?

jon-nova 2021-10-05 20:30

I really liked the way that you indirectly tell about the world. Would be cool to make choices and deal with the consequences like a text adventure.

quite-good 2021-10-05 23:02

Your writing is really great, and the world that you build through it is really interesting. Liked the graphics as well, but would have also enjoyed some simple sound effects to wrap the whole game up nicely. I'd really hate to pilot one of those mechs.

stroe-andrew 2021-10-05 23:09

Your writing is really really good. I would've probably choose an other font... Overall is pretty pretty good. nice

destroyertech 2021-10-05 23:16

Really great narrative, some audio (music especially, but also sound effects) would probably have really enhanced the experience. I couldn't work out how to tap into the Available Fuel, though.

kit-gorn 2021-10-05 23:17

A delayed fix doesn't make sense. Everything rests on randomness. It would be nice if we could bring resources from the expedition. My English is bad. Therefore, I cannot appreciate the history.

copito 2021-10-05 23:19

I liked how consistent everything was, it's hard to fault it for the time spent! I guess ideally it could have been a bit longer with some story points giving back fuel or something but I imagine that was out of scope

energizedblast 2021-10-06 01:50

A nice entry with a neat narrative definitely. I really enjoyed the writing for this and the general idea, though I would have loved to see some sort of way to replenish the resources either by luck or as part of progressing through the game trip by trip, as once you used all the fuel or resources up it's inevitable. That kinda plays into the narrative though, so not a bad thing either way!

wolfhead 2021-10-06 17:27

its a Nice Siple Resource Manage Game with some Story, i Like it. Simple but Effektive.

xparker 2021-10-06 18:25

Wow, you took part in a lot of jams.... and in over 10h: respect.

Simple, yet effective game.

mads 2021-10-07 07:48

It seems a bit wierd that everything is random, and as resources does not increase the game seem a bit pointless. Bringing back resources from each mission would completely change the game i think. Good narative.

chillertyp 2021-10-07 09:38

Inspired by Megaman, huh?

rosymaple 2021-10-07 10:40

Really enjoy the writing and concept, but I feel like being able to lose from randomness really weakens the game.

personally I think that leaning in to either the story and removing the randomness so you can reliably experience the full story, or on the other end focusing more on the game elements by adding a way to predict what will take damage and to get more resources even if not enough to keep going or just educated guesses for the predictions of what will take damage.

as it is the story and theme is great but it really feels like a VN with some RNG tossed on top haphazardly

thegamerasd 2021-10-07 15:03

Cool game, I enjoyed the story.

morepixels 2021-10-07 15:06

Nice story, and very cool concept, but felt like it was missing somethingg.

his-games 2021-10-09 15:17

Really interesting concept, could have more gameplay to it. If this had more decisions to make, and more alternate routes, this could be a really cool papers-please-esque game.

fromthechasm 2021-10-20 18:15

The concept is great. The music really adds to the atmosphere. In the writing I got a good sense of the world. The steel coffin is a cool motif. Terms of the game, I liked the idea of repairing to surive. Choosing to whether to gamble or not. I was defeated pretty quickly a number of times, as I wasn't sure how to access the resources. Pretty cool either way.