princesse-cornichon 2023-10-02 22:40
hi guys your game is very cool, the art too but sometimes text comes out of text bubbles making it difficult to read.
Foon → Ludum Dare Explorer → LD54 → Ventory's Inn
By teist, YoanB, Agraffs and BRST
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 454 | 3.68 | 66 | |
| Fun | 614 | 3.38 | 66 | |
| Innovation | 637 | 3.26 | 67 | |
| Theme | 221 | 4.13 | 67 | |
| Graphics | 104 | 4.37 | 66 | |
| Audio | 138 | 3.93 | 65 | |
| Humor | 406 | 3.23 | 63 | |
| Mood | 326 | 3.80 | 65 |
hi guys your game is very cool, the art too but sometimes text comes out of text bubbles making it difficult to read.
Hey, this is a really nice submission! I was inspired to click by the amazing graphics, the game looks absolutely gorgeous and it contributes a lot to the game's overall mood and style. The sound is very good as well and matches the artstyle. Regarding the gameplay, it is solid and fits the theme perfectly, this is the very essence of "Limited Space". Whithin the constraints of a Game Jam, I also feel there is solid variety due to the slightly random variance in the requests so I could not go into full autopilot and stayed engaged. I do think the system could get repetitive as well and if this were to become a full-scale title, it would need some way of spicing up the gameplay loop as the game goes on, but for a Jam, the clean execution absolutely takes precedence.
Well done, I really liked it and it is a strong start to my ratings for this Jam!
I was blown away by the art and had to try it out immediately. The music was great and very atmospheric, and the design of the characters really made them stand out from each other. Each of them had a very distinct personality that was perfectly captured by the art style. The gameplay was interesting but got pretty monotonous after a while, since it didn't take all that long to find the right strategies for every customer. A bit more randomness would’ve helped to keep the gameplay fresh. Overall, this is a very solid entry, and I am looking forward to seeing more next year, hopefully.
Personal highscore: 56207 ! Can you do better ?!
The art is A-M-A-Z-I-N-G! With the voiceover, the game feels super polished! Great work!
I noticed the typewriter effect was a bit buggy, as it kept flashing and only changed the red words to the correct one after it was shown. When the time ended, the selected item stayed floating on top of the grid.
The time felt short, especially in the beginning, so maybe ease in the player a bit more? And add some tooltips to the items, I wasn't sure what counted as a ration.
Amazing art! I like the music and sound design. Nice take on the theme, too. Gameplay is solid. The wording and font of the instructions made it a bit hard to read in limited time. Very nice!
Love the concept! Sometimes I found it a bit hard to get the food they wanted right, I still don't know if there is a difference between carrots and apples, but that is also cool, you have to try out and see what works best! Keep it up! :)
Fantastic entry! The game is very polished. I can tell a lot of work went into this on everyone's part.
Love the nice little details in the graphics, well done. The font was hard to read, could have been a better choice for accessibility. There are a lot of inventory management games this LD, but the idea of supplying heroes to fit their needs is an original take on it. I'm not sure about the time limit though, would have been a more relaxing experience otherwise. But overall, great entry.
Nice and funny entry! I love the graphics and feeling :).
LDscore1.png
A bit janky at times but overall a nice experience! Love the concept and very fitting to the theme. Nice art too.
Hi, great concept art and audio, im not sure what i did wrong because i gave the guy all types of weapons and he was not satisfied, same with armor guy and then with rope guy. What am i doing wrong?:D
Hi @qaolin maybe you missed to give them engouh food carots and/or apple? They expect the same amount of food as the number of days of their expedition
@teist oh maybe :D
nice game =D, I just think the placement UI could be a bit bigger
Really beautiful art and I love it when a game has voice acting. It got a bit repetitive though with the same kinds of customers, and there was a weird thing going on with the text where it was showing me tags first like
Maybe I was doing it wrong, but every time I fulfilled an order and hit "next client" the client would curse at me, even if the box was full of what they asked for. I don't know what I was doing wrong, but no client left my shop happy, they were all angry.
It looks cool though, and it's got a lot of polish for a jam game. GG!!
Great game! I just wish there was more! More objects, more characters... yea... I know it takes time to make more. The art is beautiful. Music fits very well. And game mechanic is really fun to play around. The only two thing are: hammer sometimes snapped incorrectly and overlapped with other objects or was partially out side of the grid and I wish there was full screen button. I can see a lot of further potential in this game. Like remembering which character like which food (and basing score also on that), some story where you decide to help some characters or screw them, some weirdly shaped special items... Anyway, awesome job with the game!
I enjoyed this. It got more difficult as it went. I still couldn't figure out what a full set of armor was. I gave one piece of each thing in the set and it said I was wrong. Maybe some labels would help. Also it would be nice to be able to full screen it. It was really hard to read at such small scale. Otherwise I enjoyed it. The music and graphics were nice, and the puzzles got more challenging as you went.
