Depth of Field by Gao Ming 2025-04-09T21:24:02Z
The art is super cute and polished! The gameplay is really creative — it reminds me of the days when I used to play aim trainer games.
Foon → Ludum Dare Explorer → Users → sadvest
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | There's No Depth in Top View | jam | 268 | 3.75 | 3.37 | 4.07 | 4.00 | 2.80 | 2.59 | 2.47 |
The art is super cute and polished! The gameplay is really creative — it reminds me of the days when I used to play aim trainer games.
Really impressive design. Hard to believe it was done in just 72 hours! Not sure if it’s a bug or intended, but when I placed the pink diamond object on the water and grab it again, the water disappeared, which made getting the last crystal way too easy.
Got 57. It's simple but makes you want to keep challenging yourself. Reminds me of osu!. Maybe adding music and some dynamic effects would make it even more interesting.
Truly immersive game. The tombstones is a stroke of genius. The water on the right side at the 1100m can be dropped down directly from above, skipping the path and save point on the left side.
Found the solutions for Depth 2–4 mostly by chance while randomly moving around. Immediately chose to give up when I entered Depth1234. Spent about 1 hour before that. I like how making just a small change can lead to significantly different outcomes. Well done!
**I have to share my special experience.** In the "Halloweeny" in the second-to-last level, I thought the goal was to get the cross necklace in the bottom left corner (completely forgot this was a game about candy, and as I'm from a different cultural background, I wasn't familiar with the meaning of that candy lol). Then I noticed that the top row could also hold items! After a lot of trial and error, I finally managed to get it out. 20250409234434.png (At first, I tried to completely clear the space above the necklace, but I always ended up with one extra item that didn’t fit. Eventually, I figured out a two-step solution!)
Honestly, I really enjoyed this unexpected spike in difficulty and the introduction of a new mechanic, even if it wasn’t the designer’s original intention. The already flawless game content, combined with this unexpected experience, made this game a perfect 11/10 for me!
I see a lot of potential in the game mechanics. Great work!
Such a fast-paced game.The nostalgic visual style reminds me of Mario 64.
Really love the curved-space effect and the bloom effect on the rings! But honestly, the pipes feel a bit too deep. Nice job!
The combination of visuals, sound, and atmosphere is very well done. The design of having a limited range of controllable objects has great potential. In the gear level, I thought the gear to the right of the button was interactive — it would be even better if there is a clearer visual distinction.
Very creative design! The reward at the end of the level feels really satisfying. One issue I encountered is that when there isn't enough space after rotating, I get stuck and end up being strangely stretched. Also, I noticed the player and movable blocks are slightly smaller than the environment blocks. Curious about the reason behind the design. Nice work!
I can feel that you're trying to convey a certain emotion through your work. Looking forward to seeing more of your creations in the future.
Thank you all for the feedback! @mikan Big thanks for the playthrough video, I found some bugs and have fixed them in the update. Now, player input is disabled while the box is falling.
@oddballdave You can now have the full view after beating each level.
@uzpykes @3deimos I did try to let you return to your previous position when you hit the wall, but the code is kind of messy, so this feature was harder to implement than I expected. So I decided to leave it as it is.