Great gameplay design! I love the retro style—it fits the theme really well. The placement and wiring mechanics have a lot of depth, too. However, I found it difficult to figure out how to play at first. A step-by-step tutorial with visual cues, such as flashing arrows showing what to do next, would be a big help.
Really fun! Arranging different objects to solve puzzles and get the desired result is an enjoyable mechanic, and the backstory fits the theme well too. I did wish there was a bit more room to experiment, though, and I found it hard to remember how each fruit worked.
Restoring classic paintings is a great idea and fits the theme really well! Stepping into the paintings and experiencing their stories firsthand helped me connect with the people in them. All three stories felt immersive and gave me a sense of the weight of history. My favorite moment was making a peace sign and seeing it actually stay in the painting!
The gameplay itself felt a bit dull and repetitive, though. I think adding more varied interactions with the paintings would make it even more enjoyable.
Fun idea! Controlling everything by typing feels fresh and enjoyable, especially once you can use single-letter shortcuts to streamline repetitive tasks later on. The tutorial is great too. You can tell a lot of thought went into the player experience! One issue I ran into was getting stuck in some places and being unable to move.
The gameplay is really interesting, and the art style has a lot of character. Turning resources and creatures into cards makes things easy to understand. A clearer tutorial would help, though, and I found the midgame a bit difficult.
Really interesting design! I liked how different body parts have different effects and hit detection, and dialing to buy items adds a lot of character. It took me about 10 minutes to beat the first enemy! My main criticism is that there isn't much content, so the gameplay gets a bit repetitive.
I really enjoyed this game! Managing several characters at once makes the gameplay interesting and creates a real sense of urgency. It fits the theme very well, with lots of details conveying the feeling of old, worn-out technology. The music is great too! A more thorough tutorial would make it even better, though.
I really like this kind of idle production game with a slightly creepy atmosphere, though I couldn't quite see the connection to the theme. It also felt a bit repetitive after a while. That said, the workers' behavior, task priorities, and building details are all very well done. It's a polished game with a lot of care put into it.
The game has a distinctive style, feels great to play, and has some nice visual effects. However, the controls felt a bit unintuitive to me, with quite a few keys to keep track of.
The roguelike gameplay feels fast-paced and satisfying, but I wasn’t sure how it connects to the “Old Tech” theme. The encounters also started to feel repetitive after a while. More variety in enemies or events would help keep things interesting.
I had fun with this! It has a classic fighting-game feel, with a nice variety of character designs and great artwork. I would have appreciated a bit more guidance on the controls and mechanics at the start, though. I also wasn’t sure how it connects to the “Old Tech” theme—perhaps I missed something? I also played against someone called O.O, and we ended up tied 1–1!
The wiring mechanic is really well designed and fun, though I would have liked a bit more variety as the game went on. The horror atmosphere is very effective, especially the sound design.
I got a little confused by the later part of the game. I wasn’t sure why some doors could be opened while others couldn’t. One door opened onto a wall, and after that I heard knocking that became increasingly urgent. It really startled me on my first playthrough, but then the game ended before I understood what was happening.
I tried again and searched for another route or door once the knocking started, but reached the same ending. I may have missed a clue—was there something I was supposed to do at that point? 接线游戏设计的很棒,很有趣,不过玩法不够多。但是后面的剧情有点让我迷惑,为什么有些门能打开有些门打不开,另外,我不知道为什么打开了一个门后是个墙,从此后就开始播放了一段越来越急迫的有人敲门的声音,第一次玩吓了我一跳,不知道怎么就结束了。第二次玩的时候触发这段音频后我四处找路找门但是最后还是结束了游戏,可能是我没玩懂吧。恐怖氛围营造的很好,音效也很恐怖,第一次玩的时候让我非常惊喜,像在玩恐游。
I liked the concept, and the visuals and controls felt smooth. I struggled to figure out how to play, though—the tutorial didn’t make the goal or the main mechanics clear to me. A short guided example at the start would help. I’d like to give it another try once I understand it better!
