kinggurke 2022-04-05 09:44
A really fun spin on the Superhot mechanic! You just get no way out, no way to fight back and yet unlimited greed :D
Foon → Ludum Dare Explorer → LD50 → Crime Time
By bodcodes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 353 | 3.78 | 54 | |
| Fun | 192 | 3.85 | 53 | |
| Innovation | 229 | 3.76 | 53 | |
| Theme | 499 | 3.82 | 53 | |
| Graphics | 990 | 3.25 | 53 | |
| Audio | 328 | 3.71 | 52 | |
| Humor | 634 | 3.02 | 49 | |
| Mood | 606 | 3.55 | 51 |
A really fun spin on the Superhot mechanic! You just get no way out, no way to fight back and yet unlimited greed :D
Ahhh this is a fun one. Great idea.
My best score is 668, I was so close to perfection, great game!
I couldnt remember the game but I played similar game mechanics, like it :D
I liked this game a lot. Loved the footstep mechanic. The pathfinding is a cool addition as well. Overall, really nicely done!
My best score is 648. Its a nice concept to be able to forsee the future. The pathfinding is good as well. For a bit of criticism, I'd say that the you can improve the guard's flashlight lighting. But well done!
Cool little game, I love the concept of being able to see into the future! My best score was 185, small time crook. Would have loved a restart game button once caught. The music compliments the sneaky criminal theme too, great job :)
i like stealth mechanics
Funny idea and fun to play!
Funny idea, a bit hard to play though
Why is it always dastard? Time for fat coin purse.
games really fun, a controllers are nice, the capture range of the enemys is a bit too precise imho, maybe a bit of margin for error, many times i got caught in a range that in the screen seems like im out of, but no biggie, got a score of 1640. really nice, good job
Hmm... Interesting message in this game - like Dostoevsky's "Crime and punishment". 5 stars!
Enjoyable gameplay and the music is nice too!
It was satisfying to see where the guards will go and walk around them.
Nice game!
Ok that was fun
ooo this was fun ^^ sfx and music also fit really well
I enjoyed the pause and the slow deduction of points.
Very interesting game. It was fun to learn the routes and mess with enemy pathfinding to avoid capture. Very solid entry, great job!
Very fun game, love the idea!
Was a bit discouraging dying almost instantly to begin with, but once I got the hang of it I started to really enjoy it. Can definitely imagine it bigger with more maps etc, would be cool!
What a cute little game! Really fun to play. High score was a 191. Graphics are well done. I love the fun music! Was very fitting. Only suggestion I would make is to make the panning of the map automatic. It is a bit of schlep to scroll up and down (I played the HTML5 version).
Great minds think alike! I also did a stealth game that tests the player's greed! I like what you're doing with yours, and showing the enemy path is a novel solution to avoiding the stupid static "patrol" npcs. Simple but engaging, good stuff!
Good gameplay but I didn't understand the whole concept around time
I liked that you can strategize by just not moving to stop time, it definitely gave the game depth especially in scenarios that there is no way to escape. Music and sound effects were nice, graphics were not bad though I had some issues with game resolution/scaling when changing it. This game reminded me of a game called Monaco, really fun overall!
I really enjoy the mechanics. Reminds me of Superhot! Its a good one!
Really cool concept. The total vision range of the enemies could be a bit clearer, but it's fun to plan an escape route when it gets dicey.
The last difficulty is really hard for me, I guess I'm not a hardened gangster after all...
Hey! Just a quick heads up, the game does not run in Brave (DOMException: The user denied permission to access the database). No problem with Firefox.
Overall the game is cool and I like the mechanics, but I've lost several times due to being detected through some blocks or right outside the edge/end of the light.
Some randomness in the guards initial position could spice things up a bit, as right now replayability suffers a bit. Also, I've missed some kind of indication of what to do or where to go (at least in the first run). Map panning does exist, but it feels weird to do in the middle of moving.
Overall, tho, good game. I can see the idea being further developed and extended into a full fledged game.
The concept of the game is amazing, I loved it, and the execution is pretty amazing. The music is fitting, but if I had time, I would add a slider to change volume, and not completely disable it. The difficulties are scaling very suddenly, in the hardest mode you don't have a chance getting out of the first area (at least I couldn't). The easiest mode is pretty balanced, the others need a bit of polish. It fits the theme well, and the idea is great. The scoring is fair, the more time you spend while not moving, the less points you get. The guards are well written, I like the texts on them. Overall it was fun, and I had a blast :Dkép_2022-04-09_210528.png
Thanks to all of you who played/rated/commented so far.
Replies to your comments:
@kinggurke I appreciate your kind words.
@reneantunes Thanks, glad you liked the concept.
@roughskin Good score! Thanks for playing.
