jcmonkey 2021-10-04 23:41
the game link doesnt point to anything, maybe set the game to public on itch?
Foon → Ludum Dare Explorer → LD49 → Steel Coffin
By jlv
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1475 | 2.64 | 27 | |
| Fun | 1522 | 2.01 | 28 | |
| Innovation | 1396 | 2.55 | 28 | |
| Theme | 1147 | 3.07 | 28 | |
| Graphics | 1247 | 2.85 | 29 | |
| Humor | 1216 | 1.90 | 23 | |
| Mood | 1146 | 3.02 | 26 |
the game link doesnt point to anything, maybe set the game to public on itch?
I really liked the way that you indirectly tell about the world. Would be cool to make choices and deal with the consequences like a text adventure.
Your writing is really great, and the world that you build through it is really interesting. Liked the graphics as well, but would have also enjoyed some simple sound effects to wrap the whole game up nicely. I'd really hate to pilot one of those mechs.
Your writing is really really good. I would've probably choose an other font... Overall is pretty pretty good. nice
Really great narrative, some audio (music especially, but also sound effects) would probably have really enhanced the experience. I couldn't work out how to tap into the Available Fuel, though.
A delayed fix doesn't make sense. Everything rests on randomness. It would be nice if we could bring resources from the expedition. My English is bad. Therefore, I cannot appreciate the history.
I liked how consistent everything was, it's hard to fault it for the time spent! I guess ideally it could have been a bit longer with some story points giving back fuel or something but I imagine that was out of scope
A nice entry with a neat narrative definitely. I really enjoyed the writing for this and the general idea, though I would have loved to see some sort of way to replenish the resources either by luck or as part of progressing through the game trip by trip, as once you used all the fuel or resources up it's inevitable. That kinda plays into the narrative though, so not a bad thing either way!
its a Nice Siple Resource Manage Game with some Story, i Like it. Simple but Effektive.
Wow, you took part in a lot of jams.... and in over 10h: respect.
Simple, yet effective game.
It seems a bit wierd that everything is random, and as resources does not increase the game seem a bit pointless. Bringing back resources from each mission would completely change the game i think. Good narative.
Inspired by Megaman, huh?
Really enjoy the writing and concept, but I feel like being able to lose from randomness really weakens the game.
personally I think that leaning in to either the story and removing the randomness so you can reliably experience the full story, or on the other end focusing more on the game elements by adding a way to predict what will take damage and to get more resources even if not enough to keep going or just educated guesses for the predictions of what will take damage.
as it is the story and theme is great but it really feels like a VN with some RNG tossed on top haphazardly
Cool game, I enjoyed the story.
Nice story, and very cool concept, but felt like it was missing somethingg.
Really interesting concept, could have more gameplay to it. If this had more decisions to make, and more alternate routes, this could be a really cool papers-please-esque game.
The concept is great. The music really adds to the atmosphere. In the writing I got a good sense of the world. The steel coffin is a cool motif. Terms of the game, I liked the idea of repairing to surive. Choosing to whether to gamble or not. I was defeated pretty quickly a number of times, as I wasn't sure how to access the resources. Pretty cool either way.