gevernus 2026-10-19 12:49 ♥ 0
that teal and magenta dithering, the spotlight cones and the specimen tank look like a cult 90s game. only saw the opening scene, and the old tech connection wasnt clear to me from there
Foon → Ludum Dare Explorer → LD60 → The Basilisk
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 17 | |||||
| Fun | 16 | |||||
| Innovation | 16 | |||||
| Theme | 16 | |||||
| Graphics | 16 | |||||
| Audio | 14 | |||||
| Mood | 16 | |||||
that teal and magenta dithering, the spotlight cones and the specimen tank look like a cult 90s game. only saw the opening scene, and the old tech connection wasnt clear to me from there
I felt what it’s like to be a Luddite in a simulated world...
This "feature?" of sneaked entries behind the screen borders or same-texture sneak is made and played awesome, with addition to whole aesthetics. Reminded me of contra hard cops. And the 4rd wall break in the end is a really cherry on top.
I really liked the pixel art work here; the color palette and all the details were fantastic. The character's jump and somewhat slow movement felt a bit off to me, though that might have been an issue with my internet connection or PC. Well done! xD
The mood was really good, the colors and sound design were great. Felt a tiny bit slow for the amount of movement needed, but it was fun finding the weird paths and red screens to slice. Thought the ending was a neat little twist, very cool
I think the sound design really settled the mood, it's a great little horror game
Even the moments when I thought I got lost added to the mood. Very strong.
Love the vibes and art. The gameplay could use more challenge or action.
Very cool platformer, great music, great art style and interesting level design, the ending felt unexpected and very cool, great job on the game!
Amazing graphics. I have a pretty dead attention span, and this kept it more than most
I love the art style, big fan of the big chunky sprite games from the 80s and 90s. I think I got myself soft-locked; there was a bit with a door, then a wall, and then another door and I couldn't find any route around it, and couldn't backtrack either.
Cool aesthetic, great platformer, and the pixel art is perfect. It really made me feel like the grim reaper of technology. Great job!
Was this invisible floor intentional or not?
I liked vibe and general athmosphere, but I feel like I missed something. No actual in-game lore or exposition. No counter for reaped monitors. No enemies. Just jumping. Ngl, liked final set of uninteractible monitors.
Solid platformer with neat retro graphics (with the filter on or off). Good effort -- well done!
The art style of this was extremely cool, and it was fun to find what felt like secrets, though in general it would be nice to have more differentiation between background and foreground elements. The set up of the ending seemed interesting, but I was just kind of confused when I lost control of my character and it played that final cutscene. Maybe a bit of a zoom or significant change in the sound would make it clear the player isn't meant to be in control any more. Anyway, the controls felt pretty good and the vibes were excellent. Good work!