ericns 2026-10-19 03:52 ♥ 0
Let me know if you liked it, if enough of you liked the concept i might actually work on it on the future, and if you want to leave some feedback go ahead!
Foon → Ludum Dare Explorer → LD60 → XENOCHRON
By ericns
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 18 | |||||
| Fun | 18 | |||||
| Innovation | 18 | |||||
| Theme | 18 | |||||
| Graphics | 18 | |||||
| Audio | 18 | |||||
| Mood | 16 | |||||
Let me know if you liked it, if enough of you liked the concept i might actually work on it on the future, and if you want to leave some feedback go ahead!
I really liked the movement of the arms and the song is catchy. Pretty dynamic movement. There is a small delay after the dash which makes it a bit challenging but it's cool!
I also love the name
@tanjou thx so much! I noticed the game was pretty easy so i made the dash slow on purpose, glad you liked it!
Funny little game. After my 5th attempt to beat the first room, I just started running straight forward. 😄 photo_2026-10-20_05-03-29.jpg
this game put me in a good mood right from the start, great job!
thank you @estelgames and @katastudios! i'm glad you liked it. @estelgames i tried to make the game hard on purpose because it's really short lol
Really simple but very addictive, loved the way u can use the dash to brain the enemys, its quite satisfying !
@yupaz thank you! my main goal while making the gameplay was getting the feeling just right, so i'm glad you like it!
I enjoyed it, but I wish there was more content to explore.
@lvdou2nd thank you so much! i wish that too, but i had barely any time to make the game, it's a miracle i actually made something on time. someday i might use the main concept and expand from there for a full game.
I think this is my favorite one I've played so far! The music was a vibe. The visuals were goofy but charming. My one gripe is that I didn't end up using the stun mechanic at all. I found it really hard to use because the enemies attack with melee almost immediately upon closing in on them, and it didn't feel rewarding enough to only stun them. But even then, the gameplay was overall quite fun! Super good stuff.
After several deathes in the first room, I run past the enemies and completed the game in one try. I think the most innovative part of this game is that you don't have to fight against the enemies, you can choose to avoid them.
a top down shooter where you sneak around and save your friend joe is a strong combo, and the alien tech gives the whole thing a proper sci fi edge. the arm movement and the dash add a lot of dynamism, it looks really satisfying to play. was the dash delay something you tuned on purpose to keep the pace tense? really cool project.
@baziki @segtree @perrarancino thank you all so much! @baziki you're right, it is easy to just avoid the enemies, but i think it does help give the game some replayability in case you want to try to stun all enemies (and it gives you more options to approach level design too). I'm glad you liked it that much! @segtree thanks! the ai isn't really that complex but i mainly wanted it to be a stealth game so I'm glad you liked it! @perrarancino I'm glad you liked it! i made the dash had that delay because it was really easy to just spam it and get through all the rooms insanely fast
I loved the tension created by having to choose between stealthing past the threats or engaging them directly. This project has a really cool dark sci fi vibe.
@eugenik thank you so much! glad you liked that aspect of gameplay, and also that you liked the vibe, i worked hard on it
The intentionally paint-like graphics are a nice touch, they really fit the vibe. At first I kept trying to shoot the robots, but eventually realized it's way easier to just dodge around them and keep running, and honestly that felt good. The levels are laid out intuitively too, I never got lost once and always ended up where I was supposed to go. Good job!)) фывфывфы.png
This game is the perfection of simplicity. I played on a 21:9 ultrawide screen so I may have seen the robots from further away and so it was easy. But it's a very well designed game. Congrats to the chef!
Nice art, game was a little tricky the guys arms seem a lot shorter (though it seems like his hitbox goes out a bit more than it looks?) than the bad guys swords so was just better to sneak through. Music is nice and you got the Hotline Miami vibe down.
Ah on a replay swapped to the gun which was a big improvement!
Not sure how it fits the theme. Suggestions for improvement would be a bit of a hint which way to go as it was quite a maze and other than that a bit of "game feel" but solid foundations!
@cahard @andriybyelikov @darkshadow thank y'all so much!
@cahard glad you liked it! stealth was meant to be the main mechanic, but the poorly ai coded in like 2 hours does make it easier to just run past, you're right
@andriybyelikov thank you so much! i'm so glad you loved it, honestly i made the game with very little time, so i was forced to make it simple, but it surprises me so many people like it for it's simplicity!
@darkshadow my idea with the theme is that, compared to your enemies, your weapons are old, which is kind of a stretch and not really conveyed that well, but i had no better ideas tbh. with the level design, i kind of intended it to be a maze since it's a really short game, but thanks for the feedback anyways! if i ever pickup the project again, i'll keep in mind the game feel
Loved the concept and the music! Got pretty far just by dodging around, then got taken out by a shot 👌
@yorze thank you so much! the main idea was that you used stealth, so i'm glad the game actually let's you just run past enemies, glad you liked the music and concept!
This game made me nostalgic in the best possible way. Maybe it's the graphics, maybe it's the gameplay, it just makes me happy. Gameplay was good, I found that waiting for them to shoot and running in when they are "reloading" to stun them with a melee attack was quite satisfying. If you wanted it to be more stealthy, consider making it more punishing when you are in their line of sight, as the game played more like a run and gun, at least for me :) An indicator/small animation to show me how far my melee range is would also be nice. Good job!
@marcus-otterstrom thank you so much, i'm really glad you enjoyed it that much! i appreciate the feedback, but the reason i made it work like it does is because of time constraints, in those 3 days i only had a couple of hours to work on the project, if i had a little more time i would've polished details like that
Man this game slaps. Short, sweet, to the point. I love how the player character has main character vibes and Joe has side character vibes. Why does Joe always get into trouble??? I really wish you hadn't opted out of humor, this was the funniest game I played so far! Keep it up!
Yep, bare handed is old tech for sure. I thought this would be action heavy game like Hotline Miami but it turns out to be stealth game. Did complete the game though I did try beating aliens with bad result.
@reaktori and @bloodbane thank you so much!
@reaktori glad you liked it that much! didn't think the game had enough funny moments to be in the humor category, that's why i opted out
@bloodbane yeah, i guess the description is a bit misleading, i like playing Hotline Miami using stealth but this is way more stealth heavy, thanks for the feedback!