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Harvest match

By chicomcastro

View on ldjam.com

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Comments

ditam 2023-01-10 17:09

What can I do if someone asks for two colors? I only seem to be able to carry one at a time, and giving two to them separately doesn't seem to satisfy them. (First I thought it's a color mixing thing, but I'm not sure what to do about a purple+yellow request.)

The movement is a bit slippery, and the hitbox of the gate is annoying, but I really like the simplicity of the visuals.

uzpykes 2023-01-10 17:24

Unfortunately I ran into an issue where the game spawned two customers and then it didn't show what one of them wanted. In addition to that, controls were also difficult, feels like walking on ice.

niterich 2023-01-11 00:43

I am a firm believer that fun can come from anywhere, even from a very simple game such as this. If you feel like you can put enough of a polish on it, I think this game can do well. I think you did well in the visuals, with everything being very bright and colourful while still being easy to read and understand at a glance.

That being said, at this very early stage, well... There's a lot of inertia to the controls, and there's quite a wide turning radius which makes the player feel very clunky and bulky to control. There seems to be a few bugs and oversights like some people have already mentioned. And I think the gameplay needs some more gameplay loops beyond "get correct block, bring to customer". I happened to run out of blue blocks halfway through the game and had to wait out the last 20 seconds with nothing to do. Perhaps some kind of ability to regrow plants might be in order?

doctor-zeus 2023-01-11 08:10

I think there's definitely fun to be had in a laid-back, bright and colorful game about delivering plants to folks! Seeing customers show up, ask for stuff, and receive it successfully is a pretty straightforward loop for me to play through, but I appreciate that it's not necessarily an easy thing to put together behind the scenes.

I'll echo what other folks mentioned about the movement - it was pretty difficult to control how far I moved, which made gathering specific plants tough in a "I can't do the thing I'd like to do" sort of way. I also wasn't sure if there was a certain failure state I was supposed to look out for - would customers leave if I didn't give them what they wanted? Is there a reward for doing well?

Given the game's got the basic selling stuff down, I'm interested in what you'd look to add next. Buying / planting crops could be fun (and maybe bring a puzzle or money-management aspect to the game), or maybe adding some scoring or ways to tell that my little plant shop is doing well would be a way to bring some more fun flavor to the game.

maxuleny 2023-01-11 11:26

Nice game, the graphics are nice and the colors are vivid, unfortunately there doesn't seem to be a win condition, the movement is frustrating but with a little practice it gets better. The music and sounds are completely missing, too bad. In any case, you have completed your project on time. Good job

sleeping-dog 2023-01-11 13:19

Reminds me of games about cafes or shops where you need to serve customers. And the minimalistic graphics make me think that kids might enjoy playing it. But there is still a lot of work to be done to make the gameplay more challenging and exciting.

upcharlie 2023-01-11 22:28

I think you've got a nice base game, but the movement is way too slippery. It's straight forward, but with that it probably needs a little more to it like a clearer end game, or levels of difficulty, etc.

leorototo 2023-01-12 01:14

The controls are a but clumsy, it should be your priority if you want to improve it :) Still a simple but nice work

kultuk 2023-01-12 07:44

It's not relaxing enough to be a zen game, and not exciting enough to be a challenge. You need to choose a path and stick to it. Also, the controls are a bit slippery.

I do belive this can develop into something better.

frozenfire92 2023-01-13 01:33

Good work on making this! I think the "serving" mechanic is an interesting one that you could definitely expand upon. The controls felt a little floaty (also had this issue in my jam) I think its just a unity physics tweak to fix (but time, game jams, you know how it goes :sweat_smile:) Keep on making games!

brainles-etertainment 2023-01-13 17:36

Controls are uneasy and counter-intuitive. GFX looks neat. Overall game play pretty chill.