LD60 — Old Tech (18)
Outpost 60 by yourykiki 2026-10-22T13:42:45Z ♥ 1
Great gameplay design! I love the retro style—it fits the theme really well. The placement and wiring mechanics have a lot of depth, too. However, I found it difficult to figure out how to play at first. A step-by-step tutorial with visual cues, such as flashing arrows showing what to do next, would be a big help.
Old tech for old Folk by MrF1rst 2026-10-21T06:54:08Z ♥ 1
Really interesting design! A more thorough tutorial would make it even better, though.
Pearishable by Fis 2026-10-21T06:31:43Z ♥ 2
Really fun! Arranging different objects to solve puzzles and get the desired result is an enjoyable mechanic, and the backstory fits the theme well too. I did wish there was a bit more room to experiment, though, and I found it hard to remember how each fruit worked.
Old Varnish-The Technology of the Old Masters by smdrr11037 2026-10-21T06:13:25Z ♥ 0
Restoring classic paintings is a great idea and fits the theme really well! Stepping into the paintings and experiencing their stories firsthand helped me connect with the people in them. All three stories felt immersive and gave me a sense of the weight of history. My favorite moment was making a peace sign and seeing it actually stay in the painting!
The gameplay itself felt a bit dull and repetitive, though. I think adding more varied interactions with the paintings would make it even more enjoyable.
TypingCat by woofwoof 2026-10-21T05:42:54Z ♥ 0
Fun idea! Controlling everything by typing feels fresh and enjoyable, especially once you can use single-letter shortcuts to streamline repetitive tasks later on. The tutorial is great too. You can tell a lot of thought went into the player experience! One issue I ran into was getting stuck in some places and being unable to move.
Ritual Journal by Nephem 2026-10-21T05:35:28Z ♥ 1
The gameplay is really interesting, and the art style has a lot of character. Turning resources and creatures into cards makes things easy to understand. A clearer tutorial would help, though, and I found the midgame a bit difficult.
FAKE STEEL by BangCryDie 2026-10-21T05:21:43Z ♥ 0
Really interesting design! I liked how different body parts have different effects and hit detection, and dialing to buy items adds a lot of character. It took me about 10 minutes to beat the first enemy! My main criticism is that there isn't much content, so the gameplay gets a bit repetitive.
Clippings For The News by poboy 2026-10-21T04:06:59Z ♥ 0
I really enjoyed this game! Managing several characters at once makes the gameplay interesting and creates a real sense of urgency. It fits the theme very well, with lots of details conveying the feeling of old, worn-out technology. The music is great too! A more thorough tutorial would make it even better, though.
Old Tech, Dead Tech by crotonyl_alcohol 2026-10-21T03:07:03Z ♥ 1
I really like this kind of idle production game with a slightly creepy atmosphere, though I couldn't quite see the connection to the theme. It also felt a bit repetitive after a while. That said, the workers' behavior, task priorities, and building details are all very well done. It's a polished game with a lot of care put into it.
Analog Overdrive by maxxxMAX 2026-10-21T02:42:53Z ♥ 1
The game has a distinctive style, feels great to play, and has some nice visual effects. However, the controls felt a bit unintuitive to me, with quite a few keys to keep track of.
PLEASE DONT SCRAP ME by mircal 2026-10-21T02:30:57Z ♥ 1
The gameplay reminds me of CATS. I really like the art style, and the controls feel great. Some matches run a little too long, though.
XENOCHRON by EricNS 2026-10-21T01:14:56Z ♥ 1
I enjoyed it, but I wish there was more content to explore.
