FoonLudum Dare ExplorerLD49 → Hotel

Hotel

By imod, Alina, k_baskakova, akintsevil and woodoomurderdoll

View on ldjam.com

CategoryRankScoreCount
Overall5533.6627
Fun4233.7027
Innovation13142.7027
Theme13572.7027
Graphics2404.2227
Audio3553.6827
Humor1283.9827
Mood3953.7226

Comments

federico-giorgi 2021-10-05 00:12

Time to answer calls and bring items to rooms it's not enough. Could have done better level design, both for gameplay and graphics

tailsgamedev 2021-10-05 00:48

I loved the arts and the 2.5D, something like that haha. The idea is very fun

k-baskakova 2021-10-05 07:11

@federico-giorgi, don't worry! We didn't manage to complete all our grandiose ideas in 3 days. But we want to finish what we started, fix bugs and make it beautiful! PS: our artists spent a lot of time on the most interesting ^^

k-baskakova 2021-10-05 07:13

Has anyone found at least one ending? :)

imod 2021-10-05 07:14

@tailsgamedev Thank you! Still a lot of bugs and game balance is not very good. But game still can be finished and it have ending scenes :)

bassilij 2021-10-05 09:20

The game is super, especially the girl in room 104)

tailsgamedev 2021-10-05 11:57

@bassilij I need to agree with you haha.

zimny11 2021-10-05 16:42

As others mentioned. Time is really strict, and the game need somewhat more balance. But the art style and music are very well done.

helen 2021-10-05 18:34

It's a very stressful job. Sometimes I arrived at the telephone when it stopped :'D Nice graphics.

alina 2021-10-06 09:08

Guys ^^ @zimny11 @helen you don't need to have time to answer phone calls right away. You can take 1 quest and go to do it and so on. You may to go through the game ;) It's just difficult to go through so that both scales are green ^^ BUT it is possible ^^

noethelazydev 2021-10-06 18:32

Pretty fun game, but I wasn't ready for the ending as I was playing it on stream on Discord :flushed: .

sunderbird 2021-10-06 19:01

Тяжелая работа была вознаграждена :3

peachtreeoath 2021-10-07 20:32

The gameplay was actually pretty unique. I really liked that you only gave hints as to what each room needed, rather than always explicitly saying "RAT" or something like most games. This led to some hecticness as you were trying to be as fast as possible, *while* remembering where items are, *while* figuring out what item to even grab.

Grabbing the wrong item was usually costly, because that meant you wouldn't have that item for the future since resources were limited. I thought that was a neat aspect and added to instability piling up.

The 104 distraction was actually really interesting. It was a way to slow down the players and making more phone calls pile up. Though in the end it was up to the player if they wanted to just speed through all the dialogue or not.

There's more clever gameplay here than meets the eye. Great job!

trexxak 2021-10-07 21:21

104 is the only room I would've needed, but you know that, you just knew people wouldn't stop playing until the lady is happy, didn't you? :D

Very refreshing playing a more risqué game during the jam, and I finally get what the "Mood"-Rating is for ;D

Very well done! Looking forward to play the full release =)

peace-of-cake-games 2021-10-08 07:33

@k-baskakova

> Has anyone found at least one ending? :)

Found 2 endings! Naturally I got the "YOU ARE A FAILURE" ending twice, as I like to call it, and third time's the charm and I finally got an ending that doesn't tell me I'm a failure. Can't say I didn't see 104 coming.... I saw that ending coming from a mile away, the game page's artwork specifically. Any way to get an ending that pleases the boss so I actually become "useful"?

This game has a fantastic level of polish! The dialogues are well-written and definitely give me some idea as to what's behind each door (I suspect there's a serial killer or something in 105). I definitely feel sorry for room 103, sounds hectic in there.

laurari 2021-10-08 19:09

(b00bs!! :smile:) fun idea, I like this type of games!! I just noticed that if you walk down the reception you can see the items placed far far below

imod 2021-10-09 07:37

@peace-of-cake-games for the "boss" ending, you need to get the almost maximum points of the right progress bar (boss) and less than 90% but more then 60% of the left (room 104 girl)

mhorth 2021-10-09 19:56

Wow, big shoutout to the artists on this team, very very good work. There were a few times I thought I was bringing people the item they wanted, but it ended up being wrong. Usually this was the type of food. Maybe this is what you had in mind? It definitely evoked the emotions of "oh crap, I didn't bring them what they wanted, I'm a terrible concierge" haha.