My final score was in the 40000 mark: tavern score.PNG
Was very hype, the race against the timer and the customers' demands! I was struggling until I realized that some customers have preferences and I can start placing before timer starts, that gave me some leeway (With some, when the orc adventurer asks for a sword and a hammer, you still start sweating). Very fun gameplay, I got totally immersed in the loop of keeping the hype up and trying to fill out the inventory as fast as I could, I think you captured that arcade quality really well that just keeps you going. Great design! The art was lovely, I liked the designs on all the different customers coming in, plus the voices added a lot of personality, those were a great touch. The music captured that bazaar feeling great, I enjoyed listening to it. Super polished game, had a wonderful time with it, great job!
Very fun, the art, music and vo were all great and I'd love to see more objects/characters/adventures! The inventory box was a little buggy sometimes when rotating some items, but there was usually enough space to slot everything in regardless. Great job overall!
Great submission! Took me a second to realise that apples were the rations (I should have read the tutorial page more thoroughly)
Really beautiful art and audio, I did run into some trouble with rotating some of the bigger weapons, seems like their 'collision box' would come detached from the actual sprite, but if you just picked it up and placed it again it would fix it self. Great job :)
Found a bug where I was able to put the sword whereever I wanted, over other pieces.
Don't forget 'bout some food!
The customer requests made it feel like more than just an inventory management game. I also liked the addition of needing to remember the food rations for the number of days they were traveling.
The audio, especially the ambient background noise, was great.
Would have been nice to keep the shop's inventory screen open all the time.
Since it seemed like there was some generating of the requests happening, it would have been nice to get more variety. Some of the customers always requested the same things and were traveling for the same amount of days.
Very sleek, nice graphics, competently made. Not much more I can say about it, to be honest. It would've been fun with even more item variety, or more complicated requests. I enjoyed it, well done!
First of all, what an amazing art and music! Even some voiceacting! The polish on this game was amazing. Really well done! The gameplay was also very interesting, trying to collect the items as quickly as you can and playing a little tetris-like game. The first couple of minutes I really enjoyed it :D After a while it became a bit boring, doing the same requests over and over. I think that if the difficulty ramped up faster it would have been a shorter experience, which would have avoided the repetitiveness.
It also would have been nice if the characters told you what you were missing. A couple of times I tought I had everything and pressed next client, but apparently missed something because they were not happy. It would have been nice if they told me what they missed.
But all of that is very minor. This was a beautiful game with solid gameplay which I enjoyed a lot. Amazingly well done :D
Awesome idea with lots of potential to expand! It would be nice to have slightly more polished control (like the ability to put an item on top of other item automatically discarding them).
Well done!
Very complete work, I love your voice acting, the only problem is that the font is a little difficult to read.
Yo stunning game! I love the voice acting. But OMG the graphics are beautiful! Gameplay works really well although I did get a lil confused at exactly what the people were looking for at times. Overall tho probably one of the most polished games I've played!
Very nice game! But I got bored at 7000+ points. I understand that this is only a demo version for now, and I hope you will continue working on it! I would recommend to add more character and items, so that they would change each level (or each 5 levels, for example). Also you can reduce time a little bit each level. I also loved the art!
Very cute and enjoyable game. My only nitpick is that "text printing" is a bit bugged — it includes `
amazing graphics, I totally envy how you have a beautiful game.
it's a shame about small mistakes like when the text doesn't fit in the bubble, or the way the text appears is a bit annoying.
I could have kept playing the game longer (score 12 966) but after a while the same people with the same demands were hanging around and I didn't give some items from the inventory to anyone at all the whole time
but these are minor flaws in an otherwise beautiful and horrible game. good entry
An interesting game that certainly fits the theme. Old-skool pixel art fits the bill. The music is not to my taste but aside from that, it goes well with the game-play and adds spice to the game. It was fun discovering new characters and their needs tell a “story” in a way. I was hoping for a bit more variety but this game certainly has potential.
Interesting little puzzle. Good graphics and sound, but I kept getting negative responses even when I fulfilled the customer's requests precisely. Only got 2366 pts. Good work.
I really liked the concept of this game. Here I can do one of my favorite things to do in RPGs - fill my inventory! And I liked that you definitely need to take food. Art, music, dialogue - everything is at a high level, especially considering that the game was made in 72 hours. **Amazing** :fire: :fire::fire:
The look is very good and children are suitable. Very good graphics. I have some difficulty with English so my customers were unhappy, but the game is very well made and a very solid jam entry, even for a team
**Hello there, these are notes I took while playing.**
- Nice detail but little stressful how the dialog changes while being generated (is it to emulated stumbling?) - Maybe a bar of colour rather than number. - Would be useful to have an indication on the item's name. - Quickly get repetitive, since these are clear patterns instead of really randomised commands (which would have been difficult to implement, I know) - There is a lot of elements, so even be more careful about bugs (right, you can say the same for a minimalistic game, but you undertand). - Feel like it would be better to have abandon an item by default (when not in inventory you can drop it) and right-click for rotation