1999.12.xx by anima_animus049 2026-10-20T07:16:44Z ♥ 1
精彩的游戏。这是我今天玩过这么多游戏里最贴合old tech这个主题的游戏。整个游戏都充斥着复古千禧年的味道,无论是手抄报、磁带上课、光盘还是《NewBoy》都无不在使我沉浸在这种氛围里。除此之外,还非常具有中国学生的特点,我尤其喜欢里面充满烟火气的对话,特别是和Lily的对话。
在平凡生活的背景下,剧情却仍旧充满深度。我想主要讨论的就是主角王静的事情。剧情反复提到循环的概念,包括重复的“12月31号 王静 交历史作业”,重复的借阅记录,被压着的手抄报,有熟悉的感觉(再看到结局处老师留的作业是画手抄报),备份次数28200,都无一不在点明这个概念。然而它却不是普通的时间循环,而是一个非常有意思的概念,即剧情中提到的修复“千年虫”的问题。千年虫会使电脑不断恢复备份的记录,恰恰对应了王静在这一天一次次的重复,这是我最最喜欢的一点。电脑上不断重复的1999记录和王静不断进行的这一天是一个逻辑。
另外,“王静”这个角色让我记忆犹新。她是平凡的学生,却也是运行在我自己电脑里的程序。最让我喜欢她的一点是,当她看到电脑里显示:“《1999.12.xx》当前角色王静...备份次数28200”时,她意识到了自己是程序,然而她仍然保持着俏皮:“原来如此,这样的话,你也看得见吧?你先别退出啊,和我一起等一下happy ending吧。”
最后,故事的内核充满着对“明天”的希冀、对下个世纪的希冀。游戏完美呈现了千禧年人们对于新世纪的忐忑不安和期待。
打通normal ending和happy ending后,我有两个疑问。“注意真实日期”是谁写的 ?(我怎么知道的)这句话的内涵是什么?是不是也是在说王静经历了这一天很多次?
我很喜欢你们的作品,因为我也是中国人,对这种怀旧学生生活的氛围十分喜爱。可以加个联系方式吗?我想和作者亲自讨论这款游戏!
V0X : Parabiosis by mohidTheDev 2026-10-20T05:52:25Z ♥ 1
The roguelike gameplay feels fast-paced and satisfying, but I wasn’t sure how it connects to the “Old Tech” theme. The encounters also started to feel repetitive after a while. More variety in enemies or events would help keep things interesting.
Punch Card 0 by AppleJollyGarden 2026-10-20T05:15:33Z ♥ 0
good!
TechTonic by Yifanf 2026-10-20T04:03:00Z ♥ 6
I had fun with this! It has a classic fighting-game feel, with a nice variety of character designs and great artwork. I would have appreciated a bit more guidance on the controls and mechanics at the start, though. I also wasn’t sure how it connects to the “Old Tech” theme—perhaps I missed something? I also played against someone called O.O, and we ended up tied 1–1!
Night Shift by w3wdwa 2026-10-20T03:43:46Z ♥ 2
The wiring mechanic is really well designed and fun, though I would have liked a bit more variety as the game went on. The horror atmosphere is very effective, especially the sound design.
I got a little confused by the later part of the game. I wasn’t sure why some doors could be opened while others couldn’t. One door opened onto a wall, and after that I heard knocking that became increasingly urgent. It really startled me on my first playthrough, but then the game ended before I understood what was happening.
I tried again and searched for another route or door once the knocking started, but reached the same ending. I may have missed a clue—was there something I was supposed to do at that point? 接线游戏设计的很棒,很有趣,不过玩法不够多。但是后面的剧情有点让我迷惑,为什么有些门能打开有些门打不开,另外,我不知道为什么打开了一个门后是个墙,从此后就开始播放了一段越来越急迫的有人敲门的声音,第一次玩吓了我一跳,不知道怎么就结束了。第二次玩的时候触发这段音频后我四处找路找门但是最后还是结束了游戏,可能是我没玩懂吧。恐怖氛围营造的很好,音效也很恐怖,第一次玩的时候让我非常惊喜,像在玩恐游。
Dialup Debug by Maxwe59 2026-10-20T03:12:27Z ♥ 1
I liked the concept, and the visuals and controls felt smooth. I struggled to figure out how to play, though—the tutorial didn’t make the goal or the main mechanics clear to me. A short guided example at the start would help. I’d like to give it another try once I understand it better!