FoonLudum Dare ExplorerLD46 → Tomk

Tomk

By blackquiltro

View on ldjam.com

CategoryRankScoreCount
Overall10173.5723
Fun7733.5425
Innovation7253.5425
Theme16503.4524
Graphics16643.2825
Audio9533.2924
Humor14922.6021
Mood11063.4522

Comments

souperstrawer 2020-04-21 16:16

Pretty neat, kept me playing for a while. I especially liked the audio and the setting. I wish there was more variety in gameplay. I felt like I'd seen it all after the first level.

linluk 2020-04-21 19:37

nice graphics and sound. i also like the setting!

fpeg 2020-04-21 23:35

I failed on the third level because trampolines are just so much fun that I didn't want to use the blocks more than I had to :P I like it and had fun, but it could've been a bit more fast paced ^^ Thanks for making it, good job!

greenfly 2020-04-22 13:19

Thanks for this gamr. It kept me entertained. The concept is really good and I like the music that changes with the levels.

sbarbi77 2020-04-22 13:23

Great job and desing, but I miss a little explication of the diferents items.

khud0 2020-04-22 13:24

Great idea, matching graphics and atmosphere, maybe a bit too much text to read through for me. Maybe certain things don't really need explanations and others could be gradually introduced in the game one by one instead of all at once?

pixel-error 2020-04-22 13:34

Wow Linux support, now I can play this game on my raspberry pi!

oliver-mb 2020-04-22 13:57

I love Egypt! I think a great idea, but I feel bad for the dogs xD

amazura 2020-04-22 14:07

love the music and interesting mechanic. good job :thumbsup:

laurari 2020-04-22 18:00

I'm a cat person, so I really enjoyed saving his life (feeling a little bad for the dogs...) hahahahah nice game!

ale 2020-04-26 23:28

It was nice to see a native linux build available, and convenient since I mostly work on linux. HTML5 builds are fine, but there's nothing quite like a native binary :smirk:. *Although I was too lazy to publish a native linux version for my own game...*

The game itself was really fun. The interface/controls could use some improvements as it felt difficult to click some UI elements, but it didn't interfere too much with the gameplay. One suggestion/observation I had was that the timer seemed unnecessary. Since this is a puzzle game where you have to stop and think, a timer can add stress and change the way people can play the game, although in this case it depleted so slowly that it was easy to ignore. And I had fun either way, so IMO it might work fine without a timer at all if you decide to keep working on this. Just my 2 cents.

Anyways, nice job on this. It was fun!

cheesepencil 2020-04-26 23:53

I love the premise and the execution too. There are a few UI quirks (resetting the moon doesn't always work, sometimes I could not restart after a game over unless I reloaded the tab) but overall it's very cool. I loved the character art and the mechanics worked will for me, I was able to beat it in a few attempts.