pavlov36 2025-04-08 14:29
It's a pleasure to see such a good concept) Like the idea of "build level" feature!
Foon → Ludum Dare Explorer → LD57 → AToB
By markais
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3 | 4.54 | 24 | |
| Fun | 27 | 4.27 | 24 | |
| Innovation | 1 | 4.90 | 23 | |
| Theme | 249 | 3.97 | 24 | |
| Graphics | 40 | 4.56 | 24 | |
| Audio | ||||
| Humor | ||||
| Mood |
It's a pleasure to see such a good concept) Like the idea of "build level" feature!
One of the few games that goes beyond Jam and can grow further as an idea. very fun, but kind of straying away from the gamejam theme.
Really solid game. The concept of slicing through and choosing your own path is super creative, and the visuals are very polished.
After the initial shock of novelty, I did feel that the player-drawn paths made the level design feel a bit loose—since the focus shifts more to making choices rather than navigating well designed platforming challenges. Maybe making those player-created paths into interesting levels would require a very different approach to level design—or perhaps it’s just one of the tradeoffs of such a unique mechanic.
That said, making something this complete and inventive within such a short time is genuinely impressive. I wish I could be as good as you. Great work!
it's a polished video game
This is game is so good, honestly, I think it's your best one!
What an overscoped concept XD! The shader and proc gen for the custom levels sounds so difficult to pull off, but it works really well. I like the creative take on the theme, but it doesn't match as well as some other games do.
This is hands down my favorite game of the Jam, that concept is amazing, being able to carefully plan your way while trying to greed for points is amazing. The only frustrating things for me are the wall bounce that is very limiting in term of movement and the sphere ending up a bit too high, but otherwise this was extremly fun to play, the rogue like upgrades makes it very fun to progress and the end levels can make some intricate greed move extremly gratifying when pulled off, I will probably come back to it to play it again, very nice job ! image.png
Very interesting concept, and a great interpretation of the theme. The art style is simple yet consistent. Nice job!
Top notch game, awesome mechanics, SFX and music! For something made in 3 days by 1 person, this is impressive
Insane in the membrane brotha
Crazy creativity! I'm amazed! I just had trouble understanding that red blocks are deadly, i just assumed they were impassable obstacles due to my upgrades.
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=04h14m51s)
You're a god damn wizard for this one. What an awesome idea and excellent execution of it. :ok_hand: Entries like this give me Imposter Syndrome, lol
5 stars on innovation! God job! :clap:
This is such a cool idea and a really polished game. I liked the variety of options in the upgrade system allowing me to tackle more and more difficult paths.
I hadn't initially realised that red blocks would hurt me, maybe introducing this a bit more explicitly would help? I also found the ability to pick your own path (whilst really fun in concept) meant that the challenge level was kind of up to me. Maybe keeping one of the endpoints static could help you design specific challenges that the player has to engage with?
Honestly I'm just nit-picking about how I may tackle some of the interesting game design challenges that this brings up though, the idea and the execution are both awesome! Well done!
Awesome! I love the concept of your game. It's very well executed and has endless possibilities.
I can't wait to see more!
Congrats!
oh hell yeah mark \o/ how the hell you do this hahaha xD 10/5 this is insane