@reddote Happy you liked the mechanics.
@michael-wingfield Appreciate your comments on the mechanics and pf, thanks.
Replies to your comments:
@taran95 Good score! Thanks for the specific feedback. Understood re. the lighting - the mechanism was designed for the jam to be efficient in the slowest browser setup and the actual/drawn range could do with some tweaking...
@junklab Double spacebar at the end of the game will restart. Appreciate you noting the sneaky music, that was the idea! Thanks for playing.
@wondry Thanks, stealth is the name of the game here (metaphorically, at least).
@annika Glad you liked the concept.
Replies to your comments:
@nikolay-fedotenko It's quite tough, the guards don't miss much! Thanks for playing.
@cryptomnesic Thanks for your comment.
@confidant17 Yes those guards have pretty good eyesight :eyeglasses: There may be some post-jam tweaking on the actual/drawn range... Thanks for commenting.
@core-foliant Thanks for playing. Nice reference :books: :laughing:
@unless-games Yes it's possible to be quite sneaky! Thanks for playing.
Replies to your comments:
@marianoa213 Thanks!
@zevsehg Glad to hear it!
@stochastic Appreciate your comment, glad you liked the music.
@common Hopefully the stand-still-penalty adds some urgency! Thanks for playing.
@logicon211 Really appreciate your feedback, thanks for commenting.
Replies to your comments:
@binarydiv Glad you liked the concept. Thanks for playing.
@gardenjungle Thanks for playing and commenting! Yes you have to tread carefully :sweat_smile: I had to settle for one level with varying difficulty settings for the jam deadline. Post-jam expansion possible...
@collin-visser Many thanks for playing and for this helpful feedback. The scrolling should track the player automatically, the manual scroll is only there to allow you to take a peek at the guards/coins when they are off-screen. I can't reproduce what you described so far, HTML5 version tested in Chrome and Firefox. Thanks again.
@roolow Stealth and greed! Thanks for playing!
Replies to your comments:
@elania Thanks for your comment. The main purpose of the clock is to show that game time (red on the clock) continues even while the player stands still, freezing time for the player (blue on the clock) and all the guards. The maximum score is achieved by minimising these still moments as this slowly reduces your score while game time continues. Ideally you want player time to keep up with game time, but that's risky...
@karahan Thanks for your kind words. I tried to reproduce the scaling issue you mentioned by switching in and out of full screen in the HTML5 version but so far I can't trigger any problem - but I know there is a lot of browser/OS variation out there! HTML5 version was tested in Chrome and Firefox. Thanks again.
@olsie Thanks for playing!
@nekusoul Agreed - the lighting range/display could do with some adjustment. Thanks for your feedback.
@lex :laughing: Good one. Level 3 difficulty is tough.
Replies to your comments:
@netpunk Thanks for your helpful feedback. Understood re Brave, that's unfortunate. HTML5 version was tested only in Chrome and Firefox I'm afraid. It seems to be a privacy feature of Brave blocking the domain where where Itch hosts HTML5 games on their CDN (hwcdn.net). I see this affecting quite a lot of HTML5 games. For now the inconvenient but one-time workaround would be to make a Brave cookie change when an affected game first opens (Padlock next to address bar/Cookies/Blocked/Allow Itch's blocked hwcdn.net cookie).
Regarding your game feedback, I agree the guards' eyesight can be a bit too good, there may be some post-jam tweaking here...
Concerning the guards initial position, I'm trying to give everyone the same experience so the randomiser is deliberately seeded but I can see how this could hinder replayability on a one level jam game!
The map should scroll automaticaly to the player (had one report which said it did not) and the manual scroll exists only to introduce the secondary task of peeking at the guards/coins when they are off screen to help with route planning.
Thanks again for the great feedback.
Replies to your comments:
@prutty That is a very good score, well done indeed.
I really appreciate the positive detailed feedback in your comment and I completely agree that there's an opportunity for some post-jam polishing in options and especially some balancing.
Glad you saw the guard dialogue - it's easy to miss in the heat of the moment :sweat_smile:
At the maximum difficulty setting ('Hardened gangster') getting out of the starting block is indeed very tricky...
Cool idea. And dialogs above cops
I really like the overall theme, steal till you go down! I love seeing the paths enemies will take and being able to pause time. Adds strategy to the panic.
I feel medium difficulty is a bit tough and hard to be impossible but easy felt like a great balance and scales well. Very good entry!
I liked the idea of moving to a spot where you know the cops will not go. You try your best to time it right. The different modes were good. Easy was probably the sweet spot. Good job!
Simple and nicely done entry! Once you kinda figure out how the cops move and how to bait them into going certain directions I think it became pretty easy and I think the overall goal of the game could be made a bit clearer, but I had a good time with it!