Drained by Evan Minto 2022-04-06T12:21:53Z
fun :D can relate with the majority of the microgames that comprise our daily modern existence. Does the battery life go up at all? I didn't take notice playing the first time.
Foon → Ludum Dare Explorer → Users → stochastic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Unfinished Valley | jam | 858 | 3.40 | 3.09 | 3.54 | 3.69 | 4.06 | 2.86 | 3.69 |
fun :D can relate with the majority of the microgames that comprise our daily modern existence. Does the battery life go up at all? I didn't take notice playing the first time.
ooo love the aesthetics and the vibe. wasn't sure what was the objective but then I read the instructions here. (p.s. would've been funny if controls for movement were WASP)
ooo got surprised when gravity started pulling me in! nice work with the physics. I also felt like turning the ship is a bit too slow (or rather, it's hard to switch momentum) but I know how tough it is to tweak things atop of having to do everything else, so no biggie
ooo love the art style here! at first I couldn't figure out what was happening during the countdown but then a shadow got me and.. I learned the hard way :D
This was fun :D Graphics work really well and controls feel nice. As said before, respawn time could be shorter and more instant. In these type of games it's fun to die a lot and learn from mistakes, so quick respawn is very nice to have. Other than that, great job! :1
got a bit confused by controls initially, but figured it out after a few minutes. Is it possible to murder the little gnome guy?
Everything was going alright until the hoover decided to shift to 5th gear and claim all of my 9 souls in a single suc. This was fun :D
That delete all dialog jumpscared me :D There are just two things I would include; Mouse click to skip text (click to show full text immediately, then click again to go forward) and I think foreground objects that you need to jump over need to pop out more, when compared to the background. Contrasting colors or brightness would help. Otherwise, nice work!
Despite its simplicity, I liked this more than a lot of other entries I tried. It hits the theme straight on the head with no detours or complicated rules. Just... delay the inevitable :D There's also a sense of claustrophobia and urgency to focus all of your efforts into collecting crystals as the room shrinks, which strangely makes it all the more compelling for the player to elongate their insignificant *boxed in* existence.
Magical experience. I minted a whole NFT before I prematurely Di....isappointed my grandma.
omg I really like this art style :o The mood is also really nice and you should def continue working on this! I got an unhandled exception during the last stage so I couldn't continue >_< but I really like what I've seen so far.
ooo this was fun ^^ sfx and music also fit really well
Good job finishing your first LD! Adding a scrolling background or some indicator you are moving left/right would help immensely.
love the characters that pass by, I think the graphics work very well with the mood! reading their forms also made me chuckle. I just wasn't sure of my progress as I was playing for the first time - was I doing good or not and how long would the queue go on for.
that's a lotta rats! :D I like the style and the overall colors. Not sure if intended, but when I died, my sprite remained on the map, and a river of rats continued to pour into my lifeless corpse. It was funny.
Nice work! I feel like you're a bit too close to the sun, so you don't have much time to react. But it's fun nonetheless.